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	<title type="html"><![CDATA[Forums - Bricks in Motion - Dolly shots]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/3539/"/>
	<updated>2009-09-06T14:20:39Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/3539/dolly-shots/</id>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/80312/#p80312"/>
			<content type="html"><![CDATA[[quote=BGanimations]It does look a bit cheesey, but look at the end of Unrenewable, with the dolly shot of the plant. No one said that was cheesey.[/quote]

Now wait a minute. That shot was a simple, slow zoom, which is why it worked. Lateral movement looks terrible. If you're talking about the closeup rotation, the plant was done in 3d, so it rotates realistically, which is why the shot works. I would guess that the background is 2d, but it works because the foreground plant is rotating normally.

- Leo]]></content>
			<author>
				<name><![CDATA[Leonardo812]]></name>
				<uri>https://bricksinmotion.com/forums/user/45/</uri>
			</author>
			<updated>2009-09-06T14:20:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/80312/#p80312</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/80163/#p80163"/>
			<content type="html"><![CDATA[It does look a bit cheesey, but look at the end of Unrenewable, with the dolly shot of the plant. No one said that was cheesey.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2009-09-05T22:45:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/80163/#p80163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/80138/#p80138"/>
			<content type="html"><![CDATA[ehh dude, that looks cheesy (and I have MAGIX too), the quality is quite poor when you're doing something like that digitally.
I'm just using a sleigh (you know, those sleigh-bricks). And it looks quite good.]]></content>
			<author>
				<name><![CDATA[T.G-Tom]]></name>
				<email><![CDATA[tom.gudde@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/89/</uri>
			</author>
			<updated>2009-09-05T21:00:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/80138/#p80138</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/80126/#p80126"/>
			<content type="html"><![CDATA[Actually, I can do dolly shots digitally in my editing program, MAGIX Movie Edit Pro 14, but it's $50 (a.k.a. not free)]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2009-09-05T20:15:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/80126/#p80126</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/80106/#p80106"/>
			<content type="html"><![CDATA[I think it might be better when you don't move the camera only when your minifig moves... Actually, I don't know how your test looked like, but here's my idea: If the figure "moves" in every 4-5 frames, the camera won't move in these frames and it might seem something like "go-wait-go-wait", it won't flow... 

I may be wrong as well, of course (If I could explain well) :)]]></content>
			<author>
				<name><![CDATA[erimbirol]]></name>
				<uri>https://bricksinmotion.com/forums/user/980/</uri>
			</author>
			<updated>2009-09-05T19:22:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/80106/#p80106</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78409/#p78409"/>
			<content type="html"><![CDATA[I did a dolly shot test a while ago and here's my set up:
[img]http://www.majhost.com/gallery/DaLegoMaster/Pictures4stuff/wmart_001.jpg[/img]

What I did was move the camera down the track only when the minifig actually moved in the walk cycle, keeping it in the middle of the shot.]]></content>
			<author>
				<name><![CDATA[LMP]]></name>
				<uri>https://bricksinmotion.com/forums/user/224/</uri>
			</author>
			<updated>2009-08-30T02:07:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/78409/#p78409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78346/#p78346"/>
			<content type="html"><![CDATA[I just use my hand. I simply take a frame, move the camera a but, take another frame...and I'm quite good at it also. I never take my hand off the camera though.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2009-08-29T22:29:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/78346/#p78346</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78338/#p78338"/>
			<content type="html"><![CDATA[[quote=Goliathan]Ah I should have paid more attention, That's pretty sorry compared to the rest of what Old Scratch does.[/quote]
it was just a test, on his 'hurtinator' extra channel.]]></content>
			<author>
				<name><![CDATA[Splodge]]></name>
				<email><![CDATA[splodgepictures@bell.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/695/</uri>
			</author>
			<updated>2009-08-29T22:04:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/78338/#p78338</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78308/#p78308"/>
			<content type="html"><![CDATA[Remember to use a ruler too, so that you can keep track of how much your camera moves every frame. :)]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2009-08-29T21:04:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/78308/#p78308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78306/#p78306"/>
			<content type="html"><![CDATA[Ah I should have paid more attention, That's pretty sorry compared to the rest of what Old Scratch does.]]></content>
			<author>
				<name><![CDATA[Goliathan]]></name>
				<uri>https://bricksinmotion.com/forums/user/133/</uri>
			</author>
			<updated>2009-08-29T21:02:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/78306/#p78306</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78297/#p78297"/>
			<content type="html"><![CDATA[oh, I didn't make that! oldscrath did! :sweat:
(I wish I'd made it)]]></content>
			<author>
				<name><![CDATA[Splodge]]></name>
				<email><![CDATA[splodgepictures@bell.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/695/</uri>
			</author>
			<updated>2009-08-29T20:39:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/78297/#p78297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78296/#p78296"/>
			<content type="html"><![CDATA[That's not to bad Splodge, It was a little jerky though.]]></content>
			<author>
				<name><![CDATA[Goliathan]]></name>
				<uri>https://bricksinmotion.com/forums/user/133/</uri>
			</author>
			<updated>2009-08-29T20:38:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/78296/#p78296</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/78289/#p78289"/>
			<content type="html"><![CDATA[yeah, that's probably the best way to do it. 
if your not sure, look at some other brickfilms 
to see how efficient it is. i am sooo cheeky! :3  

[url]http://www.youtube.com/watch?v=Z0t_HU9WwkU[/url]]]></content>
			<author>
				<name><![CDATA[Splodge]]></name>
				<email><![CDATA[splodgepictures@bell.net]]></email>
				<uri>https://bricksinmotion.com/forums/user/695/</uri>
			</author>
			<updated>2009-08-29T20:25:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/78289/#p78289</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/77640/#p77640"/>
			<content type="html"><![CDATA[I built a little cart , stuck the camera on top using a cradle, put it on lego tracks, and pulled it using a rope and pulley.]]></content>
			<author>
				<name><![CDATA[mcoov]]></name>
				<uri>https://bricksinmotion.com/forums/user/51/</uri>
			</author>
			<updated>2009-08-27T18:39:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/77640/#p77640</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Dolly shots]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/77639/#p77639"/>
			<content type="html"><![CDATA[How Do you all go about achieving dolly shots? I'm trying to figure out a practical way to use this technique, as it is a great storytelling tool sometimes. Right now a pvc track with a wood platform seems like the best idea. I've tried it with lego railroad tracks as well, but the latter is impractical and not easy to keep a camera stable, especially an SLR camera.

Any thoughts?

David]]></content>
			<author>
				<name><![CDATA[mafiacowboy]]></name>
				<uri>https://bricksinmotion.com/forums/user/696/</uri>
			</author>
			<updated>2009-08-27T18:36:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/77639/#p77639</id>
		</entry>
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