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	<title type="html"><![CDATA[Forums - Bricks in Motion - Running front flip]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/19369/"/>
	<updated>2014-07-08T15:03:08Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/19369/running-front-flip/</id>
		<entry>
			<title type="html"><![CDATA[Re: Running front flip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/327596/#p327596"/>
			<content type="html"><![CDATA[Looks pretty good.]]></content>
			<author>
				<name><![CDATA[Edmeier Animator]]></name>
				<uri>https://bricksinmotion.com/forums/user/4006/</uri>
			</author>
			<updated>2014-07-08T15:03:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/327596/#p327596</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Running front flip]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/327575/#p327575"/>
			<content type="html"><![CDATA[With audio:

[url]https://vimeo.com/100188756[/url]

If you get some blurry ghosting rendering stuff then try d/l it and running locally.

This is not my real set - or my real lighting.  I wanted to test the timing and speed of the flip to make sure its smooth and fluid.]]></content>
			<author>
				<name><![CDATA[togfox]]></name>
				<uri>https://bricksinmotion.com/forums/user/132081/</uri>
			</author>
			<updated>2014-07-08T07:51:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/327575/#p327575</id>
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