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	<title type="html"><![CDATA[Forums - Bricks in Motion - Destroying stuff]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/24231/"/>
	<updated>2017-07-09T05:06:20Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/24231/destroying-stuff/</id>
		<entry>
			<title type="html"><![CDATA[Re: Destroying stuff]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/369885/#p369885"/>
			<content type="html"><![CDATA[It'd probably also be important to light it with [b]super bright lights[/b] and crank the shutter speed up as high as possible to reduce - and hopefully completely eradicate - motion blur. I'm always interested in seeing [url=https://www.youtube.com/watch?v=nmm0A6TjEQA]live action used well in primarily stop motion videos[/url], so I'd definitely like to see more experiments with this.]]></content>
			<author>
				<name><![CDATA[twickabrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1323/</uri>
			</author>
			<updated>2017-07-09T05:06:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/369885/#p369885</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Destroying stuff]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/369876/#p369876"/>
			<content type="html"><![CDATA[Frame rate matching would be really important. The video would need to be at the same frame rate as the animation. Let's say the animation is 15 fps exported at 30, so 30 on twos, technically, which is I'd say the most commonly used in the community. The live action video would need to be filmed at 15 frames per second, or more likely filmed at 30 and then be converted to 15 fps.]]></content>
			<author>
				<name><![CDATA[backyardlegos]]></name>
				<email><![CDATA[backyardlegos@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/4579/</uri>
			</author>
			<updated>2017-07-09T01:44:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/369876/#p369876</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Destroying stuff]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/369866/#p369866"/>
			<content type="html"><![CDATA[It's kind of interesting watching this in slow motion since there doesn't seem to be a ton of flex in the LEGO pieces, making for very a jerky destruction overall (as opposed to the real vehicles, which usually crumple more on collision). :P]]></content>
			<author>
				<name><![CDATA[Mighty Wanderer]]></name>
				<email><![CDATA[nebulaewanderer@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3518/</uri>
			</author>
			<updated>2017-07-08T23:45:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/369866/#p369866</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Destroying stuff]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/369859/#p369859"/>
			<content type="html"><![CDATA[While it was for me traumatic to see a TIE fighter smashed by a rock, I think it would be something interesting to see in a brickfilm. Now, theoretically, I think that, if an animator already does [b]very realistic stop motion animation[/b] and wants a vehicle smashed in the background, he might greenscreen it behind the animation (without slow-mo). 
If I'll need, in a future brickfilm I might try aswellto do something like this.]]></content>
			<author>
				<name><![CDATA[LegoStudiosP]]></name>
				<uri>https://bricksinmotion.com/forums/user/130986/</uri>
			</author>
			<updated>2017-07-08T19:23:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/369859/#p369859</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Destroying stuff]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/369857/#p369857"/>
			<content type="html"><![CDATA[HEY YOU!  I REMEMBER YOU!  I NEVER FORGOT!]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2017-07-08T19:03:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/369857/#p369857</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Destroying stuff]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/369855/#p369855"/>
			<content type="html"><![CDATA[So i dont really post here anymore because i havent really animated things in years but i was watching youtube videos and thinking whether it's possible to move past animation. I was hoping to spark discussion about some real time techniques 
in particular I was watching this [url]https://www.youtube.com/watch?v=1y7lQSNaMjw[/url]
Should someone with access to slow motion equipment, enough time and resources to do this use it as effects in videos? Do you think the effect could ever look convincing and is it worth it? On a more abstract note, if you have a stop motion film in which you do this, can it still be considered stop motion ?]]></content>
			<author>
				<name><![CDATA[topit]]></name>
				<uri>https://bricksinmotion.com/forums/user/2995/</uri>
			</author>
			<updated>2017-07-08T16:18:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/369855/#p369855</id>
		</entry>
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