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	<title type="html"><![CDATA[Forums - Bricks in Motion - Throwing - Clip from an upcoming short film]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/20734/"/>
	<updated>2015-02-27T21:16:55Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/20734/throwing-clip-from-an-upcoming-short-film/</id>
		<entry>
			<title type="html"><![CDATA[Re: Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342403/#p342403"/>
			<content type="html"><![CDATA[[quote=rioforce]

I put it into a video editor, trimmed a few frames from the middle, and cape up with this: (In the video, the original plays first, and after the gap, there is the updated version).

[url]https://www.dropbox.com/s/zpoxciudhnp0csq/Wall%20Slam.mp4?dl=0[/url]

Not much difference, but enough to add a bit more realism. ;)[/quote]

Nice, that actually looks better. I think I'll use it.]]></content>
			<author>
				<name><![CDATA[Harborlight]]></name>
				<uri>https://bricksinmotion.com/forums/user/131974/</uri>
			</author>
			<updated>2015-02-27T21:16:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/342403/#p342403</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342385/#p342385"/>
			<content type="html"><![CDATA[[quote=rioforce]I don't think he's saying take any out at the beginning. I think right in the middle, there is a slight pause where he hits the wall. That's the problem. Taking out the pause makes the movement seem faster, thus, more aggressive with more realistic physics.[/quote]
Exactly.

[quote=rioforce]I put it into a video editor, trimmed a few frames from the middle, and cape up with this: (In the video, the original plays first, and after the gap, there is the updated version).

[url]https://www.dropbox.com/s/zpoxciudhnp0csq/Wall%20Slam.mp4?dl=0[/url]

Not much difference, but enough to add a bit more realism. ;)[/quote]
The pacing definitely looks improved.]]></content>
			<author>
				<name><![CDATA[VN]]></name>
				<uri>https://bricksinmotion.com/forums/user/10/</uri>
			</author>
			<updated>2015-02-27T17:49:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/342385/#p342385</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342384/#p342384"/>
			<content type="html"><![CDATA[I don't think he's saying take any out at the beginning. I think right in the middle, there is a slight pause where he hits the wall. That's the problem. Taking out the pause makes the movement seem faster, thus, more aggressive with more realistic physics.

I put it into a video editor, trimmed a few frames from the middle, and cape up with this: (In the video, the original plays first, and after the gap, there is the updated version).

[url]https://www.dropbox.com/s/zpoxciudhnp0csq/Wall%20Slam.mp4?dl=0[/url]

Not much difference, but enough to add a bit more realism. ;)]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2015-02-27T17:38:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/342384/#p342384</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342381/#p342381"/>
			<content type="html"><![CDATA[[quote=VN][quote=Harborlight Productions][quote=VN]Is this from a fight scene? The impact when the guy hits the wall seems a little... soft. [/quote]

That's the critique I got from chat and I agree. I will try to improve on my throwing-man-against-wall animation in the future. Thanks! :)[/quote]
Have you tried removing a frame or two from that sequence? That might sell the impact a bit more.[/quote]

Hmm, I've tried removing some frames but I think I've done all I can to make the 2nd shot flow well with the 1st one. If I take any out at the beginning then the movement would look jumpy.]]></content>
			<author>
				<name><![CDATA[Harborlight]]></name>
				<uri>https://bricksinmotion.com/forums/user/131974/</uri>
			</author>
			<updated>2015-02-27T17:18:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/342381/#p342381</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342379/#p342379"/>
			<content type="html"><![CDATA[[quote=Harborlight Productions][quote=VN]Is this from a fight scene? The impact when the guy hits the wall seems a little... soft. [/quote]

That's the critique I got from chat and I agree. I will try to improve on my throwing-man-against-wall animation in the future. Thanks! :)[/quote]
Have you tried removing a frame or two from that sequence? That might sell the impact a bit more.]]></content>
			<author>
				<name><![CDATA[VN]]></name>
				<uri>https://bricksinmotion.com/forums/user/10/</uri>
			</author>
			<updated>2015-02-27T16:55:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/342379/#p342379</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342378/#p342378"/>
			<content type="html"><![CDATA[[quote=VN]Is this from a fight scene? The impact when the guy hits the wall seems a little... soft. [/quote]

That's the critique I got from chat and I agree. I will try to improve on my throwing-man-against-wall animation in the future. Thanks! :)]]></content>
			<author>
				<name><![CDATA[Harborlight]]></name>
				<uri>https://bricksinmotion.com/forums/user/131974/</uri>
			</author>
			<updated>2015-02-27T16:51:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/342378/#p342378</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342376/#p342376"/>
			<content type="html"><![CDATA[Is this from a fight scene? The impact when the guy hits the wall seems a little... soft. Otherwise I think it looks good. It's easy to be picky when its a short clip.]]></content>
			<author>
				<name><![CDATA[VN]]></name>
				<uri>https://bricksinmotion.com/forums/user/10/</uri>
			</author>
			<updated>2015-02-27T16:41:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/342376/#p342376</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Throwing - Clip from an upcoming short film]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/342292/#p342292"/>
			<content type="html"><![CDATA[The color correction and chroma keying have not been done yet. Here it is: 

[url]https://www.dropbox.com/s/hqt02r2zbc0zwtt/clip%20for%20OTC.avi?dl=0[/url]

I also noticed a small set bump :rolleyes:]]></content>
			<author>
				<name><![CDATA[Harborlight]]></name>
				<uri>https://bricksinmotion.com/forums/user/131974/</uri>
			</author>
			<updated>2015-02-25T21:54:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/342292/#p342292</id>
		</entry>
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