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	<title type="html"><![CDATA[Forums - Bricks in Motion - An Otherwise Uneventful Sunday]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/22743/"/>
	<updated>2020-06-08T15:26:05Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/22743/an-otherwise-uneventful-sunday/</id>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/386627/#p386627"/>
			<content type="html"><![CDATA[:shifty:]]></content>
			<author>
				<name><![CDATA[Geouug]]></name>
				<uri>https://bricksinmotion.com/forums/user/133455/</uri>
			</author>
			<updated>2020-06-08T15:26:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/386627/#p386627</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/386625/#p386625"/>
			<content type="html"><![CDATA[I cant what till its out! I wonder what you have completed in 2 years after your last update... ;)]]></content>
			<author>
				<name><![CDATA[Owen Garcia]]></name>
				<uri>https://bricksinmotion.com/forums/user/141793/</uri>
			</author>
			<updated>2020-06-08T13:38:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/386625/#p386625</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/373726/#p373726"/>
			<content type="html"><![CDATA[Wow, very cool. Can't wait!]]></content>
			<author>
				<name><![CDATA[thistof]]></name>
				<uri>https://bricksinmotion.com/forums/user/133317/</uri>
			</author>
			<updated>2018-01-24T00:44:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/373726/#p373726</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/373721/#p373721"/>
			<content type="html"><![CDATA[That looks really good! The music fits very well. Can't wait to see final product!]]></content>
			<author>
				<name><![CDATA[Shawarma Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/133502/</uri>
			</author>
			<updated>2018-01-23T19:42:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/373721/#p373721</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/373718/#p373718"/>
			<content type="html"><![CDATA[Alright folks, it's been about a year since my last update so I figured now would be a good time to break the silence. I've been making more progress slowly but surely, and I believe I'll be on target to get Bob to the moon by the end of the month. The important part is that we're finally out of that kitchen scene! :lol: After progressing the story somewhat I took a step back and rethought the intro sequence. I've created a rough cut of the intro to share, and it only needs a few minor changes.

Here is a [url=https://www.youtube.com/watch?v=SOqNnkw76dI&feature=youtu.be]Youtube link[/url] to the intro so far. 

I've also been rewriting a large number of lines in the script, so I'll be required to redo a good amount of voice work sometime in the future as well.]]></content>
			<author>
				<name><![CDATA[Geouug]]></name>
				<uri>https://bricksinmotion.com/forums/user/133455/</uri>
			</author>
			<updated>2018-01-23T16:45:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/373718/#p373718</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/365177/#p365177"/>
			<content type="html"><![CDATA[Hi everyone! I haven't had much time to work on animating much at all since the last update as once again school, work, and life have forced this project to take the backseat. However, it is not dead, and I'm slowly but surely making progress when I can. I have written most of episode two, and I am very happy with the direction that the story is going. I had a very vague idea going in with where I wanted the story to go, and now I have a much clearer picture. I'll put out a formal casting call sometime soon for some supporting characters, but for now I want to focus on animation while I have the time since it's still early in the semester. 

I've made a little bit of headway in the current scene, but more importantly I figured out how to do automated batch crops in Photoshop, which will greatly reduce the time required per scene. Previously I was loading each frame on a separate layer, and cropping the canvas and saving each layer individually (a terrible idea, believe me I know). Here's a frame that I shot last night. Surprise! We're still in the kitchen.

[img]http://www.brickshelf.com/gallery/minifig77/stills/img_8017.jpg[/img]

