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	<title type="html"><![CDATA[Forums - Bricks in Motion - Once Upon a Kingdom - Production Log]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/27764/"/>
	<updated>2022-01-22T12:58:32Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/27764/once-upon-a-kingdom-production-log/</id>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/392971/#p392971"/>
			<content type="html"><![CDATA[Nice pictures and interresting projects! :D I am excited to watch it because I am a really fan of medieval and fantasy brickfilm ;)]]></content>
			<author>
				<name><![CDATA[Redbrickstudio]]></name>
				<uri>https://bricksinmotion.com/forums/user/129781/</uri>
			</author>
			<updated>2022-01-22T12:58:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/392971/#p392971</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390726/#p390726"/>
			<content type="html"><![CDATA[Woo hoo! Thanks so much for doing still more on this fantastic project! Even though the pictures are pretty unassuming, they still are so clear and visually wonderful. I can really see now the blurred backgrounds, and holy cow, they just look so good, especially with the little gray far back for mountains. Is that Ilaine in the background of the second picture? Also, I just remembered you mentioning that you entered the LEGO Ideas Blacksmith Contest, but when I skimmed the entries, I didn't see one by you. Any way you could possibly link it? I'd love to check it out. But anyway, it's cool that your using Da Vinci Resolve again, I'm definitely going to check it out. Also, hair gel is a genius idea for water! That's so brilliant. You mentioned that you saw a guy on YouTube who used it, was that a brickfilm, or something else? The set distinctions make a lot of sense now, and a ruined abbey battle sounds awesome. Will there be inside shots-assuming that there's still an "inside" to the ruined building? Also, you said they camp at night, so that should be pretty cool as well. Now that I think about it, and see the frames, it makes sense to have the tile and plates spread out in different colors, as you'll only see it blurred in the background, and having different colors spread out adds to the texture and perception of fields and forest. That's also true that browns clash with the ground and vehicles, so that's another good point in favor of just spreading the plates around. Is the kingdom that the entourage is travelling through the orc's? That could definitely have an impact on the story in terms of territory and permission. But having that big stone kingdom landmark for the border makes perfect sense, and would really add to the tense or dramatic feel having a big structure symbolizing the passing into another kingdom. However, if it's meant to be a way stone, to get the significance really across, it would probably be better to make that clear, like i.e; one characters remarks on the way stone to another, or a soldier notifies the king or whoever's in charge that they've crossed the border, or kingdom-specific flags on either side. If not, it also works to just have a big stone structure crumbling, it could really be anything, and it's not super necessary to explain it. And building similar ones along the way will definitely help to make it seem normal. And it makes sense that you'd keep the C-clamp handy when you're not using it. As regards the cemetary, it might have fitted better had it been near the abbey, to be there for the purpose of burying whatever order was at the abbey, but one of the things that would work for the start as an explanation would be that there used to be a village there, with it's cemetary, but when the village was abandoned, the village was made of wood, so it crumbled, but the stone cemetary survived to a certain degree. That's just a suggestion of something that you could say, but the cemetary isn't significant enough that it really needs a backstory. And finall, thanks a lot for welcoming my feedback, and being available to answer questions, it really enhances the production log and probably ultimately the film. For now, let me just say that this is still delivering with beautiful visuals, great story and continuation, fun minifigures, and talented sets. And, I'm sure, fantastic animation. Thanks, keep up the great work, good luck, and God Bless!

Puskov]]></content>
			<author>
				<name><![CDATA[Puskov]]></name>
				<email><![CDATA[puskov017@outlook.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/142375/</uri>
			</author>
			<updated>2021-05-31T18:35:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/390726/#p390726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390478/#p390478"/>
			<content type="html"><![CDATA[[quote=SurfSmurf778][quote=2x4 studios]Also, how do you color grade? I have been playing around with color correction in the last month but can't really find any really good tutorials. I would love to know how to grade my footage well. I'm using shotcut, which has a lot of color grading tools. I just don't really know how to do it. I have graded a few shots, and they look better but it takes a lot of time. Any tips? (also, I'm colorblind)[/quote]

I do it all in Da Vinci Resolve, which has a good built in grading tool. There's a free version of it, so I highly recommend you check that out! I looked up some tutorials for grading in Da Vinci before I started, and then mostly just followed their instructions. At least for white balance and such. But in general I guess I first focused on getting just one shot of the scene graded to my satisfaction, making sure the colours popped nicely etc, and then copied all the settings to the other shots and tweaked them slightly so they matched in brightness, saturation etc. I'm not sure if that's the correct way to do it, but it sped things up a bit for me at least. Grading takes quite a while no matter what though, so there's probably no easy way around that.

