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	<title type="html"><![CDATA[Forums - Bricks in Motion - Biscuit | Version 1.1.1 OUT NOW!]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/19350/"/>
	<updated>2017-03-09T10:33:28Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/19350/biscuit-version-111-out-now/</id>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366196/#p366196"/>
			<content type="html"><![CDATA[Boats Animator's source code can all be found in its [url=https://github.com/BoatsAreRockable/Boats-Animator]GitHub repository[/url]. Regardless, I think something like this shouldn't be tied to a specific program and if it was a Node.js package then any node program could benefit from it :)]]></content>
			<author>
				<name><![CDATA[BoatsAreRockable]]></name>
				<uri>https://bricksinmotion.com/forums/user/2956/</uri>
			</author>
			<updated>2017-03-09T10:33:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/366196/#p366196</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366191/#p366191"/>
			<content type="html"><![CDATA[@BoatsAreRockable that sounds like a good possibility. I did try Boats Animator as well, very nice work. Biscuit was a little more transparent as far as being able to see the code so I had a better idea where to start my futile attempts, but I would be all about boats if we could get that option going!]]></content>
			<author>
				<name><![CDATA[thistof]]></name>
				<uri>https://bricksinmotion.com/forums/user/133317/</uri>
			</author>
			<updated>2017-03-09T06:00:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/366191/#p366191</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366175/#p366175"/>
			<content type="html"><![CDATA[@thistof I've actually looked into doing something similar for my own stop motion animation program Boats Animator before. I think it would be quite possible to create a Node.js module that would essentially be a JavaScript wrapper for DigiCamControl's command line interface.

Node.js is included as part of Electron (which Biscuit uses) and has [url=https://nodejs.org/api/child_process.html#child_process_child_process_exec_command_options_callback]built in ways[/url] of accessing the command line. There are also a number of packages for it that really simplify the process such as shelljs or node-cmd.

Unfortunately I won't have access to a D-SLR for about a month but this is actually something I've always wanted to do!]]></content>
			<author>
				<name><![CDATA[BoatsAreRockable]]></name>
				<uri>https://bricksinmotion.com/forums/user/2956/</uri>
			</author>
			<updated>2017-03-08T10:46:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/366175/#p366175</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/366173/#p366173"/>
			<content type="html"><![CDATA[Very interesting project. I've been poking around in the .js files trying to get the snapshot button to send a command line file such as these:
[url]http://digicamcontrol.com/doc/userguide/cmd[/url]
so I can preview with the webcam for using the onionskinning, but also take a higher quality picture with my DSLR which is a slightly older model that doesn't have live view mode. So far no luck, just a lot of error messages. I know this is an older thread, but thought I'd mention it in case someone might have any ideas who isn't as much of a javascript noob as I am.]]></content>
			<author>
				<name><![CDATA[thistof]]></name>
				<uri>https://bricksinmotion.com/forums/user/133317/</uri>
			</author>
			<updated>2017-03-08T06:57:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/366173/#p366173</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354799/#p354799"/>
			<content type="html"><![CDATA[This version is written in HTML, CSS and Javascript but mostly javascript.  Writing in web languages makes cross platform MUCH easier.

I'll need to take a look at what I did to do the aspect ratio changing to see what I could do to fix it.
EDIT: Took a look, I think I can see what I did wrong.  It doesn't really matter, it will be a nicer system in 1.2, I accidentally released it with this version. (Poor organization).]]></content>
			<author>
				<name><![CDATA[lunears]]></name>
				<uri>https://bricksinmotion.com/forums/user/124254/</uri>
			</author>
			<updated>2015-12-09T05:07:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/354799/#p354799</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354715/#p354715"/>
			<content type="html"><![CDATA[Woww. Kudos for finishing a working version of this! I'll try it out when I have a chance.