Also, I have been putting together the "soundtrack" for the project in Spotify. I've got soundtrack in quotes because I don't think any of the tracks are going to make it into the film as is, but I wanted to capture the feel of music to help me keep consistent pacing and whatnot throughout. I've got one [b][url=https://open.spotify.com/user/1224198176/playlist/3JMMYpaHekysDubRZLWo80]Spotify playlist of the actual music[/url][/b] for the film, which is entirely piano. Ideally I will be able to get an original score, using this as a reference. I also have a [b][url=https://open.spotify.com/user/1224198176/playlist/7BpIIwo1NHou7BSIcBdfuq]Spotify playlist of an abstract interpretation[/url][/b] of the film, from which I don't intend to draw, but will serve as a personal guide for different elements of the story. Most of these tracks can definitely be taken at face value, but some of the tracks are in there for specific, not directly apparent reasons. This one also changes quite frequently as my plans for the project change. Anyway, I expect the next update will [i]actually[/i] be once I have finished this scene...]]></content>
			<author>
				<name><![CDATA[Geouug]]></name>
				<uri>https://bricksinmotion.com/forums/user/133455/</uri>
			</author>
			<updated>2017-01-16T23:07:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/365177/#p365177</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363520/#p363520"/>
			<content type="html"><![CDATA[I am happy to report that I am finally animating the first dialog scenes. I am very happy with the lines I have to work with, thanks to my lead actors Brick7 and Willow Tree, who have both been incredibly helpful with their talents. I have a few other characters that I was planning to voice, but if anyone else would like to help, I am always open to more voice actors! The sequence isn't finished, but wanted to share anyway. Here is a frame that I animated today.

[img]http://www.brickshelf.com/gallery/minifig77/stills/who_broke_this.jpg[/img]

I also took a bonus shot of the Lighting Rig Mark II (a.k.a. half of a cardboard box, and wax paper) from the previous shot. This is how the lighting has been done for all of the shots so far. 

[img]http://www.brickshelf.com/gallery/minifig77/stills/kitchen_ultrawide.jpg[/img]

Also, the Bob heads came in the mail, which is going to allow for a lot of fun animation. I hope to acquire as many faces as possible that could be an extension of a simple black, eyebrowed smile. I believe he exact position, thickness, shape, etc of the eyebrows is not as important, as long as they show expression and don't change color. However, I haven't done any animation tests with these new heads, so I won't know how smooth the transition will appear when animated. The only face not pictured here is the original Bob face. 

[img]http://www.brickshelf.com/gallery/minifig77/stills/heads1.jpg[/img]
[img]http://www.brickshelf.com/gallery/minifig77/stills/heads2.jpg[/img]

School is keeping me from giving this project as much attention as it deserves, but the results that I am getting from the little progress I am making are making me very happy. It's going to be a long haul, but so far I am able to achieve the exact pacing and tone that I am going for. I will update again when I have finished the first dialog scene.]]></content>
			<author>
				<name><![CDATA[Geouug]]></name>
				<uri>https://bricksinmotion.com/forums/user/133455/</uri>
			</author>
			<updated>2016-10-31T03:59:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/363520/#p363520</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363485/#p363485"/>
			<content type="html"><![CDATA[This looks awesome dude :jaw:]]></content>
			<author>
				<name><![CDATA[Sir Snorlax]]></name>
				<uri>https://bricksinmotion.com/forums/user/133637/</uri>
			</author>
			<updated>2016-10-28T01:58:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/363485/#p363485</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363476/#p363476"/>
			<content type="html"><![CDATA[Geouug: thats no fun, If you can get it fixed animating in Dragon Frame is supper nice, and way easer to get a nice shot. But if not good for you for making a video without it.]]></content>
			<author>
				<name><![CDATA[osomstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/130679/</uri>
			</author>
			<updated>2016-10-27T16:26:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/363476/#p363476</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363435/#p363435"/>
			<content type="html"><![CDATA[You can get an affordable remote shutter pretty much anywhere. You should buy one immediately; pressing the shutter button to capture frames is asking for trouble, even if you have a really expensive, heavy tripod.]]></content>
			<author>
				<name><![CDATA[backyardlegos]]></name>
				<email><![CDATA[backyardlegos@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/4579/</uri>
			</author>
			<updated>2016-10-25T21:37:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/363435/#p363435</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363429/#p363429"/>
			<content type="html"><![CDATA[The USB port on my camera was loose and didn't  connect properly when I bought it, but I never bothered to get it fixed since I always just use the SD card to connect to my computer. Only now that the warranty is long expired do I actually need the port. This one is definitely on me for not bothering to get it fixed when it would have been free :rolleyes: . Fortunately, a 4GB Eye-Fi Mobi is only $20 on Amazon, so I am not too upset. It [i]would[/i] be nice to have remote control over the shutter though. Taking frames by physically pushing the shutter button stresses me out... :lol:]]></content>
			<author>
				<name><![CDATA[Geouug]]></name>
				<uri>https://bricksinmotion.com/forums/user/133455/</uri>
			</author>
			<updated>2016-10-25T16:44:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/363429/#p363429</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363428/#p363428"/>
			<content type="html"><![CDATA[Why can't your t3i connect to dragon frame with the usb? I have a t3i and it connects just fine with the usb.... :jaw: 
Any ways this looks like its going to be awesome!]]></content>
			<author>
				<name><![CDATA[osomstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/130679/</uri>
			</author>
			<updated>2016-10-25T14:50:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/363428/#p363428</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363424/#p363424"/>
			<content type="html"><![CDATA[Alright, so the QC 9000 came, and it works fine with DragonFrame, but I'm really not very happy with the picture quality. It also doesn't have any optical zoom abilities, so its uses for this project will be limited to say the least. Fortunately, I'm not quite ready to shoot the opening dialog yet anyway, as I wrote the original script in May and I've decided to re-write a good bit of it. I'll have to wait until after we've finished recording the edits, which should give me time to figure out how to connect my T3i with DragonFrame without using the USB connection. I ordered an eye-fi mobi, which DragonFrame recommends for cameras without USB connectivity so I'll get to play around with that in the mean time. 

