<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Forums - Bricks in Motion - Frames per second]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/26152/"/>
	<updated>2020-01-28T23:54:45Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/26152/frames-per-second/</id>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/384808/#p384808"/>
			<content type="html"><![CDATA[Bingo. Great explanation Brickman. 

It all depends on how you animated the movements. For me, 15 is perfect, allowing super-smooth motions, yet not taking as long or as many micro-movements as 24. Some people can pull off those tiny movements well, making 24 look great, but poorly animated, or poor easing, will look bad no matter the frame rate.]]></content>
			<author>
				<name><![CDATA[Pritchard Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4427/</uri>
			</author>
			<updated>2020-01-28T23:54:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/384808/#p384808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/384807/#p384807"/>
			<content type="html"><![CDATA[Animating up to your frame rate is the key. If you take any given set of images and play them at 10, 15, and 24 FPS, the only difference will be that higher frame rate = faster movement. On the contrary, if you animate smoothly to 15 FPS and do the same at 24 FPS, there will be little to no difference. If your animation is created up to your frame rate, FPS becomes little more than a number. That’s all beginners should worry about. Once you get more advanced, a higher FPS can come in handy, and can certainly look smoother, but is never a necessity to make a silky smooth animation.]]></content>
			<author>
				<name><![CDATA[Brickman]]></name>
				<uri>https://bricksinmotion.com/forums/user/133686/</uri>
			</author>
			<updated>2020-01-28T23:44:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/384807/#p384807</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/384801/#p384801"/>
			<content type="html"><![CDATA[i use 15 fps[quote=Mr.78][quote=rioforce]I personally use 12fps because I enjoy the look and ease of it. Most old cartoons were done on 12 fps. 15 is a good one too because it's similar to 12 but adds a few more frames for smoothness.

In my opinion, 24 and 30 are excessive and only make it harder to make the movements smooth, and just add jittering and unfortunate mistakes to the animation. Some people pull them off well, but generally, it's not worth it.[/quote]
 
I think I will try 12 frame. Thanks for the help guys.[/quote]]]></content>
			<author>
				<name><![CDATA[Owen Garcia]]></name>
				<uri>https://bricksinmotion.com/forums/user/141793/</uri>
			</author>
			<updated>2020-01-28T23:07:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/384801/#p384801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/383882/#p383882"/>
			<content type="html"><![CDATA[24fps is the smoothest animation (my personal preference)

12-15 looks better for a cartoony animation]]></content>
			<author>
				<name><![CDATA[CarrollFilms]]></name>
				<email><![CDATA[sean.m.carroll95@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/973/</uri>
			</author>
			<updated>2019-12-22T18:37:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/383882/#p383882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381576/#p381576"/>
			<content type="html"><![CDATA[You could try 24 on 2's for added flexibility.]]></content>
			<author>
				<name><![CDATA[Alaberria]]></name>
				<email><![CDATA[xxweasel20xx@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/135712/</uri>
			</author>
			<updated>2019-04-23T02:59:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/381576/#p381576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381512/#p381512"/>
			<content type="html"><![CDATA[[quote=rioforce]I personally use 12fps because I enjoy the look and ease of it. Most old cartoons were done on 12 fps. 15 is a good one too because it's similar to 12 but adds a few more frames for smoothness.

In my opinion, 24 and 30 are excessive and only make it harder to make the movements smooth, and just add jittering and unfortunate mistakes to the animation. Some people pull them off well, but generally, it's not worth it.[/quote]
 
I think I will try 12 frame. Thanks for the help guys.]]></content>
			<author>
				<name><![CDATA[Mr.78]]></name>
				<uri>https://bricksinmotion.com/forums/user/140717/</uri>
			</author>
			<updated>2019-04-18T03:18:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/381512/#p381512</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381507/#p381507"/>
			<content type="html"><![CDATA[I personally use 12fps because I enjoy the look and ease of it. Most old cartoons were done on 12 fps. 15 is a good one too because it's similar to 12 but adds a few more frames for smoothness.

In my opinion, 24 and 30 are excessive and only make it harder to make the movements smooth, and just add jittering and unfortunate mistakes to the animation. Some people pull them off well, but generally, it's not worth it.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2019-04-16T04:53:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/381507/#p381507</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381506/#p381506"/>
			<content type="html"><![CDATA[You're assuming Mr.78 knows animation jargon, Dyland.

Mr.78, are you asking about animating at 15 fps vs 30 fps?  That depends.  Do you need to animate 30 frames per second?  You can, it's not always practical.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2019-04-16T03:53:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/381506/#p381506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381505/#p381505"/>
			<content type="html"><![CDATA[15 fps is just 30 "on 2's".]]></content>
			<author>
				<name><![CDATA[Dyland]]></name>
				<email><![CDATA[thedylandproductions@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2257/</uri>
			</author>
			<updated>2019-04-16T00:11:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/381505/#p381505</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Frames per second]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/381504/#p381504"/>
			<content type="html"><![CDATA[15 or 30 frames per second?
How do you know which is better for you?]]></content>
			<author>
				<name><![CDATA[Mr.78]]></name>
				<uri>https://bricksinmotion.com/forums/user/140717/</uri>
			</author>
			<updated>2019-04-15T21:23:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/381504/#p381504</id>
		</entry>
</feed>