So what language did you write it in? I believe the last attempt was going to use Python, did you continue with that?]]></content>
			<author>
				<name><![CDATA[Mighty Wanderer]]></name>
				<email><![CDATA[nebulaewanderer@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/3518/</uri>
			</author>
			<updated>2015-12-06T23:17:40Z</updated>
			<id>https://bricksinmotion.com/forums/post/354715/#p354715</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354698/#p354698"/>
			<content type="html"><![CDATA[I believe this occurs because even though the c910 can do 16:9 its default resolution is a 4:3 one. This would work better if Biscuit allowed different resolutions rather than aspect ratios to be selected or if selecting 16:9 cropped the 4:3 image rather then letterboxing it.]]></content>
			<author>
				<name><![CDATA[BoatsAreRockable]]></name>
				<uri>https://bricksinmotion.com/forums/user/2956/</uri>
			</author>
			<updated>2015-12-06T11:25:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/354698/#p354698</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354692/#p354692"/>
			<content type="html"><![CDATA[Can you show me what it looks like when you shoot in 4:3?]]></content>
			<author>
				<name><![CDATA[lunears]]></name>
				<uri>https://bricksinmotion.com/forums/user/124254/</uri>
			</author>
			<updated>2015-12-05T23:22:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/354692/#p354692</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354641/#p354641"/>
			<content type="html"><![CDATA[Hm. That's odd. My camera is supposed to shoot in 16:9. Using a C910.]]></content>
			<author>
				<name><![CDATA[Zachary Volt]]></name>
				<uri>https://bricksinmotion.com/forums/user/4392/</uri>
			</author>
			<updated>2015-12-04T01:22:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/354641/#p354641</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354457/#p354457"/>
			<content type="html"><![CDATA[This happens because your camera doesn't shoot in 16:9, the controls are to change what is captured based on your camera's aspect ratio.]]></content>
			<author>
				<name><![CDATA[lunears]]></name>
				<uri>https://bricksinmotion.com/forums/user/124254/</uri>
			</author>
			<updated>2015-11-27T03:44:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/354457/#p354457</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354439/#p354439"/>
			<content type="html"><![CDATA[When I try to shoot frames in 16:9 (not sure if it does this for any other ratios,) they turn out like this.
[img]http://i.imgur.com/rWW11Hl.jpg?1[/img]]]></content>
			<author>
				<name><![CDATA[Zachary Volt]]></name>
				<uri>https://bricksinmotion.com/forums/user/4392/</uri>
			</author>
			<updated>2015-11-26T18:49:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/354439/#p354439</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354279/#p354279"/>
			<content type="html"><![CDATA[[b]Release v1.1.1 (<-heh)[/b]
Fixed the issues, sorry about that! :lol: 
Download [url=https://github.com/BiMStop/Biscuit/releases]here[/url].]]></content>
			<author>
				<name><![CDATA[lunears]]></name>
				<uri>https://bricksinmotion.com/forums/user/124254/</uri>
			</author>
			<updated>2015-11-19T23:58:24Z</updated>
			<id>https://bricksinmotion.com/forums/post/354279/#p354279</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354180/#p354180"/>
			<content type="html"><![CDATA[[quote=1011Ev]Upon launching the biscuit application, the Electron window pops up prompting me to drag my app into the thingie to run it. :sweat:[/quote]
Same thing here.]]></content>
			<author>
				<name><![CDATA[Aiwha]]></name>
				<uri>https://bricksinmotion.com/forums/user/1584/</uri>
			</author>
			<updated>2015-11-15T21:49:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/354180/#p354180</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354141/#p354141"/>
			<content type="html"><![CDATA[Upon launching the biscuit application, the Electron window pops up prompting me to drag my app into the thingie to run it. :sweat:]]></content>
			<author>
				<name><![CDATA[1011Ev]]></name>
				<uri>https://bricksinmotion.com/forums/user/1787/</uri>
			</author>
			<updated>2015-11-14T05:49:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/354141/#p354141</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Biscuit | Version 1.1.1 OUT NOW!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/354135/#p354135"/>
			<content type="html"><![CDATA[I once again forgot 2 folders.  This should be fixed now.]]></content>
			<author>
				<name><![CDATA[lunears]]></name>
				<uri>https://bricksinmotion.com/forums/user/124254/</uri>
			</author>
			<updated>2015-11-14T02:42:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/354135/#p354135</id>
		</entry>
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