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	<title type="html"><![CDATA[Forums - Bricks in Motion - Boarian Gate Animation Test wip]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/19926/"/>
	<updated>2014-10-06T10:06:23Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/19926/boarian-gate-animation-test-wip/</id>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333684/#p333684"/>
			<content type="html"><![CDATA[Yea exactly thanks man, great word of advice from you and [b]Rioforce[/b] :)

Sincerely,
Divine.]]></content>
			<author>
				<name><![CDATA[Divine]]></name>
				<uri>https://bricksinmotion.com/forums/user/132087/</uri>
			</author>
			<updated>2014-10-06T10:06:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/333684/#p333684</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333663/#p333663"/>
			<content type="html"><![CDATA[Well now that you know they exist you can think about them for future shots, just knowing they are out there should help you get better.]]></content>
			<author>
				<name><![CDATA[SlothPaladin]]></name>
				<uri>https://bricksinmotion.com/forums/user/411/</uri>
			</author>
			<updated>2014-10-05T21:25:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/333663/#p333663</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333625/#p333625"/>
			<content type="html"><![CDATA[Hey [b]RioForce[/b], 

Unfortunately I do not use a DSLR, So I don't have a viewfinder but I do remember when I did have one that you were able to select grid options to use the grid! Now I understand what the grid was for.. Unbelievable!
 I use a Webcam, it's something I'll have to work on and balance as SlothPaladin suggested but thank you anyway :)

Hey [b]SlothPaladin[/b], 
I do agree I should get things by eyeballing it but truthfully speaking, I really didn't know these laws of filming or rules applied to be honest. However now that I know I will focus on improving this in the future films. I appreciate you guys taking your time to provide tips and rules of filming to me. So thank you for that.  I'll be focusing on movements and framing in a few films today and see how I go, I also like the idea of making my own frame with my fingers thanks for that idea I'll try it!

Sincerely,
Divine.]]></content>
			<author>
				<name><![CDATA[Divine]]></name>
				<uri>https://bricksinmotion.com/forums/user/132087/</uri>
			</author>
			<updated>2014-10-05T02:12:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/333625/#p333625</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333624/#p333624"/>
			<content type="html"><![CDATA[The rule of thirds does not have to be super exact, you should be able to get things by eyeballing it, just think about balance as you set the image up, when you watch movies you like try to see how they balanced the characters in the frame. When you see cool things around town make a little frame with your fingers and try to make some pleasing images

[img]http://i.stack.imgur.com/FfxX4.jpg[/img]]]></content>
			<author>
				<name><![CDATA[SlothPaladin]]></name>
				<uri>https://bricksinmotion.com/forums/user/411/</uri>
			</author>
			<updated>2014-10-05T02:00:03Z</updated>
			<id>https://bricksinmotion.com/forums/post/333624/#p333624</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333622/#p333622"/>
			<content type="html"><![CDATA[I am very glad I could help you! I always like helping. :)

One extra way to make sure that your objects are on the thirds is to look the the viewfinder on your camera, and it might have dots similar to these on it:

[img]http://1.bp.blogspot.com/-AI9heWgx-Gk/TsYBW84TORI/AAAAAAAAAe4/RWy-3A9n6MI/s1600/EOS-400D-viewfinder.jpg[/img]

If you'll draw imaginary lines where the thirds are, they line up with some of those points. I don't know what your camera is, put it might have them. If it's a webcam, then I'm not sure how to do the thirds there, I guess you just have to do them by memory.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2014-10-05T01:48:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/333622/#p333622</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333619/#p333619"/>
			<content type="html"><![CDATA[Hey RioForce,

Thank you for the great tips especially with the extra wall! I'm going to be doing it in my future films!

I have been reading about the rule of thirds and has got me interested I am just wondering how I can make use of a grid so I can make sure I am applying the rule of thirds.

I'll look into it!

I can't believe it was almost there if I only moved it a little more :lol: one of the reasons I didn't I'd like to mention was to show at me more of the gate/fire and beyond it. 

But thank you for great help/tips and feedback I really appreciate it. It's been very helpful and will help for my upcoming films which hopefully I will make use of these tips. 

Sincerely,
Divine.]]></content>
			<author>
				<name><![CDATA[Divine]]></name>
				<uri>https://bricksinmotion.com/forums/user/132087/</uri>
			</author>
			<updated>2014-10-05T01:40:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/333619/#p333619</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333613/#p333613"/>
			<content type="html"><![CDATA[When building sets, I usually build one extra wall, or make a wall I am already using able to be moved, so if I need to take a shot like the over-the-shoulder, I can just move the wall to the other side of the set and take the shot. You want to make it look like the minifigs are actually in a complete world instead of there be a blank spot with one camera angle like the world just drops off right over there. :P In my picture, I didn't actually have any background set up. The background in frame two is just my bedroom, but it's so dark, that you cannot see anything and it looks black.