Hopefully that somewhat helps![/quote]

Thanks! I have wanted to get Da vinci but I don't like having to enter all that personal info. I suppose I could just keyboard mash it :P . Another thing is I don't have a very powerful computer, so I'm not sure if Da vinci will even run well. But the only way to find out is to try! And I do like the idea of copying the grade for each shot of the scene and then tweaking it. Thanks!]]></content>
			<author>
				<name><![CDATA[Owen Garcia]]></name>
				<uri>https://bricksinmotion.com/forums/user/141793/</uri>
			</author>
			<updated>2021-04-19T14:00:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/390478/#p390478</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390477/#p390477"/>
			<content type="html"><![CDATA[[quote=2x4 studios]Also, how do you color grade? I have been playing around with color correction in the last month but can't really find any really good tutorials. I would love to know how to grade my footage well. I'm using shotcut, which has a lot of color grading tools. I just don't really know how to do it. I have graded a few shots, and they look better but it takes a lot of time. Any tips? (also, I'm colorblind)[/quote]

I do it all in Da Vinci Resolve, which has a good built in grading tool. There's a free version of it, so I highly recommend you check that out! I looked up some tutorials for grading in Da Vinci before I started, and then mostly just followed their instructions. At least for white balance and such. But in general I guess I first focused on getting just one shot of the scene graded to my satisfaction, making sure the colours popped nicely etc, and then copied all the settings to the other shots and tweaked them slightly so they matched in brightness, saturation etc. I'm not sure if that's the correct way to do it, but it sped things up a bit for me at least. Grading takes quite a while no matter what though, so there's probably no easy way around that.

Hopefully that somewhat helps!]]></content>
			<author>
				<name><![CDATA[SurfSmurf778]]></name>
				<uri>https://bricksinmotion.com/forums/user/125278/</uri>
			</author>
			<updated>2021-04-19T13:24:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/390477/#p390477</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390430/#p390430"/>
			<content type="html"><![CDATA[[quote=SurfSmurf778]2x4 studios is closest! It's actually hair gel. I found a video of a guy on youtube who used it, so I decided to try it for myself. It can be a bit pricey, but I managed to find a really cheap brand where I could get 250ml for only 3 dollars, so bought a bunch of those. The brand is Swedish though, so I doubt you'll find it abroad, but you can probably find something similar for the same price![/quote]
Interesting! I'd never thought of that!

And those frames look great! Can't wait to see the final film.

Also, how do you color grade? I have been playing around with color correction in the last month but can't really find any really good tutorials. I would love to know how to grade my footage well. I'm using shotcut, which has a lot of color grading tools. I just don't really know how to do it. I have graded a few shots, and they look better but it takes a lot of time. Any tips? (also, I'm colorblind)]]></content>
			<author>
				<name><![CDATA[Owen Garcia]]></name>
				<uri>https://bricksinmotion.com/forums/user/141793/</uri>
			</author>
			<updated>2021-04-10T14:41:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/390430/#p390430</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390427/#p390427"/>
			<content type="html"><![CDATA[[quote=Pritchard Studios]Wow! That set looks fantastic, and the printed background is a creative, and very nice looking, touch. 
I'm impressed.[/quote]

Thank you! I'm hardly the first one to use printed backgrounds like these, but I've grown to use them more and more frequently I find. Makes it so much easier to set up a shot, and you'll avoid any post production headaches too!

