<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Forums - Bricks in Motion - Panic/Live Action Camera Movement]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/21819/"/>
	<updated>2015-09-24T19:04:08Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/21819/paniclive-action-camera-movement/</id>
		<entry>
			<title type="html"><![CDATA[Re: Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352827/#p352827"/>
			<content type="html"><![CDATA[Here's a slightly different version -> [url]https://youtu.be/Gz9WnN4qa4A[/url]]]></content>
			<author>
				<name><![CDATA[Mosh5256]]></name>
				<uri>https://bricksinmotion.com/forums/user/132414/</uri>
			</author>
			<updated>2015-09-24T19:04:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/352827/#p352827</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352818/#p352818"/>
			<content type="html"><![CDATA[Yes, shaky camera would help to demonstrate that. But too much makes it hard to see.]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-09-24T03:30:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/352818/#p352818</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352817/#p352817"/>
			<content type="html"><![CDATA[[quote=Tims Videos]I would suggest making it less shaky. Just having a little bit of shaking would be more realistic.[/quote]

I agree, but I am trying to make the pilot's situation a panic.]]></content>
			<author>
				<name><![CDATA[Mosh5256]]></name>
				<uri>https://bricksinmotion.com/forums/user/132414/</uri>
			</author>
			<updated>2015-09-24T02:08:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/352817/#p352817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352816/#p352816"/>
			<content type="html"><![CDATA[As far as the effects go, that was quite good. At first I thought it was a post production shake/animated shake, so good job on that. However, like Tims said, it was too shaky.]]></content>
			<author>
				<name><![CDATA[legoguy501]]></name>
				<uri>https://bricksinmotion.com/forums/user/127231/</uri>
			</author>
			<updated>2015-09-24T00:47:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/352816/#p352816</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352814/#p352814"/>
			<content type="html"><![CDATA[I would suggest making it less shaky. Just having a little bit of shaking would be more realistic.]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-09-23T23:32:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/352814/#p352814</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352812/#p352812"/>
			<content type="html"><![CDATA[[quote=AquaMorph]Looks really good. Was the minifigure life action?[/quote]

Nope. I actually tried my hand at animating 24fps. If you take away all the effects it's obvious he's stop-motion.]]></content>
			<author>
				<name><![CDATA[Mosh5256]]></name>
				<uri>https://bricksinmotion.com/forums/user/132414/</uri>
			</author>
			<updated>2015-09-23T22:26:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/352812/#p352812</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352811/#p352811"/>
			<content type="html"><![CDATA[Looks really good. Was the minifigure life action?]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2015-09-23T22:11:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/352811/#p352811</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Panic/Live Action Camera Movement]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352810/#p352810"/>
			<content type="html"><![CDATA[I wanted to test tracking live action camera movement onto stop-motion footage. I gave it a little bit of jerkiness to make it seem like it's stop-motion. Let me know what you think.

Link -> [url]https://youtu.be/0VXfE2PX0S0[/url]]]></content>
			<author>
				<name><![CDATA[Mosh5256]]></name>
				<uri>https://bricksinmotion.com/forums/user/132414/</uri>
			</author>
			<updated>2015-09-23T22:00:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/352810/#p352810</id>
		</entry>
</feed>
