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	<title type="html"><![CDATA[Forums - Bricks in Motion - Keep Going :#:]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/20859/"/>
	<updated>2017-01-22T08:52:27Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/20859/keep-going/</id>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/365308/#p365308"/>
			<content type="html"><![CDATA[very nice message! smooth animation, probably one of my favorites! :)]]></content>
			<author>
				<name><![CDATA[raytistic]]></name>
				<uri>https://bricksinmotion.com/forums/user/134095/</uri>
			</author>
			<updated>2017-01-22T08:52:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/365308/#p365308</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343917/#p343917"/>
			<content type="html"><![CDATA[Thank you all, been blown away by the response to this so far!

[quote="Littlebrick"]On a technical note, I really loved the transition shots, but especially the one from the bench to the bed.[/quote]

[quote="DigitalWizardStudio"]I really liked how you did the transition form the bench scene to the bed at night.  Was it shot optically or done in post?  or both?[/quote]

[quote="Kd2000"]Kicking the bed sheets, the tower collapsing, the time lapse, the wobble of the flag pole, the transitions to and out of the bench. All so perfect.[/quote]

[quote="AJVfilms"]This was very inspiring! I don't want to repeat exactly what everyone else has said but the animation,music, transitions, and message was great! :D[/quote]

Thanks! The transitions were an interesting experiment, and I'm pretty happy with how they turned out, for the most part. 

They were accomplished in two ways. The transition from white-to-park was done digitally - I shot animation of the character sitting down on the white expanse backdrop and then reshot it in front of a greenscreen with a lighting setup to better match the park sequence. I don't think I set up those two effects plates properly, though, so I ended up having the transition start after he finished the sit-down animation because it was easiest to work with.

The second was done practically. I shot two different versions of the character "falling over," one on the park bench and another on his bed (which meant I had to recreate the character position and the tilting camera movement to get them to match up. That certainly was an experience, haha). I initially wanted to stitch them together in post, but the lighting schemes on the two scenes are so radically different that there would have been no good way to do that. Luckily, I did a good enough job of matching the character's positioning in both shots that just having one shot simply fade into the other looked fine enough.

[quote="Woodrow Village"]The soundtrack really added a lot to this. Great job! :)[/quote]

Thank you! Early on, I knew exactly the kind of tone I wanted the music to have, and I was weary about spending money on a royalty-free track that [i]might[/i] accomplish what I had in mind, so I ended up writing it myself. This is the second film of mine that I've written music to, so I'm still very new to the world of film composing, but I was really happy with how it turned out in this. :)

Speaking of which, I didn't want to bring this up on the film's release, but it looks like somewhere in the translation from my final render to The School of Life's upload, the video got sped up slightly and the audio was strangely affected. Everything sounds about an octave higher than what I originally submitted to them. 

It's not really that big of a deal, I think the film still works, but if anyone is curious to hear how the audio/music originally sounded when it was rendered from my computer, you can watch the initial draft I submitted [b][url=https://www.youtube.com/watch?v=XbzbOJesdEs]here[/url][/b] with the proper audio.]]></content>
			<author>
				<name><![CDATA[MindGame]]></name>
				<uri>https://bricksinmotion.com/forums/user/47/</uri>
			</author>
			<updated>2015-03-31T18:29:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/343917/#p343917</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343815/#p343815"/>
			<content type="html"><![CDATA[Damn it.  I was going to postpone working on my 4 month project.

Now I'm going to have stop procrastinating and just keep going.   :(


:)]]></content>
			<author>
				<name><![CDATA[togfox]]></name>
				<uri>https://bricksinmotion.com/forums/user/132081/</uri>
			</author>
			<updated>2015-03-30T08:41:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/343815/#p343815</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343806/#p343806"/>
			<content type="html"><![CDATA[Pretty much nothing else to add to it, but just wanted to let you know I enjoyed it and loved the animation!]]></content>
			<author>
				<name><![CDATA[Gentry Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/130406/</uri>
			</author>
			<updated>2015-03-29T18:19:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/343806/#p343806</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343796/#p343796"/>
			<content type="html"><![CDATA[This was very inspiring! I don't want to repeat exactly what everyone else has said but the animation,music, transitions, and message was great! :D]]></content>
			<author>
				<name><![CDATA[AJVfilms]]></name>
				<uri>https://bricksinmotion.com/forums/user/926/</uri>
			</author>
			<updated>2015-03-29T15:45:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/343796/#p343796</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343785/#p343785"/>
			<content type="html"><![CDATA[Beautiful, accomplished, elegant. Perfect.