[quote=2x4 studios]Wow, looking good! The sets are amazing!
Did you use a jello like substance for the water? mini/confused[/quote]

[quote=Puskov]Is it saran wrap?[/quote]

2x4 studios is closest! It's actually hair gel. I found a video of a guy on youtube who used it, so I decided to try it for myself. It can be a bit pricey, but I managed to find a really cheap brand where I could get 250ml for only 3 dollars, so bought a bunch of those. The brand is Swedish though, so I doubt you'll find it abroad, but you can probably find something similar for the same price!

[quote=Puskov]This film is looking epic. However, I'm inclined to wonder how you'd handle a short film...[/quote]

I have considered entering THAC and such, but I think I'm mostly interested in slightly bigger projects at the moment. I find they offer me more freedom with writing and composing, but in the future? Who knows! I did enter the Lego Ideas Blacksmith contest which had a 30sec max length, but didn't qualify for any price in the end. A good learning experience though for sure, so entering similar smaller contests is definitely a possibility.

I will indeed be using Da Vinci Resolve again for editing, mainly because it's free, but now that I have learned to use it editing should be even more effective this time around. I considered making a BTS video for Isolation, but never really found the inspiration for it (and I'm also unsure how interesting the final video would even be), but yeah! I'll consider doing one for this film for sure.

I'm glad you like the sets and the water! The battle does not in fact take place on the current set I'm animating on, so this one will only be used for the first half of the film. I'll build another set for the location where the battle takes place, a ruined abbey where the entourage makes camp for the night. Ilaine is introduced alone in the first scene, hence why you haven't seen any soldiers so far! They are all introduced later. There are no scenes in Rikland though, mostly to keep the running time down. Instead, the film starts as the entourage has already travelled most of the way. So Scene 1 is in the forest, Scene 2-5 on the "Road Set", Scene 6 on various locations as the entourage travels, and then the rest of the scenes at the ruined abbey.

Yeah, I did mostly just spread out the brown and green pieces on the ground, which doesn't really look particularly realistic up close. However, those parts of the set will always be in the background and out of focus, so I decided to spread them out just so that they look good in the background. I find that using bigger chunks of brown or green could be a bit distracting, and clash/blend a bit too much with the horses and wagons in the case of the brown. So I used the smaller pieces more like "seasoning", if you will, rather than proper ingredients :lol: I don't think there's any maroon red pieces in there though, so it's probably just the light/picture (I only use my phone for the bts shots, so the camera isn't the best). The big stone structure doesn't really have a purpose haha... I mostly just felt like building something ruined to make the set a bit more interesting. But I'm leaning towards it being a sort of "way stone", perhaps marking the road between the two kingdoms. So I could build similar ones at different stages of ruiniation etc for when the entourage is travelling. And yes, it is indeed supposed to be some sort of field there!

I use the C-clamp for holding the set locked to the table when I animate, so I just keep it attached to the table when I'm not using it.

I see your point about the cemetary in the middle of the forest, but I honestly don't really have a good explanation for it! I set the first scene there because I thought it fit the tone of the film and to work as good forshadowing for Ilaine's character arc etc, but I agree that it's somewhat weird to have it by itself out in the forest. In my mind I picture it having been abandoned for centuries, maybe as an "overflow" for another already full one, although that doesn't really explain why it's by itself I guess... So yeah, no good answer here I'm afraid haha!

And I absolutely LOVE reading your comments Puskov, and I'd be happy to answer anything you throw my way, so by all means keep them coming! It's definitely not a problem, I'm only flattered you took the time to give such an in depth comment again. So thank you!

-

Update time!

Production is slowly trudging along. I'm falling a bit behind on my animating schedule, but I'm trying my best to get back on track. I'm almost done with Scene 2, which contains more than 40 shots by itself, so I guess that's something though! This equals to about 5% of all the shots, and about 7.5% of the estimated runtime having been completed.

Some samples:
[img]https://live.staticflickr.com/65535/51105543048_be15aa67f7_k.jpg[/img]

[img]https://live.staticflickr.com/65535/51105640101_1d449d3268_k.jpg[/img]

The framing, aspect ratio and colour correction will of course be slightly different in the final product, but it should give you some idea of what I'm going for! That's basically it for now, so not the most interesting update I'll admit. I'll hopefully have a few cooler/impressive shots to show off next time though, so I'll see you then!

