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	<title type="html"><![CDATA[Forums - Bricks in Motion - Skeleton minifig movement]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/21852/"/>
	<updated>2015-12-08T18:34:12Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/21852/skeleton-minifig-movement/</id>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354769/#p354769"/>
			<content type="html"><![CDATA[[quote=SeanDoubleJ][quote=backyardlegos]How'd you keep the arms from flopping around?[/quote]

I put a tiny piece of paper into the arm "socket" before attaching it to the shoulder "ball". Once that was done the arms pretty much stayed in any position that they were posed in.[/quote]

I really liked this. Spooky and humorous animation. Plus you have found a way around the sagging arm downfall besides sticky tac.
 
Nice.
Jared]]></content>
			<author>
				<name><![CDATA[legogod]]></name>
				<uri>https://bricksinmotion.com/forums/user/617/</uri>
			</author>
			<updated>2015-12-08T18:34:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/354769/#p354769</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354761/#p354761"/>
			<content type="html"><![CDATA[Very nice.  [s]How did keep the arms from flopping around? If I'm not mistaking them, those are the ball joint ones that have no resistance.[/s]
I realize this was already answered.]]></content>
			<author>
				<name><![CDATA[Mighty Wanderer]]></name>
				<email><![CDATA[nebulaewanderer@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3518/</uri>
			</author>
			<updated>2015-12-08T18:04:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/354761/#p354761</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354746/#p354746"/>
			<content type="html"><![CDATA[awesome job that looked incredible :D]]></content>
			<author>
				<name><![CDATA[BRBricks]]></name>
				<uri>https://bricksinmotion.com/forums/user/130331/</uri>
			</author>
			<updated>2015-12-08T07:01:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/354746/#p354746</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/353037/#p353037"/>
			<content type="html"><![CDATA[[quote=SeanDoubleJ][quote=Smocktopus]That was great! Do you use motion blur?[/quote]

Thanks! No, no motion blur was used.[/quote]
Wow. It's so smooth. I thought for sure there was motion blur.]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-10-03T21:47:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/353037/#p353037</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/353036/#p353036"/>
			<content type="html"><![CDATA[[quote=backyardlegos]How'd you keep the arms from flopping around?[/quote]

I put a tiny piece of paper into the arm "socket" before attaching it to the shoulder "ball". Once that was done the arms pretty much stayed in any position that they were posed in.]]></content>
			<author>
				<name><![CDATA[SeanDoubleJ]]></name>
				<uri>https://bricksinmotion.com/forums/user/129694/</uri>
			</author>
			<updated>2015-10-03T20:43:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/353036/#p353036</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/353035/#p353035"/>
			<content type="html"><![CDATA[[quote=Smocktopus]That was great! Do you use motion blur?[/quote]

Thanks! No, no motion blur was used.]]></content>
			<author>
				<name><![CDATA[SeanDoubleJ]]></name>
				<uri>https://bricksinmotion.com/forums/user/129694/</uri>
			</author>
			<updated>2015-10-03T20:37:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/353035/#p353035</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/353029/#p353029"/>
			<content type="html"><![CDATA[How'd you keep the arms from flopping around?]]></content>
			<author>
				<name><![CDATA[backyardlegos]]></name>
				<email><![CDATA[backyardlegos@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/4579/</uri>
			</author>
			<updated>2015-10-03T17:52:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/353029/#p353029</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/353025/#p353025"/>
			<content type="html"><![CDATA[That was great! Do you use motion blur?]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-10-03T16:56:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/353025/#p353025</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Skeleton minifig movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/353021/#p353021"/>
			<content type="html"><![CDATA[I wanted to use a skeleton minifig in my upcoming Halloween brickfilm. Having never animated one of those before I did this quick little test to see how animating it would be:


[url=https://t.co/ORW8Yzi6ls]Skelton Movement Test[/url]]]></content>
			<author>
				<name><![CDATA[SeanDoubleJ]]></name>
				<uri>https://bricksinmotion.com/forums/user/129694/</uri>
			</author>
			<updated>2015-10-03T15:07:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/353021/#p353021</id>
		</entry>
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