I also ordered a small handful of minifig heads that I can use for Bob's facial expressions. I really enjoy seeing head swaps for expression in brickfilms, and I should be able to acquire a pretty good emotional range for Bob for cheap. Overall, I'm really happy with where the project is right now. I've finished almost everything required for the intro, which is just over a minute or so. I've only got a couple scenes left to do at Bob's house, then it's off...[i]to SPACE![/i]]]></content>
			<author>
				<name><![CDATA[Geouug]]></name>
				<uri>https://bricksinmotion.com/forums/user/133455/</uri>
			</author>
			<updated>2016-10-24T22:47:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/363424/#p363424</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363294/#p363294"/>
			<content type="html"><![CDATA[Update Time! I've been super busy with mid-terms lately, so I haven't been able to put in nearly as much time as I'd like on this, but I still got some animation in. I finally got around to editing a sequence today that I was dreading, because it involves multiple moving parts and lots of masking. I updated my lighting rig slightly for this scene, and now I can control two separate LED colors for the backdrop! I can tell this is going to be really fun to play around with, because I've got some really cool results already. I found some pretty good color combinations for sky backgrounds:


[img]http://www.brickshelf.com/gallery/minifig77/stills/lightingtestdog.jpg[/img]


I also figured out how exactly I'm going to set up my workflow since I'm not using dragonframe for a lot of the scenes. Exporting through Final Cut Pro was producing very marginal results, and I was (formerly) novice to using Compressor to render my video. Fortunately, I've figured out settings that give a very crisp image, without taking forever to load :lol: . I also ordered a Logitech QC 9000 so I can get started with dialog, since I can't do that very well with my DSLR.]]></content>
			<author>
				<name><![CDATA[Geouug]]></name>
				<uri>https://bricksinmotion.com/forums/user/133455/</uri>
			</author>
			<updated>2016-10-16T00:46:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/363294/#p363294</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: An Otherwise Uneventful Sunday]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/363180/#p363180"/>
			<content type="html"><![CDATA[Those frames look really good.]]></content>
			<author>
				<name><![CDATA[AnimatorUnknown]]></name>
				<uri>https://bricksinmotion.com/forums/user/132489/</uri>
			</author>
			<updated>2016-10-08T03:06:03Z</updated>
			<id>https://bricksinmotion.com/forums/post/363180/#p363180</id>
		</entry>
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