Cheers!]]></content>
			<author>
				<name><![CDATA[SurfSmurf778]]></name>
				<uri>https://bricksinmotion.com/forums/user/125278/</uri>
			</author>
			<updated>2021-04-09T19:33:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/390427/#p390427</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390393/#p390393"/>
			<content type="html"><![CDATA[Hey, man I'm worried I'm doing too many nitpicks. I'm sorry if that's offensive, and please feel free to tell me if it's a problem.]]></content>
			<author>
				<name><![CDATA[Puskov]]></name>
				<email><![CDATA[puskov017@outlook.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/142375/</uri>
			</author>
			<updated>2021-04-05T13:15:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/390393/#p390393</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390340/#p390340"/>
			<content type="html"><![CDATA[This film is looking epic. However, I'm inclined to wonder how you'd handle a short film. Have you thought about trying THAC? Or the Easter contest, where the time max was 30 seconds. Yeah, there's totally time for a 798-shot script. Or...uh...Anyway, congratulations for keeping up the flow of fantastic shots! Your BTS shots of the carriages were really great, and well-built, but I'm not exactly clear on how many there are. You could reuse wagons during the shot, but how big will the royal entourage be? Also, will you be using Da Vinci again? It was put to very good use in Isolation, and I'm curious to know if you'll be sticking with that, or trying out something new. Also, even though the previous shots were visually amazing, the reshot pictures look even more spectacular. After you (crossed fingers) get the project done, you should make a deleted scenes video! I remember TwickABrick did it for their masterpiece The Front, and it was a lot of fun to watch. Bringing that film up, they also used modular pieces for the trench scenes, so that's definitely a great technique, and probably decreases the set difficulties significantly. It's really wonderful how much depth you have to your sets, and I think this production log's pictures will really make us appreciate it this much more. As for the water, hooo boy. Me and my good friend Patrick of Blockhead Productions are in the middle of a brickfilm project, and we used saran wrap for water, but it doesn't look quite like that. Maybe 2x4 studios is right, with some kind of jello-ish thing? Anyway, it looks a lot like the real thing, so kudos for that. Does the battle happen at the cemetary, or in the forest surrounding it, or on the road? In all the shots you've posted so far, I haven't seen any orcs or soldiers in the background, just Ilaine. About the set of the road, don't worry, it doesn't look too much like a desert, and it definitely makes sense that you decided to go for more tan for the more widely used parts of the forest. To be honest, the part that makes me think most of a desert-y atmosphere are the stalks of wheat, but maybe that's just because I grew up in Kansas ;) . Is the big stone structure next to the road some sort of memorial, or gravestone? Whatever it is, it's definitely well-built. On that side of the road, is it a field, or just a small clearing in front of the forest? A very small nitpick I had was that yes, you do have the perfect amount of dark tan, brown, and green colors on the set, but the majority of brown and green pieces are just kind of spread around in tiny clumps, giving it a slightly unnatural look. It might look better if you tried to integrate some brown and green plates into the actual terrain itself, instead of dumping them ontop, but the set looks amazing regardless. Also, this might just be a trick of the light, but when I looked closely, I thought I saw some maroon red pieces dotted about sparingly on the landscape. It's good to have lots of pieces around, but I think in this case, the color detracts from the surroundings. No biggie though. One last question I had was if there were any scenes that happen outside the forest, in other parts of Rikland, either before or after the forest travel, like in the castle, or wherever the entourage is going. Just wondering. I also very much agree that walking is much more difficult to animate than dialogue, but some one walking and talking is the most difficult by far. The modular terrain add-ons look good as well, rather simple, but that makes sense, as they're just there to enlarge the set, and you won't see them super clearly. Also, can I ask why there's a C-clamp attached to your table? Is the table really unstable, or is there something else? Oh, and one more thought that just occured to me was what is the reason for a great whacking cemetary in the middle of the forest? I mean, I guess it could just be a good place to bury people, and the forest does look kind of peaceful (perfect for a huge bloody orc battle), but maybe there could be an abandoned church next to it, or something, or have some guards talk a little bit about the backstory. Yeah, but overall, it's still looking spectacular, and I'm still loving every update. So now I'm just going to say, Wow. Thanks. Keep up the stellar work, God Bless and Good Luck,

