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	<title type="html"><![CDATA[Forums - Bricks in Motion - Space Ship Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/20563/"/>
	<updated>2015-01-28T00:37:48Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/20563/space-ship-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340703/#p340703"/>
			<content type="html"><![CDATA[Thank you all very much for the encouraging comments and helpful input. I'll be sure to keep all of them in mind as I continue filming. 

[quote=HarryAndBillyBrick]This second test is pretty good, you have improved some aspects from the first one. But I would add a camera movement in order to give the viewer the feeling that is floating in the space too.[/quote]

I think that sounds like a cool possibility. I'll have to do some more experimenting...

[quote=Pritchard Studios]Looks fantastic, great improvement on an already great clip!

My only gripe now would be the camera angle. I feel it doesn't look right being basically level with the ship. 
If it was further down, or higher up and looking down, it would show more of the ship and give it a better sense of floating in three planes, rather than just a straight-on right-to-left movement. Although having several shots of the ship would solve that problem, and having one shot like this would be just fine.

One last tip, I'm sure you'll be using several angles for the space scenes, so be sure to use several extreme close-ups. The closer you can get, the bigger the ship seems, and the easier it is to sell the scale involved. That also allows you to focus so close that the background is guaranteed to be out of focus.[/quote]

The straight-on angle was due to the fact that my backdrop was too small. I got a larger one yesterday, which should make everything much better.]]></content>
			<author>
				<name><![CDATA[Brickcrazy]]></name>
				<uri>https://bricksinmotion.com/forums/user/124032/</uri>
			</author>
			<updated>2015-01-28T00:37:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/340703/#p340703</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340633/#p340633"/>
			<content type="html"><![CDATA[Looks fantastic, great improvement on an already great clip!

My only gripe now would be the camera angle. I feel it doesn't look right being basically level with the ship. 
If it was further down, or higher up and looking down, it would show more of the ship and give it a better sense of floating in three planes, rather than just a straight-on right-to-left movement. Although having several shots of the ship would solve that problem, and having one shot like this would be just fine.

One last tip, I'm sure you'll be using several angles for the space scenes, so be sure to use several extreme close-ups. The closer you can get, the bigger the ship seems, and the easier it is to sell the scale involved. That also allows you to focus so close that the background is guaranteed to be out of focus.]]></content>
			<author>
				<name><![CDATA[Pritchard Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4427/</uri>
			</author>
			<updated>2015-01-26T19:26:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/340633/#p340633</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340627/#p340627"/>
			<content type="html"><![CDATA[This second test is pretty good, you have improved some aspects from the first one. But I would add a camera movement in order to give the viewer the feeling that is floating in the space too.]]></content>
			<author>
				<name><![CDATA[HarryAndBillyBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/1533/</uri>
			</author>
			<updated>2015-01-26T17:31:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/340627/#p340627</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340626/#p340626"/>
			<content type="html"><![CDATA[That was is way better, it really looks like it's drifting]]></content>
			<author>
				<name><![CDATA[SlothPaladin]]></name>
				<uri>https://bricksinmotion.com/forums/user/411/</uri>
			</author>
			<updated>2015-01-26T17:10:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/340626/#p340626</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340625/#p340625"/>
			<content type="html"><![CDATA[That was so much better. I really think slowing it down and taking more frames helped improve the overall realism. Nice job!]]></content>
			<author>
				<name><![CDATA[LMDigitalMovies]]></name>
				<uri>https://bricksinmotion.com/forums/user/131500/</uri>
			</author>
			<updated>2015-01-26T16:27:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/340625/#p340625</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340624/#p340624"/>
			<content type="html"><![CDATA[Wow. That was really good. The lighting was great. Like you said, the stars could have been a bit more out of focus. I think that it might have benefited from there being slightly more starts too.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2015-01-26T16:14:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/340624/#p340624</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340623/#p340623"/>
			<content type="html"><![CDATA[Am I on the right track?

[url=https://www.youtube.com/watch?v=ikHZaMP-2Uc&feature=youtu.be]Space Ship Test (Take Two)[/url]

I think it's a lot better than my first attempt, but it still needs a little work. For one thing, I need a bigger backdrop (hence the mysterious disappearance of stars towards the right end of the screen). Also, you may notice the masking is a tad sloppy at one point, as this is still just a test. As Prichard said, it would probably look a lot better if the stars were out of focus (again, I need a bigger backdrop).]]></content>
			<author>
				<name><![CDATA[Brickcrazy]]></name>
				<uri>https://bricksinmotion.com/forums/user/124032/</uri>
			</author>
			<updated>2015-01-26T14:21:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/340623/#p340623</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340609/#p340609"/>
			<content type="html"><![CDATA[[quote=SlothPaladin][url]https://www.youtube.com/watch?v=ZQ3xg8JFflw[/url]

Your welcome[/quote]


