<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Forums - Bricks in Motion - The Fate of Exillius II Trailer 2 ]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/20976/"/>
	<updated>2015-04-13T21:36:49Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/20976/the-fate-of-exillius-ii-trailer-2/</id>
		<entry>
			<title type="html"><![CDATA[Re: The Fate of Exillius II Trailer 2 ]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344915/#p344915"/>
			<content type="html"><![CDATA[[quote=Tims Videos][quote=Harborlight]Nice. Your animation definitely looks like you are improving, for the most part is was smooth. Though it could use some speeding up, it wasn't bad. The space lighting also looked cool. 

The most notable problems here is the light flickering, and your use of camera angles. Flickering can be avoided if you are using lamps to light your set, by wearing dark colors, and by changing the settings on your camera to manual. If your settings are on auto that will give you all sorts of problems. It looks like the camera angles are all wide angles. For a more dramatic feel, more camera angles definitely helps, especially close ups on the characters while they are talking. I also saw a hand in there once or twice. 

But nevertheless, I look forward to seeing what you got! :| 

Keep it up Tim![/quote]
The Hand was only there once :lol: . But I'll try wearing darker colors for less flicker. Some of it was there intentionally for like lasers and Teleporting.[/quote]]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-04-13T21:36:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/344915/#p344915</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Fate of Exillius II Trailer 2 ]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344914/#p344914"/>
			<content type="html"><![CDATA[[quote=Harborlight]Nice. Your animation definitely looks like you are improving, for the most part is was smooth. Though it could use some speeding up, it wasn't bad. The space lighting also looked cool. 

The most notable problems here is the light flickering, and your use of camera angles. Flickering can be avoided if you are using lamps to light your set, by wearing dark colors, and by changing the settings on your camera to manual. If your settings are on auto that will give you all sorts of problems. It looks like the camera angles are all wide angles. For a more dramatic feel, more camera angles definitely helps, especially close ups on the characters while they are talking. I also saw a hand in there once or twice. 

But nevertheless, I look forward to seeing what you got! :| 

Keep it up Tim![/quote]
The Hand was only there once :lol: . But I'll try wearing darker colors for less flicker.]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-04-13T21:31:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/344914/#p344914</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Fate of Exillius II Trailer 2 ]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344809/#p344809"/>
			<content type="html"><![CDATA[Nice. Your animation definitely looks like you are improving, for the most part is was smooth. Though it could use some speeding up, it wasn't bad. The space lighting also looked cool. 

The most notable problems here is the light flickering, and your use of camera angles. Flickering can be avoided if you are using lamps to light your set, by wearing dark colors, and by changing the settings on your camera to manual. If your settings are on auto that will give you all sorts of problems. It looks like the camera angles are all wide angles. For a more dramatic feel, more camera angles definitely helps, especially close ups on the characters while they are talking. I also saw a hand in there once or twice. 

But nevertheless, I look forward to seeing what you got! :| 

Keep it up Tim!]]></content>
			<author>
				<name><![CDATA[Harborlight]]></name>
				<uri>https://bricksinmotion.com/forums/user/131974/</uri>
			</author>
			<updated>2015-04-11T14:43:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/344809/#p344809</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[The Fate of Exillius II Trailer 2 ]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344789/#p344789"/>
			<content type="html"><![CDATA[[url=https://bricksinmotion.com/films/view/6653]Directory Link[/url]

[b]The Fate of Exillius II Trailer 2 [/b]

[url=https://www.youtube.com/watch?v=WaxiVkE4dHk]Youtube [/url]
[url=http://www.bricksinmotion.com/forums/topic/20789/the-fate-of-exillius-ii-production-log/]Production Log[/url]

The Second Trailer for upcoming Sci-fi Film!
Don't Forget to Like, Comment and Subscribe.]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-04-11T01:12:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/344789/#p344789</id>
		</entry>
</feed>