Sincerely,

Puskov]]></content>
			<author>
				<name><![CDATA[Puskov]]></name>
				<email><![CDATA[puskov017@outlook.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/142375/</uri>
			</author>
			<updated>2021-03-28T21:00:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/390340/#p390340</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390285/#p390285"/>
			<content type="html"><![CDATA[Is it saran wrap?]]></content>
			<author>
				<name><![CDATA[Puskov]]></name>
				<email><![CDATA[puskov017@outlook.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/142375/</uri>
			</author>
			<updated>2021-03-21T21:10:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/390285/#p390285</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390204/#p390204"/>
			<content type="html"><![CDATA[Wow, looking good! The sets are amazing!
Did you use a jello like substance for the water? :/]]></content>
			<author>
				<name><![CDATA[Owen Garcia]]></name>
				<uri>https://bricksinmotion.com/forums/user/141793/</uri>
			</author>
			<updated>2021-03-15T15:01:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/390204/#p390204</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390203/#p390203"/>
			<content type="html"><![CDATA[Wow! That set looks fantastic, and the printed background is a creative, and very nice looking, touch. 
I'm impressed.]]></content>
			<author>
				<name><![CDATA[Pritchard Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4427/</uri>
			</author>
			<updated>2021-03-15T10:15:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/390203/#p390203</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390200/#p390200"/>
			<content type="html"><![CDATA[[quote=thistof]These sets look FANTASTIC! I can't wait to see how this come out![/quote]
Thank you!

[quote=rioforce]This looks sweet. I missed the part where you talked about the printed backgrounds. That's a genius idea. Keep up...[/quote]
Glad to hear it! I'm hardly the first person to use printed backgrounds I think, but it's something I highly suggest! Makes it quicker to set up your shot, and you can have more expansive backgrounds as well!

[quote=2x4 studios]That frame looks great! Great to hear you're making progress![/quote]
Thanks! Yeah, slowly but surely I suppose!

[quote=Puskov]Looks like another top notch brickfilm's coming this way! This is a pretty huge ambitious project...[/quote]

Wow, thank you so much for your in depth comment! I do agree with you on most points actually. I've started to add more brown and green pieces to the ground to cover up the dark tan. I actually re shot all of the shots I'd done so far, so the lighting and background looks better now as well. I agree about the faces on the characters, and I've only used the older less detailed ones for the extras/background people. All the principal cast have heads mostly from the LotR or The Hobbit sets! I haven't heard of Classic-Castle.com, but I'll definitely look into it! Thanks again!

-

Update time!

So a lot has happened since the last post. First of all, I decided to re shoot all the shots I'd done so far except one (the one in the last post). Basically I messed up the camera settings a bit, and the shots couldn't really be saved in post, so I did them all again from scratch and improved the lighting and such while I was at it. Two examples can be found below here, although without any proper reframing or such. Bonus points to whoever can guess what I used for the water!

[img]https://live.staticflickr.com/65535/51037081808_252e18ba95_k.jpg[/img]

[img]https://live.staticflickr.com/65535/51037910757_ebe607ea8b_k.jpg[/img]

Secondly, the big bricklink order finally arrived as well, so as soon as I was done with the cemetary set I quickly went to work with building the next set; the road the entourage will travel along. I decided on keeping the set a bit more "dark tan-ish" than the forest set to differentiate them a bit, though once again hopefully without making it look too much like a desert :o I've constructed it in a very modular way, so I can easily add an extra 48+ studs of road to either side depending on which way the camera is facing for any particular shot. This modularity also makes it easy to get in close to the characters once they're on the road itself, which is required for like 98% of the shots for this set. I'll also easily be able to re dress the set and replace all the landmarks for a few later shots (meant for a travelling-montage), where the entourage will be travelling through a few different environments.

[img]https://live.staticflickr.com/65535/51037897992_d5b852910e_k.jpg[/img]

[img]https://live.staticflickr.com/65535/51037795416_479306dd72_k.jpg[/img]

[img]https://live.staticflickr.com/65535/51037796111_ba398c9562_k.jpg[/img]

[img]https://live.staticflickr.com/65535/51037898542_1493678556_k.jpg[/img]

That's all for now! Coming up, I'll start working on the four scenes set on different parts of this first road-set. There's mostly dialogue, which I find quicker to animate than walking etc so I'm feeling confident with churning out a bunch of shots a week if I'm dedicated enough.

