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	<title type="html"><![CDATA[Forums - Bricks in Motion - Muzzle Flash Test]]></title>
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	<updated>2009-09-27T15:09:31Z</updated>
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		<entry>
			<title type="html"><![CDATA[Re: Muzzle Flash Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/84103/#p84103"/>
			<content type="html"><![CDATA[Nice]]></content>
			<author>
				<name><![CDATA[Mutuceba]]></name>
				<email><![CDATA[alexander.mutuc@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/591/</uri>
			</author>
			<updated>2009-09-27T15:09:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/84103/#p84103</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Muzzle Flash Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/83993/#p83993"/>
			<content type="html"><![CDATA[So, I really have no Idea where to post this, but I thought this may be the sub-topic to post it in. Anyways, I was just fooling around with SV and decided to make a MF Test. Now, I do see the line in the smoke from the flash, but, it wasn't there before I rendered it in Vegas. I'm not sure what happened. Well, please comment on what you think I could improve on. Also, this was filmed on a tripod, and all the movements are done in-program.

[url=http://www.youtube.com/watch?v=BDNHY1Q9S1g&fmt=22]Link![/url]]]></content>
			<author>
				<name><![CDATA[MOL]]></name>
				<uri>https://bricksinmotion.com/forums/user/60/</uri>
			</author>
			<updated>2009-09-27T04:38:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/83993/#p83993</id>
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