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	<title type="html"><![CDATA[Forums - Bricks in Motion - Critique My Frame!]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/20584/"/>
	<updated>2018-07-27T20:38:26Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/20584/critique-my-frame/</id>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/377262/#p377262"/>
			<content type="html"><![CDATA[Thanks guys! Your suggestions helped a lot. :)]]></content>
			<author>
				<name><![CDATA[AnimatorUnknown]]></name>
				<uri>https://bricksinmotion.com/forums/user/132489/</uri>
			</author>
			<updated>2018-07-27T20:38:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/377262/#p377262</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/377244/#p377244"/>
			<content type="html"><![CDATA[yeah, i'd add an external lamp with a yellow filter to give the characters some more light, and maybe you would consider bouncing a white light off the ceiling to give the characters a hair light so they're separated from the background. But of course, not too strong because that'll look unrealistic.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2018-07-26T23:42:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/377244/#p377244</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/377229/#p377229"/>
			<content type="html"><![CDATA[Maybe give it a soft fill light or two, to simulate light coming from the direction of the lamps. Then the whole scene will be brighter, and you can turn down the gain to get the correct brightness you desire. Turning down the gain should also reduce grain.]]></content>
			<author>
				<name><![CDATA[thistof]]></name>
				<uri>https://bricksinmotion.com/forums/user/133317/</uri>
			</author>
			<updated>2018-07-26T07:16:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/377229/#p377229</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/377225/#p377225"/>
			<content type="html"><![CDATA[[img]https://farm1.staticflickr.com/925/41834050250_00c137afe1_c.jpg[/img]

Any advice on this one? How can I make it look like it's being lit by the lamps without them being too overpowering? Also, any tips on how to reduce the grain?]]></content>
			<author>
				<name><![CDATA[AnimatorUnknown]]></name>
				<uri>https://bricksinmotion.com/forums/user/132489/</uri>
			</author>
			<updated>2018-07-26T00:08:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/377225/#p377225</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375291/#p375291"/>
			<content type="html"><![CDATA[I thought it looked cool, I’ll come up with some in-story excuse later haha. (You’re very right though)
As far as soft lighting goes, I really would like to soften it up, but how? In this scene hard lighting would be appropriate in some ways, but I would really love some tips for making soft light. Thanks!]]></content>
			<author>
				<name><![CDATA[AwesomepantsFilms]]></name>
				<email><![CDATA[legoawesomepants@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/138584/</uri>
			</author>
			<updated>2018-04-13T03:47:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/375291/#p375291</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375287/#p375287"/>
			<content type="html"><![CDATA[Looks well lit, but what is the intention behind the light? The thing about light is that it should be intentional. Where is the light coming from (in the world of the movie), why is the light at the angle it is? What's the intention behind it? If it's just high key lighting, that's fine I suppose (though I'd soften it up a bit because it's quite a hard spotlight), but if not, what's it for? Light sets the mood.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2018-04-13T00:13:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/375287/#p375287</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375279/#p375279"/>
			<content type="html"><![CDATA[[img]https://i.imgur.com/e1r0l9Z.jpg[/img]
Decided to do something different with the lighting on this one, thoughts?]]></content>
			<author>
				<name><![CDATA[AwesomepantsFilms]]></name>
				<email><![CDATA[legoawesomepants@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/138584/</uri>
			</author>
			<updated>2018-04-12T19:04:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/375279/#p375279</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375257/#p375257"/>
			<content type="html"><![CDATA[Thanks, those are some very good points. I will update my footage.]]></content>
			<author>
				<name><![CDATA[GEF]]></name>
				<uri>https://bricksinmotion.com/forums/user/130526/</uri>
			</author>
			<updated>2018-04-11T21:36:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/375257/#p375257</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375163/#p375163"/>
			<content type="html"><![CDATA[I'd say find real pictures of lightning and use those instead. That lightning doesn't look convincing at all...

One thing that might help is to add a bit of atmospheric glow too. It usually lights up the whole sky.

[img]https://www.nssl.noaa.gov/education/svrwx101/lightning/img/Lightning_hits_tree.jpg[/img]]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2018-04-04T03:01:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/375163/#p375163</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375153/#p375153"/>
			<content type="html"><![CDATA[Nice lighting effects! I always love the look of small scale building to represent a scene of a large scale .]]></content>
			<author>
				<name><![CDATA[Brickman]]></name>
				<uri>https://bricksinmotion.com/forums/user/133686/</uri>
			</author>
			<updated>2018-04-03T02:33:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/375153/#p375153</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375152/#p375152"/>
			<content type="html"><![CDATA[Double post:

So here is an updated look at the set. Instead of making larger buildings I just removed the windows, this makes it look more like a town than a city, which was my original intent. I am having lightning strike the town, and was wondering if this looked decent.

[img]http://i1334.photobucket.com/albums/w657/FarmerGEF/town_zpsqhswjvzv.jpg~original[/img]

[img]http://i1334.photobucket.com/albums/w657/FarmerGEF/Town%20lightning_zpscm8rihhq.jpg~original[/img]]]></content>
			<author>
				<name><![CDATA[GEF]]></name>
				<uri>https://bricksinmotion.com/forums/user/130526/</uri>
			</author>
			<updated>2018-04-03T02:10:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/375152/#p375152</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375130/#p375130"/>
			<content type="html"><![CDATA[Looking at it now it does look a bit off, I think I will try your suggestion, thanks!]]></content>
			<author>
				<name><![CDATA[GEF]]></name>
				<uri>https://bricksinmotion.com/forums/user/130526/</uri>
			</author>
			<updated>2018-04-01T18:41:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/375130/#p375130</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375123/#p375123"/>
			<content type="html"><![CDATA[Looks pretty good, if you went with a slightly larger scale for the buildings, it would make the trees look a better scale in my opinion.]]></content>
			<author>
				<name><![CDATA[Cooked Cat]]></name>
				<uri>https://bricksinmotion.com/forums/user/2836/</uri>
			</author>
			<updated>2018-04-01T05:51:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/375123/#p375123</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/375121/#p375121"/>
			<content type="html"><![CDATA[Just wondering what people thought of this idea, its not a frame from the movie, just a concept frame. I wanted a shot of the city at night thought I would try to go with a miniature instead of CG. I don't have any more LEGO pieces to work with, so please keep that in mind when offering suggestions.

Thanks everyone.
[img]http://i1334.photobucket.com/albums/w657/FarmerGEF/city%20scape_zps7kwzm16a.jpg~original[/img]]]></content>
			<author>
				<name><![CDATA[GEF]]></name>
				<uri>https://bricksinmotion.com/forums/user/130526/</uri>
			</author>
			<updated>2018-03-31T22:53:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/375121/#p375121</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Critique My Frame!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/374298/#p374298"/>
			<content type="html"><![CDATA[[quote=Divine]Banding in camera if I'm not mistaken is generally caused by high ISO[/quote]

I don't know enough to know if that's correct, but you really want to keep your ISO as low as possible anyway.]]></content>
			<author>
				<name><![CDATA[Dragon Brick Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/134030/</uri>
			</author>
			<updated>2018-02-21T18:17:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/374298/#p374298</id>
		</entry>
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