W-O-W :o 
 
I actually have all the pieces to make that! Filming right now with my improved original rig. I'll post a link to the new clip once it's done.]]></content>
			<author>
				<name><![CDATA[Brickcrazy]]></name>
				<uri>https://bricksinmotion.com/forums/user/124032/</uri>
			</author>
			<updated>2015-01-26T01:19:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/340609/#p340609</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340608/#p340608"/>
			<content type="html"><![CDATA[[url]https://www.youtube.com/watch?v=ZQ3xg8JFflw[/url]

Your welcome]]></content>
			<author>
				<name><![CDATA[SlothPaladin]]></name>
				<uri>https://bricksinmotion.com/forums/user/411/</uri>
			</author>
			<updated>2015-01-26T01:05:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/340608/#p340608</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340603/#p340603"/>
			<content type="html"><![CDATA[Prichard,

Thanks for the input. Yes, one lamp setup (LED booklight, actually). Squid's setup looks way brighter than mine (you can actually see the black color of the backdrop, rather than just darkness like in mine. I've been working on the star setup and hope to try some animating in an hour or so. Last night, I worked out a crazy little technic rig that allows me to slowly move the ship forward and spin it at the same time by turning a single crank. I should really post a picture of it, actually...

[quote=SlothPaladin]I think a tiny bit of vertical bob might help the look[/quote]

Totally agree with you there, though how to accomplish that is beyond me...]]></content>
			<author>
				<name><![CDATA[Brickcrazy]]></name>
				<uri>https://bricksinmotion.com/forums/user/124032/</uri>
			</author>
			<updated>2015-01-25T23:26:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/340603/#p340603</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340598/#p340598"/>
			<content type="html"><![CDATA[I think a tiny bit of vertical bob might help the look]]></content>
			<author>
				<name><![CDATA[SlothPaladin]]></name>
				<uri>https://bricksinmotion.com/forums/user/411/</uri>
			</author>
			<updated>2015-01-25T21:18:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/340598/#p340598</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340595/#p340595"/>
			<content type="html"><![CDATA[The use of miniatures and a black backdrop has always been one of my favorite methods of showing space.
Greenscreen/CGI rarely looks natural, and unless done well, just can't beat the simplicity of this method.

Backyard is right, adding some starts would be nice, and that's a great way to do it. Just don't over do it.
[url=http://youtu.be/epzj1mWgJPg]Squid[/url] did a great job keeping the stars out of focus and subtle, so you may wanna look at that for inspiration. 
Honestly, their absence gives a certain sense of emptiness and loneliness which is kinda cool, but it does leave a lot of emptiness in the frame that doesn't look appealing.

Great job on the lighting, that's a one-lamp set up right? The deep shadows look fantastic. 
The movement needs to be slower and more smooth to look space-y, could you get one rig to spin the ship, and another to move the camera? When I did a similar shot in my Doctor Who film, I found moving the camera and leaving the ship still looked smoother than vice-versa.]]></content>
			<author>
				<name><![CDATA[Pritchard Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4427/</uri>
			</author>
			<updated>2015-01-25T21:05:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/340595/#p340595</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340552/#p340552"/>
			<content type="html"><![CDATA[Thank you both for the comments guys!

[quote=backyardlegos]The only problem is the lack of stars; feels more like a vast nothingness than space. I have no idea how you have this rigged up, but you could use black poster board with a lot of tiny holes in it, and a light shining from behind the poster board for stars. Just an idea, not sure if it would work. You'd also probably have to mask out whatever rig you have the ship on frame by frame in a photo editor.[/quote]

I agree with you there. I'm actually using a couple of black foam boards for the backdrop, so poking holes is a possibility. As to masking, I actually had to use that technique to make this clip, so that wouldn't be a problem. Might give that a try tomorrow.]]></content>
			<author>
				<name><![CDATA[Brickcrazy]]></name>
				<uri>https://bricksinmotion.com/forums/user/124032/</uri>
			</author>
			<updated>2015-01-25T01:14:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/340552/#p340552</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340551/#p340551"/>
			<content type="html"><![CDATA[The only problem is the lack of stars; feels more like a vast nothingness than space. I have no idea how you have this rigged up, but you could use black poster board with a lot of tiny holes in it, and a light shining from behind the poster board for stars. Just an idea, not sure if it would work. You'd also probably have to mask out whatever rig you have the ship on frame by frame in a photo editor.]]></content>
			<author>
				<name><![CDATA[backyardlegos]]></name>
				<email><![CDATA[backyardlegos@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/4579/</uri>
			</author>
			<updated>2015-01-25T01:00:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/340551/#p340551</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Space Ship Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/340550/#p340550"/>
			<content type="html"><![CDATA[I like it! If it's drifting in space aimlessly, then, yea, it should probably be slower... that is, if you're following sci-fi physics. If you were doing [i]real[/i] physics, the ship would travel at the same exact speed that the engines stopped at and drift in that direction until a force stronger than it (like gravity or an asteroid) slowed it down.

Now that you have had a lesson in real-life physics, I'd like to say, keep the sci-fi physics. :P]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2015-01-25T00:50:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/340550/#p340550</id>
		</entry>
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