Cheers!]]></content>
			<author>
				<name><![CDATA[SurfSmurf778]]></name>
				<uri>https://bricksinmotion.com/forums/user/125278/</uri>
			</author>
			<updated>2021-03-15T01:09:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/390200/#p390200</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390186/#p390186"/>
			<content type="html"><![CDATA[Looks like another top notch brickfilm's coming this way! This is a pretty huge ambitious project, and it looks like your using your wallet pretty well on BrickLink, but I have faith that with Isolation under your belt, we'll see this masterpiece as well! The printed backgrounds are really impressive, and I'd love to get my hands on them. The trees are really well built, and so is the cemetary. The tan ground does look just a tad desert-ish, but you've done a good job changing that with the green pieces. Honestly, I would personally add a few more brown pieces to the ground, to vary up the dirt a little bit. Aside from that the cemetary is very impressive, as well as the uniqueness of all the gravestones. On the eleventh picture from the top, the printed background looks really good with the set, and blends well, except I would say with the far right actually on set tree, as the tree is directly in front of two printed trees, so you just see the slightly blurry edges of the trees around the real one, and takes you out of the forest illusion somewhat. Another reccomendation I would just have for adding to the wooded atmosphere would be to have the lighting be chopped up, to simulate the light being broken up by the trees. It would also give some natural shade, which would be nice. You can kind of see this sort of lighting in the backgrounds, but not as much on the set. The fact that you're getting sponsored is really cool, few brickfilmers get that priveliege/oppurtunity, so it's great you're putting the investment to good use. The number of auditions you recieved is staggering, and also encouraging, because the chances are that out of all of those voices, there will be the talents for your film. Switching subject a little bit, the small armies you have come into possesion of are quite imposing, and it looks like the battle is going to be extremely enjoyable and entertainingly wide spread, which is awesome. One small criticism I did have was about the human soldiers, and the fact that half of them have old heads, while the other half have more recent and detailed faces. This makes a slightly weird clash, but is hardly noticeable, and it definitely isn't necessary to change them up or anything, it's just another little thing that seemed odd. I can also sympathize with the fact that when you're relying on a BrickLink order in order to animate, it definitely feels like forever, and it's always then that the seller happens to live on the other side of the country, further slowing down shipping. If he weren't already hardened by actually completeing a brickfilm, it could drive a man mad :). That about wraps up my comments, and hey, maybe you'll be able to enter this in the BiM Summer Contest 2022 (bet the theme's "Days Of Old")! Honestly though, you should try to get this project featured on Classic-Castle.com, (it's like The Brother's Brick, but specifically for the Castle themes) it would be cool to see it there! Please keep in mind these are just suggestions from an inferior brickfilmer, and they are just intended to help. This film looks fantastic, a cinematic brickfilm achievement, and a lot of fun to boot. Good luck and keep up the great work,

Sincerely,

Puskov]]></content>
			<author>
				<name><![CDATA[Puskov]]></name>
				<email><![CDATA[puskov017@outlook.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/142375/</uri>
			</author>
			<updated>2021-03-13T21:21:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/390186/#p390186</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390073/#p390073"/>
			<content type="html"><![CDATA[That frame looks great! Great to hear you're making progress!]]></content>
			<author>
				<name><![CDATA[Owen Garcia]]></name>
				<uri>https://bricksinmotion.com/forums/user/141793/</uri>
			</author>
			<updated>2021-02-26T22:53:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/390073/#p390073</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Once Upon a Kingdom - Production Log]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/390070/#p390070"/>
			<content type="html"><![CDATA[This looks sweet. I missed the part where you talked about the printed backgrounds. That's a genius idea. Keep up the good work, I can't wait to see what else you make!

Also, I love that ponytail piece, it really ties together the medieval look.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2021-02-26T18:32:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/390070/#p390070</id>
		</entry>
</feed>