Kicking the bed sheets, the tower collapsing, the time lapse, the wobble of the flag pole, the transitions to and out of the bench. All so perfect.]]></content>
			<author>
				<name><![CDATA[Kd2000]]></name>
				<uri>https://bricksinmotion.com/forums/user/132009/</uri>
			</author>
			<updated>2015-03-29T05:16:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/343785/#p343785</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343783/#p343783"/>
			<content type="html"><![CDATA[The soundtrack really added a lot to this. Great job! :)]]></content>
			<author>
				<name><![CDATA[Woodrow Village]]></name>
				<uri>https://bricksinmotion.com/forums/user/132204/</uri>
			</author>
			<updated>2015-03-29T03:45:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/343783/#p343783</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343781/#p343781"/>
			<content type="html"><![CDATA[Great Animation and Great Story.:)]]></content>
			<author>
				<name><![CDATA[Smocktopus]]></name>
				<email><![CDATA[timothybaruzzini@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/132488/</uri>
			</author>
			<updated>2015-03-29T02:46:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/343781/#p343781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343779/#p343779"/>
			<content type="html"><![CDATA[Beautifully animated Zach, very impressive work her.  I really liked how you did the transition form the bench scene to the bed at night.  Was it shot optically or done in post?  or both?]]></content>
			<author>
				<name><![CDATA[DigitalWizardsStudio]]></name>
				<uri>https://bricksinmotion.com/forums/user/127200/</uri>
			</author>
			<updated>2015-03-29T01:54:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/343779/#p343779</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343593/#p343593"/>
			<content type="html"><![CDATA[When I first glanced at the title in the Releases forum, I thought it was another gritty thriller short at first. But, I soon realized that it's something even better. There are the little touches. The subtle changes in frame rate, the wobbling of the smaller pieces, the minifigure's [usually] restricted body movements that you've brought to life so well. And then, there's the message. I love the message, it's great, and I feel like I should adhere to it more often than I usually do. Really enjoyed your work, Zach.]]></content>
			<author>
				<name><![CDATA[Mickey]]></name>
				<uri>https://bricksinmotion.com/forums/user/3007/</uri>
			</author>
			<updated>2015-03-24T12:10:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/343593/#p343593</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343589/#p343589"/>
			<content type="html"><![CDATA[Loved it! Loved the message it conveys! :)]]></content>
			<author>
				<name><![CDATA[France & Alex]]></name>
				<uri>https://bricksinmotion.com/forums/user/569/</uri>
			</author>
			<updated>2015-03-24T07:06:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/343589/#p343589</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343570/#p343570"/>
			<content type="html"><![CDATA[A brilliant piece of work. The animation was great, and the visuals were stunning.

I also really like the story (IDK if you came up with it or not, but it's still great), and think it especially applies to brickfilming.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2015-03-24T01:44:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/343570/#p343570</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343562/#p343562"/>
			<content type="html"><![CDATA[Really good animation all around here.  And I really liked the message.

Usually when I brickfilm, when things are coming together it tends to work out better than I thought it would.  But for things like drawing, which I don't do quite as well, it's good to have some inspiration to keep working at it.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2015-03-24T00:10:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/343562/#p343562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343558/#p343558"/>
			<content type="html"><![CDATA[Really loved the animation in this one, great as always. That dolly shot where he hops out of bed, and runs - how can it possibly be so deliciously crisp? The message is also particularly relevant to all of us here, thank you for sharing.]]></content>
			<author>
				<name><![CDATA[ForlornCreature]]></name>
				<uri>https://bricksinmotion.com/forums/user/1683/</uri>
			</author>
			<updated>2015-03-23T23:39:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/343558/#p343558</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Keep Going :#:]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/343548/#p343548"/>
			<content type="html"><![CDATA[Wow. I loved it, and I pretty much ditto everyone here. Very profound message, and your animation is pure eye candy as usual. :)]]></content>
			<author>
				<name><![CDATA[GHB]]></name>
				<uri>https://bricksinmotion.com/forums/user/125681/</uri>
			</author>
			<updated>2015-03-23T21:42:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/343548/#p343548</id>
		</entry>
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