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	<title type="html"><![CDATA[Forums - Bricks in Motion - Jump and fall test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/20197/"/>
	<updated>2014-12-22T02:08:15Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/20197/jump-and-fall-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/337028/#p337028"/>
			<content type="html"><![CDATA[That was AWESOME.]]></content>
			<author>
				<name><![CDATA[Harborlight]]></name>
				<uri>https://bricksinmotion.com/forums/user/131974/</uri>
			</author>
			<updated>2014-12-22T02:08:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/337028/#p337028</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336523/#p336523"/>
			<content type="html"><![CDATA[[quote=togfox]Im thinking about 24 on 1's but thats for a different thread.

What was that rig you used on the left side?[/quote]

They're called helping hands ;)]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2014-12-14T13:32:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/336523/#p336523</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336480/#p336480"/>
			<content type="html"><![CDATA[not bad at all!  Very smooth!]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2014-12-13T17:22:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/336480/#p336480</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336453/#p336453"/>
			<content type="html"><![CDATA[Im thinking about 24 on 1's but thats for a different thread.

What was that rig you used on the left side?]]></content>
			<author>
				<name><![CDATA[togfox]]></name>
				<uri>https://bricksinmotion.com/forums/user/132081/</uri>
			</author>
			<updated>2014-12-13T09:49:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/336453/#p336453</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336446/#p336446"/>
			<content type="html"><![CDATA[[quote=rioforce]20fps on twos is 12 frames per second, but even on that framerate, your animation is really smooth.

EDIT: I just made an observation that the sticky tac you use helps create those life-like movements. Too bad that there's not such thing as invisible sticky-tac so we could do those movements without the obvious hump of stuff under the feet. :P[/quote]
I recently started animating at 12 fps and I actually think my animation looks smoother. Back on topic. Looks nice MrMingle.]]></content>
			<author>
				<name><![CDATA[osomstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/130679/</uri>
			</author>
			<updated>2014-12-13T04:12:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/336446/#p336446</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336428/#p336428"/>
			<content type="html"><![CDATA[I am digging it, I am actually thinking of switching to 24fps, mostly on 2s, need to start doing some of these myself.]]></content>
			<author>
				<name><![CDATA[SlothPaladin]]></name>
				<uri>https://bricksinmotion.com/forums/user/411/</uri>
			</author>
			<updated>2014-12-13T00:05:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/336428/#p336428</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336427/#p336427"/>
			<content type="html"><![CDATA[That looked really great, the movement was very nice and fluid. I agree with Pritchard, it was very reminiscent of the LEGO Movie's physics.]]></content>
			<author>
				<name><![CDATA[Mighty Wanderer]]></name>
				<email><![CDATA[nebulaewanderer@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3518/</uri>
			</author>
			<updated>2014-12-12T23:14:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/336427/#p336427</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336425/#p336425"/>
			<content type="html"><![CDATA[Yeah, I have the bad tendency of when I'm doing tests to get right to it and not take care with stick tack and keeping the camera nice and still, I should probably work on that ;) Thanks for the feedback!]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2014-12-12T22:17:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/336425/#p336425</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336424/#p336424"/>
			<content type="html"><![CDATA[It looks great!
I love the cartoon-y-ness and Lego Movie-like feel. 
The camera does shake a bit, which may make masking difficult, but I think you've nailed the movement itself.]]></content>
			<author>
				<name><![CDATA[Pritchard Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4427/</uri>
			</author>
			<updated>2014-12-12T22:03:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/336424/#p336424</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336423/#p336423"/>
			<content type="html"><![CDATA[20fps on twos is 12 frames per second, but even on that framerate, your animation is really smooth. I admire the life-like animation you put into it. I saw a camera bump or two, but they were when he fell, so it actually added to it.

Keep it up!

EDIT: I just made an observation that the sticky tac you use helps create those life-like movements. Too bad that there's not such thing as invisible sticky-tac so we could do those movements without the obvious hump of stuff under the feet. :P]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2014-12-12T22:02:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/336423/#p336423</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Jump and fall test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/336422/#p336422"/>
			<content type="html"><![CDATA[[url]https://www.youtube.com/watch?v=c6XzftGdIYo&feature=youtu.be[/url]

Did a test of man jumping and falling, shot at 24fps on twos :)]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2014-12-12T21:56:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/336422/#p336422</id>
		</entry>
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