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	<title type="html"><![CDATA[Forums - Bricks in Motion - Littlebrick's CGI endeavors]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/19883/"/>
	<updated>2016-05-10T06:53:44Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/19883/littlebricks-cgi-endeavors/</id>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/359987/#p359987"/>
			<content type="html"><![CDATA[Yes, it was, but I didn't get it finished in time.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2016-05-10T06:53:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/359987/#p359987</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/359947/#p359947"/>
			<content type="html"><![CDATA[I love the acting in this. Is it for the ElevenSecondsClub?]]></content>
			<author>
				<name><![CDATA[Kd2000]]></name>
				<uri>https://bricksinmotion.com/forums/user/132009/</uri>
			</author>
			<updated>2016-05-08T04:47:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/359947/#p359947</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/359898/#p359898"/>
			<content type="html"><![CDATA[Finally finished a new thing! [url=https://www.youtube.com/watch?v=vTkQibJXgic]Clicky![/url]]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2016-05-05T17:37:35Z</updated>
			<id>https://bricksinmotion.com/forums/post/359898/#p359898</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352126/#p352126"/>
			<content type="html"><![CDATA[500 samples? I'm only using 50 here. I am using emission planes, but they've got multiple importance sampling turned on. Funnily enough, the only lamp I had in this shot didn't have MIS on.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2015-09-04T17:50:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/352126/#p352126</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352108/#p352108"/>
			<content type="html"><![CDATA[Are you doing this in cycles? If so, use lamps instead of emission planes and, in the lamp properties, switch multiple importance sampling on. It massively reduces the noise on glossy surfaces and lets you render at much lower sample rates. I managed to do all my Matrix shots at 500 and below.]]></content>
			<author>
				<name><![CDATA[0ldScratch]]></name>
				<uri>https://bricksinmotion.com/forums/user/382/</uri>
			</author>
			<updated>2015-09-04T09:36:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/352108/#p352108</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352105/#p352105"/>
			<content type="html"><![CDATA[Right now I'm rendering on a 2.4 GHz Intel Core i5. My computer doesn't do GPU rendering, otherwise I could have cut down the render time by a possible 90%. The short-term plan is to get a computer that does support GPU rendering. I did just figure out that rendering a white background added a good 2-3 minutes to each frame, which won't do much for when I have a full set, but for tests like this that's very good to know.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2015-09-04T06:27:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/352105/#p352105</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352104/#p352104"/>
			<content type="html"><![CDATA[Unless you have more processing power, there's not a lot you can do (other than changing the render to a lower quality). If you know enough about computer hardware, and had the funds, you could build your own mini render farm.]]></content>
			<author>
				<name><![CDATA[Kieren Barnett]]></name>
				<uri>https://bricksinmotion.com/forums/user/131701/</uri>
			</author>
			<updated>2015-09-04T06:10:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/352104/#p352104</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/352103/#p352103"/>
			<content type="html"><![CDATA[[url=https://youtu.be/zUum7dsMUuQ]New test![/url]

I had a few ulterior motives behind making this test, and I think in those regards it was a success. I'm pretty happy with the animation, too. It was also an excuse to make an animation with the improved modeling I've done (arms and hands). I do have plans to make a film with this guy eventually, but I've gotta do something about the render times. This one took 23 hours, not including a minor setback that required an additional 1-2 hours of rendering.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2015-09-04T05:58:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/352103/#p352103</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/349938/#p349938"/>
			<content type="html"><![CDATA[Yeah, I've been pretty careful to make sure the object origins between the LDraw bricks and my bricks match up. A few of them slipped through the cracks, though.]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2015-07-28T16:13:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/349938/#p349938</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/349929/#p349929"/>
			<content type="html"><![CDATA[Thanks, that's very helpful. I was kind of vaguely aware that you could do that but didn't realise it was so quick and easy.

It's worth noting that the object origin on your nice brick has to be the same as the object origin on the ldraw bricks for this to work. Otherwise, they wind up out of place after you link object data.]]></content>
			<author>
				<name><![CDATA[0ldScratch]]></name>
				<uri>https://bricksinmotion.com/forums/user/382/</uri>
			</author>
			<updated>2015-07-28T09:54:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/349929/#p349929</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/349913/#p349913"/>
			<content type="html"><![CDATA[Made [url=https://www.youtube.com/watch?v=EiT1G3L4BgI]this[/url] short tutorial, and figured I'd post it here instead of hijacking Smeagol's [url=http://www.bricksinmotion.com/forums/topic/21512/creating-and-compositing-cg-bricks-with-real-footage/]thread[/url].]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2015-07-28T02:36:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/349913/#p349913</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344989/#p344989"/>
			<content type="html"><![CDATA[This is really cool! Most LEGO CGI animations tend to be very slow and have long movements, but your movements in this were quicker and more realistic (and more alike to typical brickfilming movements), which was great.]]></content>
			<author>
				<name><![CDATA[Mighty Wanderer]]></name>
				<email><![CDATA[nebulaewanderer@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3518/</uri>
			</author>
			<updated>2015-04-15T16:36:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/344989/#p344989</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344984/#p344984"/>
			<content type="html"><![CDATA[Wow, that's wonderful, Littlebrick! All that hard work paid off! I especially like the mouth animation, those were fantastic. The style of the 3D animation was great, I love how everything moves so fluidly.]]></content>
			<author>
				<name><![CDATA[rioforce]]></name>
				<uri>https://bricksinmotion.com/forums/user/131977/</uri>
			</author>
			<updated>2015-04-15T14:14:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/344984/#p344984</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344977/#p344977"/>
			<content type="html"><![CDATA[Love it, the animation looks great. :)]]></content>
			<author>
				<name><![CDATA[backyardlegos]]></name>
				<email><![CDATA[backyardlegos@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/4579/</uri>
			</author>
			<updated>2015-04-15T05:29:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/344977/#p344977</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Littlebrick's CGI endeavors]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/344976/#p344976"/>
			<content type="html"><![CDATA[That is fantastic. There is some grain in the shadows (I have no knowledge of CG or any of that), but that is fantastic.]]></content>
			<author>
				<name><![CDATA[Legocloniac477]]></name>
				<uri>https://bricksinmotion.com/forums/user/124244/</uri>
			</author>
			<updated>2015-04-15T04:02:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/344976/#p344976</id>
		</entry>
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