As for the rule of thirds, it is very important in photography, film making, painting, and other sorts of media that need to be framed (not framed like on a wall, but framed as in, being within the restrictions of a screen, canvas, or anything that doesn't have Peripheral vision). If you position your camera so your characters are approximately on the thirds, then the framing of the shot will look balanced. There is also a line in the very center of the screen that I didn't show in my photo, that is the center. You can position objects right in the center if that's how the shot should look like. The rule of thirds doesn't fit everywhere, but a lot of the time, it helps maintain balance in your shot. Here's an article that explains the rule of thirds better than Wikipedia:

[url]http://www.photoble.com/photography-tips-tricks/composition-101-rule-of-thirds-in-photography-with-examples[/url]

If you look at 0:17 in your video, you were close to the thirds, but not on them. There was a large space on the right side of the picture, and the character was on the very edge and being cut off of the left. Just a slight camera movement to the left would have helped balance the shot. ;)]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2014-10-04T15:55:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/333613/#p333613</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333592/#p333592"/>
			<content type="html"><![CDATA[Haha thank you for taking your time to do the pics [b]RioForce[/b], infact you did it really well as well! You nailed the man's constume (Gray) and the setting of the scene nice work.

I do understand what you are referring to now it wasn't clear at first but now it makes sense. 

The only main problem for me, inregards to doing the over the shoulder method where it changing sides or across different angles is I don't really know what would work for the back ground, in fact what did you use for frame two? It looks as if it's a black poster blurred out? Or main focus is on the main.

Ohh so if their on the same side the rule is still kept.  

So [b]Rioforce[/b] I had a look at the rule of thirds (Another thing I'm not aware of) and I read about it, but I'm curious as too why it's needed? Is the heads/faces of the minifigs meant to stay in the middle of the 3 lines? Thank you for putting it none the less and how could I make use of it during animation to really help me?

Thanks.

Sincerely,
Divine.]]></content>
			<author>
				<name><![CDATA[Divine]]></name>
				<uri>https://bricksinmotion.com/forums/user/132087/</uri>
			</author>
			<updated>2014-10-04T01:05:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/333592/#p333592</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333569/#p333569"/>
			<content type="html"><![CDATA[[quote=Divine][quote=rioforce]I would also like to point out the camera angle change at 0:07 (this isn't really an issue, it's just a small "bonus" tip  ). Instead of moving the camera slightly so you can change the focus and see the guy's face while he's talking, you should frame the shot so both people can speak without needing to change the camera angle.[/quote]

Now this tip was probably the one I was most curious as too, I've been trying to depict what you are saying and I'll take a guess at it. Are you referring to when the camera slightly moved angles? If so it was mainly because I wanted to try and get his face more in the frame there was no set bumps thankfully, I hate it and when it happens I tend to start from scratch. But what would you have had me do? When you say take it behind the shoulder of the guard, are you referring the camera frame the pic of the man as if his infront of the camera? If so does that break the 180 degrees rule SlothPaladin is speaking of? Or were you referring to the focus changing at 0:07? I wish I was able to put better focus on several characters but I am unable, however this does have it's benifit of knowning who is speaking and which character to focus on.[/quote]

What I mean is that if you're going to move the camera, it should move more than a half inch (which it probably was more than that, but it was so small that it kind of looked like a set bump). Here's an example of what I mean by "over the shoulder". It also follows the 180 degree rule by keeping the guard and the other guy on the same sides of the screen.

[img]http://bricksafe.com/files/rioforce/Brickfilming/Camera-and-framing-help.jpg[/img]

1. This is the first frame, similar to what you already have in the film. You cannot see the other guy's face.

2. This is the second frame, which I am talking about. You can see the other guy's face clearly.

I also added some a [url=https://en.wikipedia.org/wiki/Rule_of_thirds]Rule of Thirds[/url] grid to the frame. I noticed that in your test, the characters weren't on the thirds very much, so I thought I'd put that in there. ;)]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2014-10-03T16:10:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/333569/#p333569</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333552/#p333552"/>
			<content type="html"><![CDATA[Hey [b]Rioforce[/b], 

Firstly, thank you for taking your time to write this great feedback.

[quote=rioforce]First, you must remember that with dialogue, there must be eye contact. If the people are talking to each other, they need to look at each other. There are exceptions to this rule, however. Sometimes people don't make eye contact and stare off into space, and sometimes people look away trying to avoid eye contact. However, I couldn't tell if they guy in gray wanted to make eye contact, or wanted to look away when talking when his head moved.[/quote]
Thats a good question to be honest, and I agree with you in the aspect of always remembering that eye contact is essential for fluent dialog. However for this particular scene I avoided that to allow the viewers to see the characters face, but in the scene I made it as if the man was inspecting the Boarian outpost while making conversation. 

[quote=rioforce]The hand movements were good, although they needed some easing, but they fit the talking well, so that was good.[/quote]
I'm glad you thought it fit in well, I did as well. But I do agree that easing is essential this something I wish to work on as well for future films.

[quote=rioforce]I know you were mostly concerned with the dialogue, but I couldn't help but notice that the fire was perfectly in focus even when the torch was out of focus.[/quote]
haha It stood out that well did it? Ha ha, I do agree with you now that I look at it. I actually didn't notice the torch was out of focus until you really mentioned it. I will remember to blur it next time thanks for pointing that out!

