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	<title type="html"><![CDATA[Forums - Bricks in Motion - The Truth Teller: Alexander McJones]]></title>
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	<updated>2019-12-18T13:06:35Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/26746/the-truth-teller-alexander-mcjones/</id>
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			<title type="html"><![CDATA[Re: The Truth Teller: Alexander McJones]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/383832/#p383832"/>
			<content type="html"><![CDATA[[quote=Pritchard Studios]Hmm, facial animation is a tough thing to get perfect, but I think you're well on the way.

Like any aspect of animation, it's important to have enough frames that the motion appears smooth. Here, the mouth shapes were great, but there were not any transition frames. The mouth simply leap from one major shape to the next with no smoothness, no transition, and thus, no sense of motion.

The animation of the person himself was a snappy, quick, and energetic style that perfectly matched the kind of movement I'd expect from the audio. Quick, nervous, and a little bit strange. Perfect job.

I'm just not going to comment on the spoken dialog.[/quote]
I agree, the mouth movements were almost jarring-esque, with a very choppy and dry motion to it. It was my first time attempting facial animation with spoken dialogue, and it is something I intend on improving upon in the future.
Thanks for the feedback Pritchard!]]></content>
			<author>
				<name><![CDATA[Slurpy]]></name>
				<uri>https://bricksinmotion.com/forums/user/125782/</uri>
			</author>
			<updated>2019-12-18T13:06:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/383832/#p383832</id>
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		<entry>
			<title type="html"><![CDATA[Re: The Truth Teller: Alexander McJones]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/383831/#p383831"/>
			<content type="html"><![CDATA[Hmm, facial animation is a tough thing to get perfect, but I think you're well on the way.

Like any aspect of animation, it's important to have enough frames that the motion appears smooth. Here, the mouth shapes were great, but there were not any transition frames. The mouth simply leap from one major shape to the next with no smoothness, no transition, and thus, no sense of motion.

The animation of the person himself was a snappy, quick, and energetic style that perfectly matched the kind of movement I'd expect from the audio. Quick, nervous, and a little bit strange. Perfect job.

I'm just not going to comment on the spoken dialog.]]></content>
			<author>
				<name><![CDATA[Pritchard Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4427/</uri>
			</author>
			<updated>2019-12-18T12:29:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/383831/#p383831</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The Truth Teller: Alexander McJones]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/383830/#p383830"/>
			<content type="html"><![CDATA[[url=https://bricksinmotion.com/films/view/10019]Directory Link[/url]

[b]The Truth Teller: Alexander McJones[/b]

[url=https://www.youtube.com/watch?v=Ho9vLhEpU00]YouTube[/url]

A crazed man warns us of hybrid humanoids.]]></content>
			<author>
				<name><![CDATA[Slurpy]]></name>
				<uri>https://bricksinmotion.com/forums/user/125782/</uri>
			</author>
			<updated>2019-12-18T12:09:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/383830/#p383830</id>
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