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	<title type="html"><![CDATA[Forums - Bricks in Motion - The Bounty Hunter:#:]]></title>
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	<updated>2017-03-31T17:17:18Z</updated>
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			<title type="html"><![CDATA[Re: The Bounty Hunter:#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366836/#p366836"/>
			<content type="html"><![CDATA[Ok, thank you.]]></content>
			<author>
				<name><![CDATA[Deltabrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/136447/</uri>
			</author>
			<updated>2017-03-31T17:17:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/366836/#p366836</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Bounty Hunter:#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366808/#p366808"/>
			<content type="html"><![CDATA[When the camera moved, you usually actually animated the camera moving, so the camera physically moved.  It is done in the animation of the shot itself.

Out of shot camera movement would be where the camera doesn't actually move by editing the footage digitally in post production by adding "fake" camera movement, in which the camera would look like a pan or dolly, but it's just zooming in on part of the footage.

Sorry for the confusion.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2017-03-30T19:30:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/366808/#p366808</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Bounty Hunter:#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366801/#p366801"/>
			<content type="html"><![CDATA[[quote=Squid]I also really liked how you used in-shot camera motion.[/quote]
I'm sorry, I don't understand all what you wrote.
What does "in-shot camera motion" means ?]]></content>
			<author>
				<name><![CDATA[Deltabrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/136447/</uri>
			</author>
			<updated>2017-03-30T17:40:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/366801/#p366801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Bounty Hunter:#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366799/#p366799"/>
			<content type="html"><![CDATA[Really good animation here.  I also really liked how you used in-shot camera motion.  The extra effort really shows and makes the shots look a lot nicer.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2017-03-30T17:25:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/366799/#p366799</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The Bounty Hunter:#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366797/#p366797"/>
			<content type="html"><![CDATA[[url=https://bricksinmotion.com/films/view/8265]Directory Link[/url]

[b]The Bounty Hunter[/b]

[url=https://youtu.be/7OUJvm51lXw]YouTube[/url]

I made this brickfilm for the Brickstars, a brickfilm contest organized by the [url=https://www.brick-a-brack.com]Brick à Brack[/url] forum (I'm French).
It won the first animation prize.]]></content>
			<author>
				<name><![CDATA[Deltabrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/136447/</uri>
			</author>
			<updated>2017-03-30T17:17:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/366797/#p366797</id>
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