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	<title type="html"><![CDATA[Forums - Bricks in Motion - Avoiding reflections]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/2612/"/>
	<updated>2009-06-29T11:37:28Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/2612/avoiding-reflections/</id>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/58326/#p58326"/>
			<content type="html"><![CDATA[i had this problem with several of my "dark atmospherics" tests. If you mean that the light is reflecting of your black wall place a black sheet of card or plastic behind the camera.Or alternativly you could re-arrange your lighting to fit the procedure.XD]]></content>
			<author>
				<name><![CDATA[krizanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/264/</uri>
			</author>
			<updated>2009-06-29T11:37:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/58326/#p58326</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/58281/#p58281"/>
			<content type="html"><![CDATA[Could you elaborate a bit please Night Owl? Does the filter go in front of the camera lens? And what do you mean by it "looks really interesting"?]]></content>
			<author>
				<name><![CDATA[Whittleberry]]></name>
				<uri>https://bricksinmotion.com/forums/user/65/</uri>
			</author>
			<updated>2009-06-29T03:14:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/58281/#p58281</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57597/#p57597"/>
			<content type="html"><![CDATA[Yeah, a polarizing filter is incredibly useful, and the footage actually looks really interesting too.]]></content>
			<author>
				<name><![CDATA[Night Owl]]></name>
				<uri>https://bricksinmotion.com/forums/user/98/</uri>
			</author>
			<updated>2009-06-26T07:45:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/57597/#p57597</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57535/#p57535"/>
			<content type="html"><![CDATA[[quote=Sméagol]Depending on your camera you may be able to use a polarized lense filter, which cuts down substantially on reflections.  I think Night Owl has experimented with this some.[/quote]
good idea. last year in school we got to play with those in science]]></content>
			<author>
				<name><![CDATA[mackmoron11]]></name>
				<uri>https://bricksinmotion.com/forums/user/682/</uri>
			</author>
			<updated>2009-06-26T00:17:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/57535/#p57535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57484/#p57484"/>
			<content type="html"><![CDATA[[quote=Sméagol]Depending on your camera you may be able to use a polarized lense filter, which cuts down substantially on reflections.  I think Night Owl has experimented with this some.[/quote]
ah ok it's interesting]]></content>
			<author>
				<name><![CDATA[zwan]]></name>
				<uri>https://bricksinmotion.com/forums/user/166/</uri>
			</author>
			<updated>2009-06-25T22:34:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/57484/#p57484</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57455/#p57455"/>
			<content type="html"><![CDATA[Depending on your camera you may be able to use a polarized lense filter, which cuts down substantially on reflections.  I think Night Owl has experimented with this some.]]></content>
			<author>
				<name><![CDATA[Sméagol]]></name>
				<uri>https://bricksinmotion.com/forums/user/28/</uri>
			</author>
			<updated>2009-06-25T20:58:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/57455/#p57455</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57449/#p57449"/>
			<content type="html"><![CDATA[I covered the bit around the lens of the camera in black plasticine, which obviously doesn't reflect much.]]></content>
			<author>
				<name><![CDATA[Hazzat]]></name>
				<email><![CDATA[harry@bossert.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/99/</uri>
			</author>
			<updated>2009-06-25T20:48:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/57449/#p57449</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57444/#p57444"/>
			<content type="html"><![CDATA[well, if you had ALOT of time on your hands, you could simply edit it out on the computer]]></content>
			<author>
				<name><![CDATA[mackmoron11]]></name>
				<uri>https://bricksinmotion.com/forums/user/682/</uri>
			</author>
			<updated>2009-06-25T20:32:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/57444/#p57444</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57423/#p57423"/>
			<content type="html"><![CDATA[Oh :P]]></content>
			<author>
				<name><![CDATA[Capedkid]]></name>
				<email><![CDATA[steengrover@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/656/</uri>
			</author>
			<updated>2009-06-25T19:54:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/57423/#p57423</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57421/#p57421"/>
			<content type="html"><![CDATA[He means reflections off the camera.]]></content>
			<author>
				<name><![CDATA[Rsteenoven]]></name>
				<uri>https://bricksinmotion.com/forums/user/101/</uri>
			</author>
			<updated>2009-06-25T19:42:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/57421/#p57421</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57419/#p57419"/>
			<content type="html"><![CDATA[What you should do is wear black gloves it works best for me! (Like Biking Gloves) ;)]]></content>
			<author>
				<name><![CDATA[Capedkid]]></name>
				<email><![CDATA[steengrover@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/656/</uri>
			</author>
			<updated>2009-06-25T19:38:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/57419/#p57419</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Avoiding reflections]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/57408/#p57408"/>
			<content type="html"><![CDATA[This is a recent problem I discovered. Some types of bricks, for example a plain black wall, reflect a lot, seem almost like a mirror. This is in my opinion a pretty bad side effect, and I would like to know if there are some tips to avoid these reflections (apart from changing the camera perspective)? I slightly remember having read about that on some other place- something with hairspray, maybe? I would love to see some comments on that. Maybe some others have this problem as well?

- JD]]></content>
			<author>
				<name><![CDATA[jd16592]]></name>
				<uri>https://bricksinmotion.com/forums/user/351/</uri>
			</author>
			<updated>2009-06-25T18:57:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/57408/#p57408</id>
		</entry>
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