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	<title type="html"><![CDATA[Forums - Bricks in Motion - Live vs Stop Motion Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/3871/"/>
	<updated>2009-09-30T00:46:31Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/3871/live-vs-stop-motion-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84489/#p84489"/>
			<content type="html"><![CDATA[So if you have knowledge with GIMP you can make a bit smoother outline of the mask (blurring), so it will be a better/smoother fade/blend, and the lighting will not appear as right now.
I love the Idea to mix-up live and stop-motion.
I thought about an similar project before too, but I don´t hade the time for it.

Nice job!!!]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2009-09-30T00:46:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/84489/#p84489</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84228/#p84228"/>
			<content type="html"><![CDATA[I used iStopmotion (Express, though the version doesn't matter for this) to capture both the continuous and individual frames, the Mac version of the QuickCam Pro 9000 (the mac version has no manual settings, thus the difference in lighting), and Gimp to edit the photos together  (and Final Cut to put publish).

But it's quite simple, just normal masking of frames.]]></content>
			<author>
				<name><![CDATA[PdoubleyouC]]></name>
				<email><![CDATA[pdoubleyouc@live.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/279/</uri>
			</author>
			<updated>2009-09-28T05:27:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/84228/#p84228</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84164/#p84164"/>
			<content type="html"><![CDATA[Nice job!]]></content>
			<author>
				<name><![CDATA[Goliathan]]></name>
				<uri>https://bricksinmotion.com/forums/user/133/</uri>
			</author>
			<updated>2009-09-27T19:34:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/84164/#p84164</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84162/#p84162"/>
			<content type="html"><![CDATA[Awesome!]]></content>
			<author>
				<name><![CDATA[L0stInPie]]></name>
				<uri>https://bricksinmotion.com/forums/user/954/</uri>
			</author>
			<updated>2009-09-27T19:19:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/84162/#p84162</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84155/#p84155"/>
			<content type="html"><![CDATA[Nice Job
What software was used for that
Great Concept]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2009-09-27T18:57:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/84155/#p84155</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84150/#p84150"/>
			<content type="html"><![CDATA[The idea is there, but the lighting needs to be perfectly consistent between the ive action and the stop-motion.]]></content>
			<author>
				<name><![CDATA[LegoShark]]></name>
				<uri>https://bricksinmotion.com/forums/user/18/</uri>
			</author>
			<updated>2009-09-27T18:43:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/84150/#p84150</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84149/#p84149"/>
			<content type="html"><![CDATA[Very well blended, as you stated, there is a half and half composure difference when the hand enters the frame, but for the most part, this is very well done.]]></content>
			<author>
				<name><![CDATA[skull brick]]></name>
				<uri>https://bricksinmotion.com/forums/user/132/</uri>
			</author>
			<updated>2009-09-27T18:16:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/84149/#p84149</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Live vs Stop Motion Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84148/#p84148"/>
			<content type="html"><![CDATA[This is a short test which combines, in places, stop motion and live action filming simultaneously. Though it's a heck of a pain to mask the stopmotion into realtime clips, it can have a desirable effect.

[url=http://www.youtube.com/watch?v=yRPPJeTeJeQ]"Live" Meets "Stop"[/url]

Overall, it turned out not too bad. Clearly, the exposure between the masked stopmotion and realtime video didn't match, and you can see where it is combined, but that's more of a stupid, filmmaker's error.

(though I doubt anyone knows my username well enough, I've begun to post my videos under a [url=http://www.youtube.com/user/TheDuckCow]new youtube account[/url], so the username doesn't match up)

~PWC]]></content>
			<author>
				<name><![CDATA[PdoubleyouC]]></name>
				<email><![CDATA[pdoubleyouc@live.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/279/</uri>
			</author>
			<updated>2009-09-27T18:14:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/84148/#p84148</id>
		</entry>
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