[quote=rioforce]I would also like to point out the camera angle change at 0:07 (this isn't really an issue, it's just a small "bonus" tip  ). Instead of moving the camera slightly so you can change the focus and see the guy's face while he's talking, you should frame the shot so both people can speak without needing to change the camera angle.[/quote]

Now this tip was probably the one I was most curious as too, I've been trying to depict what you are saying and I'll take a guess at it. Are you referring to when the camera slightly moved angles? If so it was mainly because I wanted to try and get his face more in the frame there was no set bumps thankfully, I hate it and when it happens I tend to start from scratch. But what would you have had me do? When you say take it behind the shoulder of the guard, are you referring the camera frame the pic of the man as if his infront of the camera? If so does that break the 180 degrees rule SlothPaladin is speaking of? Or were you referring to the focus changing at 0:07? I wish I was able to put better focus on several characters but I am unable, however this does have it's benifit of knowning who is speaking and which character to focus on.

[quote=rioforce]I hope these tips will help you! You've got some great potential here, just a few things that could use a bit more practice. [/quote]
These were very helpful thank you for your time writing these great tips and helpful information really appreciated man :) and thank you for believing I got potential it does really motivate me and makes me happy to know people do notice my vids so thanks for that man, Hope future vids will only improve and you's will notice em with each new vid. 


[quote=SlothPaladin]One other thing you should be aware of is the 180 degree rule, in your video you crossed 'the line' causing your characters to switch sides on the screen.[/quote]
Hi [b]SlothPaladin[/b] thanks for your feedback, and thank you for the link. You know I never knew about this rule before and read about it and can see what your referring to, but did it really cross 180 degrees in that ending shot? I think your right about it tho. Thank you for the tip but then what should I do? to fix this up especially if I want to get a different angle, for example shooting infront of the man at the gate from the guards shoulder as suggested by [b]Rioforce[/b]. Does it only mainly apply in dialog shooting? Does it matter when the scene reference changes? I'd love to know. 

Sincerely,
Divine.]]></content>
			<author>
				<name><![CDATA[Divine]]></name>
				<uri>https://bricksinmotion.com/forums/user/132087/</uri>
			</author>
			<updated>2014-10-03T09:19:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/333552/#p333552</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333533/#p333533"/>
			<content type="html"><![CDATA[One other thing you should be aware of is the [url=http://en.m.wikipedia.org/wiki/180-degree_rule]180 degree rule[/url], in your video you crossed 'the line' causing your characters to switch sides on the screen.]]></content>
			<author>
				<name><![CDATA[SlothPaladin]]></name>
				<uri>https://bricksinmotion.com/forums/user/411/</uri>
			</author>
			<updated>2014-10-02T23:33:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/333533/#p333533</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333518/#p333518"/>
			<content type="html"><![CDATA[The video wasn't bad, it had some good parts in there, but some things need a little tweaking. So here's my long post of advice. ;)

First, you must remember that with dialogue, there must be eye contact. If the people are talking to each other, they need to look at each other. There are exceptions to this rule, however. Sometimes people don't make eye contact and stare off into space, and sometimes people look away trying to avoid eye contact. However, I couldn't tell if they guy in gray wanted to make eye contact, or wanted to look away when talking when his head moved. People don't generally move their heads when speaking, so keeping the head relatively still is ok.

The hand movements were good, although they needed some easing, but they fit the talking well, so that was good.

I know you were mostly concerned with the dialogue, but I couldn't help but notice that the fire was perfectly in focus even when the torch was out of focus. A slight blur effect on the fire to match that of the depth of field would help.

I would also like to point out the camera angle change at 0:07 (this isn't really an issue, it's just a small "bonus" tip ;) ). Instead of moving the camera slightly so you can change the focus and see the guy's face while he's talking, you should frame the shot so both people can speak without needing to change the camera angle. If you accidentally bumped the camera while changing the focus and had to move it, then it should be moved to a different angle. Possibly behind the shoulder of the guard.

I hope these tips will help you! You've got some great potential here, just a few things that could use a bit more practice. ;)]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2014-10-02T16:39:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/333518/#p333518</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Boarian Gate Animation Test wip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/333513/#p333513"/>
			<content type="html"><![CDATA[So this test/wip was mainly to really focus on improving dialog with animation. 

There was a bit of light flicker unfortunately but the main thing is really watching the animation and dialog which is the main focus and primus of these tests/wip. 

[url]https://www.youtube.com/watch?v=XYjkL0nx3kU&feature=youtu.be[/url]

Also felt like putting in a frame that I thought looked rather nicely, as I attempt to improve my sets this gave me some gratitude. Let me know what you guys think.

[img]http://i62.tinypic.com/349bh2d.jpg[/img]

Hope you enjoy. 

Feel free to leave some feedback on what I could do to improve or if you sure something that didn't feel right.

Sincerely,
Divine.]]></content>
			<author>
				<name><![CDATA[Divine]]></name>
				<uri>https://bricksinmotion.com/forums/user/132087/</uri>
			</author>
			<updated>2014-10-02T15:20:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/333513/#p333513</id>
		</entry>
</feed>
