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	<title type="html"><![CDATA[Forums - Bricks in Motion - Horse galloping and mounting test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/20752/"/>
	<updated>2015-03-01T15:16:54Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/20752/horse-galloping-and-mounting-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Horse galloping and mounting test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342493/#p342493"/>
			<content type="html"><![CDATA[I think you'd get a more natural movement on the horse if it reared up on its hind legs then landed on its front legs (ie with hind legs in the air). At the moment it kind of looks like the rider is popping wheelies.

Instead of using big globs of sticky tack, try putting ground coloured 1x1 studs under the hooves that are meant to be off the ground. I tried something similar in some tests I did a few years ago and it can look ok.]]></content>
			<author>
				<name><![CDATA[0ldScratch]]></name>
				<uri>https://bricksinmotion.com/forums/user/382/</uri>
			</author>
			<updated>2015-03-01T15:16:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/342493/#p342493</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Horse galloping and mounting test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342492/#p342492"/>
			<content type="html"><![CDATA[[quote=Divine]. What I do when I make my horse move is I allow it to stay off the top of the studs, and then press the horse onto the stud and take a few extra frames very similar to how a minifig walks. 
][/quote]

To add to that I would add head movement to the horse so it actually looks like it's galloping. Along with a slight sway of the mini figure.]]></content>
			<author>
				<name><![CDATA[Harborlight]]></name>
				<uri>https://bricksinmotion.com/forums/user/131974/</uri>
			</author>
			<updated>2015-03-01T13:24:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/342492/#p342492</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Horse galloping and mounting test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342487/#p342487"/>
			<content type="html"><![CDATA[I agree with [b]Divine[/b] on the horse animation. As for the sword fighting, I suggest watching Fancy Pant's [url=https://www.youtube.com/watch?v=ijpH6an-JIQ]The Force Unleashed[/url]. That's where I learnt how to animate sword fighting for a project I worked on.]]></content>
			<author>
				<name><![CDATA[LMDigitalMovies]]></name>
				<uri>https://bricksinmotion.com/forums/user/131500/</uri>
			</author>
			<updated>2015-03-01T07:39:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/342487/#p342487</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Horse galloping and mounting test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342484/#p342484"/>
			<content type="html"><![CDATA[Hey [b]Rio[/b],

I just watched the tests you made, and to be honest I loved your concept of the horse galloping of all 3. Realistically speaking tho a horse doesn't exactly jump when galloping :D none the less you did a really good job on it, of course as you mentioned it would take a lot of time masking out rigs, even a 20 second gallop could set you back countless hours. 

Quite frankly the last one (3rd one) would be most suitable and most practical of the 3. What I do when I make my horse move is I allow it to stay off the top of the studs, and then press the horse onto the stud and take a few extra frames very similar to how a minifig walks. 

Otherwise overall great work! I wouldn't mind see some of the first 2 in the film perhaps during an action scene. 

The sword fighting wasn't all that bad don't be too hard on yourself ;)

Otherwise good job man!

Sincerely,
Divine.]]></content>
			<author>
				<name><![CDATA[Divine]]></name>
				<uri>https://bricksinmotion.com/forums/user/132087/</uri>
			</author>
			<updated>2015-03-01T07:09:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/342484/#p342484</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Horse galloping and mounting test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342479/#p342479"/>
			<content type="html"><![CDATA[Hey all, I have been doing a few animation tests today, so I thought I'd share them here. The think I obviously tested most was the horse gallop. I am not happy with any gallop I have in the video, and was wondering how do you think a horse should gallop in a brickfilm. I'm thinking practically here, without using CGI or masking, because I am going to have many horses running in my film, I don't want to mask out a rig on every frame.

Here's the link to the collection of tests:

[url]https://www.youtube.com/watch?v=hF_5KXCUiTU[/url]

I know that the sword fight is terrible, I just threw that in before rendering. I also know that the horse looks like a statue that you need to "crank up" when the guy gets on, I wasn't animating life into the horse, mainly focusing on the gallop and mount/un-mounting.

All comments are appreciated! :)]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2015-03-01T04:25:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/342479/#p342479</id>
		</entry>
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