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	<title type="html"><![CDATA[Forums - Bricks in Motion - First Walk/Run Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/2738/"/>
	<updated>2009-07-17T23:32:37Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/2738/first-walkrun-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: First Walk/Run Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/62864/#p62864"/>
			<content type="html"><![CDATA[first of all: welcome to BiM...
second: it looked more like a run cycle to me, but anyway it's well done...
everything else has been said by Spudster]]></content>
			<author>
				<name><![CDATA[MPfist0]]></name>
				<uri>https://bricksinmotion.com/forums/user/452/</uri>
			</author>
			<updated>2009-07-17T23:32:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/62864/#p62864</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Walk/Run Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/62861/#p62861"/>
			<content type="html"><![CDATA[I dont know, a bit choppy. :|]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2009-07-17T23:15:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/62861/#p62861</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Walk/Run Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/60536/#p60536"/>
			<content type="html"><![CDATA[Thanks for the feedback!

To answer a few of your questions, I'm using a Logitech QCP9000 and capturing the frames with Monkey Jam.  As this was just a fairly straightforward test, there really wasn't need for any post production so nothing there.  It's animated at 15 FPS which seems to be the standard from most other films I've seen on YouTube, etc.  And yes, I do animate on a desk, but it's one that's shared by my keyboard and mouse which could very likely relate to the set bump.  My next step is to get a table/desk devoted solely to filming and a better lighting setup.  I'm pretty sure I have everything on the cam set to manual.

One thing I've noticed with Monkey Jam is when the Capture aspect of the program is used, it seems to 'start' my webcam with default settings which includes auto-focus, auto white balance, etc.  Is there a way to set or save my camera settings to manual when Monkey Jam Capture is opened?  For my current purposes this hasn't been a problem, but I could see it being the case if I were working on a larger project.  It would mean I'd have to essentially shoot an entire scene all at once without shutting down Monkey Jam.  

Didn't mean for this to become so lengthy...  Thanks for any help you all can offer!]]></content>
			<author>
				<name><![CDATA[arcnarenth]]></name>
				<uri>https://bricksinmotion.com/forums/user/738/</uri>
			</author>
			<updated>2009-07-09T00:47:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/60536/#p60536</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Walk/Run Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/60340/#p60340"/>
			<content type="html"><![CDATA[Welcome to BiM! I really like this test, apart from said slight light flicker and the set-bump, the animation was very smooth. Very good job on the running there, that looked quite cool. Keep up the good work!

- JD]]></content>
			<author>
				<name><![CDATA[jd16592]]></name>
				<uri>https://bricksinmotion.com/forums/user/351/</uri>
			</author>
			<updated>2009-07-08T11:42:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/60340/#p60340</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: First Walk/Run Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/60318/#p60318"/>
			<content type="html"><![CDATA[That was very good for a first try! My first was a lot worse ;)

A few tips: I noticed light flicker as well as a set bump. The solution to the set bump is very easy, just simply tape the baseplates to the surface of whatever you animate on (I'm assuming a desk?). Two desk lamps in a dark room usually takes care of the light flicker, also be sure to set all of the settings on your webcam to manual instead of automatic so that you don't get changes in lighting or white balance. It also helps to mess around a bit with the exposure and gain settings if you can find them.

In order for us to give the best advice, would you mind telling us what camera, software, and FPS you use?

And welcome to Bricks In Motion! I see lots of potential in you :)]]></content>
			<author>
				<name><![CDATA[Spudster]]></name>
				<email><![CDATA[spudster45@hotmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/19/</uri>
			</author>
			<updated>2009-07-08T06:43:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/60318/#p60318</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[First Walk/Run Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/60317/#p60317"/>
			<content type="html"><![CDATA[Hey there.  

Looking to get into brickfilming and figure I gotta start somewhere so here's a little test I threw together after checking out a few tutorials on the subject.  I'd really appreciate some suggestions on what I can do to improve my animation.  Be kind, I'm new at this!  :)

[url=http://www.youtube.com/watch?v=n70Ir7Zds7A]YouTube[/url]]]></content>
			<author>
				<name><![CDATA[arcnarenth]]></name>
				<uri>https://bricksinmotion.com/forums/user/738/</uri>
			</author>
			<updated>2009-07-08T06:14:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/60317/#p60317</id>
		</entry>
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