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	<title type="html"><![CDATA[Forums - Bricks in Motion - Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
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	<updated>2014-06-14T16:39:10Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/19207/brickfilming-discussion-week-6-please-like-comment-and-subscribe/</id>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325947/#p325947"/>
			<content type="html"><![CDATA[I haven't had time to talk about the proliferation of technoligy and its effect, but I did write to the core cast after my first films was made on how amazing it is tht today such a feat can be accomplished with help from people all around collaborating, and making a homemade video available to a worldwide audience.

I do have opinions specifically on the "Comment/Like/Rate" aspect of this, not really what the topic was about though it was in the title.  This is something I wrote as advice in "The Holding Our Own Guide To Brickfilming":

[quote] So you've made a brickfilm of artistic quality that would put Michelangelo to shame. But you just ruined your work of art by plastering "please like my video, subscribe to my channel, rate and comment" all over.  I HATE VIDEOS LIKE THAT! This is how 14-year-old girls conclude their video web logs. Your video is not that. If viewers want to provide feedback, they'll do so. Or, you can ask for opinions on the Bricks In Motion web forum at [url]http://BricksInMotion.com[/url] instead of in your video. [/quote]

I also think people make videos just intended to get a lot of views just be making something on a them that they know trends well (Batman, etc.) and view count is the most important thing to them.  I'd rather make/view something the writer 1) cares about and 2) is true to themselves.  View count to me is the last thing that a person should consider when judging the quality of a video.]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2014-06-14T16:39:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/325947/#p325947</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325941/#p325941"/>
			<content type="html"><![CDATA[RedBrick1, I totally agree with you.]]></content>
			<author>
				<name><![CDATA[Mickey]]></name>
				<uri>https://bricksinmotion.com/forums/user/3007/</uri>
			</author>
			<updated>2014-06-14T16:02:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/325941/#p325941</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325902/#p325902"/>
			<content type="html"><![CDATA[Has it affected us as brickfilmers? I can't see how it wouldn't. YouTube and other video sharing sites really changed how the entire internet worked, so it seems logical that we would be caught up in the changing waves. I see it doing a couple of things. The first, is that brickfilming is much better known. Almost everyone has now come in contact with SOME form of our wonderful art form thingy. Personally, I love it when my work gets recognized, knowing you have an audience really is an encouragement. 

I also know that getting a lot of views, likes, and subs doesn't necessary mean that the work I, or someone else has done is actually any good. That is where BiM and other film sites and groups come in. I value a well thought out suggestion on here much more then a random 'I likez these animationz, whatz cameraz did ya uz?' comment on YT. 

Has the quality of brickfilms been affected? Visibly, yes. With the onslaught of new animators, and the easiness of uploading a clip to YT it is quite easy to lose good quality work in the flood of newb attempts. This is both good and bad. The good, is that many new people are trying out our hobby. The bad, is that many new people are trying out our hobby. This can cause us to kind of lose high quality films in the cloud of uploads, which can leave an animator discouraged.]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2014-06-14T05:21:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/325902/#p325902</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325751/#p325751"/>
			<content type="html"><![CDATA[I sort of commented on this on one of the previous weekly discussions, but, I'll try to sum it up, and add to my theories here.

It's kind of obvious that Youtube has affected brickfilmers. Before 2008, 2007, 2006-ish, brickfilmers really only had one main website - Brickfilms.com. And, that little website allowed people to upload their animations, just as Youtube and BiM work now. However, there was no streaming, and thus, if you wanted to watch a brickfilm, you had to download it, and then view it. I think that this greatly affected brickfilmers, as, they had to keep the file-size low on their movies, otherwise, no one could download it. (Or, at least, it'd take a REALLY long time to download)

When streaming came about, things changed greatly. No longer did you have to worry about the quality/size of your files, as, after they were uploaded, they would be automatically converted into several different qualities, and thus, made viewing brickfilms easier over different connections. High-speed internet vs Dial-Up users could now all view the films at just about the same time - one being able to view it at a greater quality, the other, at least able to view it at all!

However, with Youtube came external additions to goals for brickfilmers - Views, comments, and subscribers. Now, I know that ForrestFire101 has been talked about on BiM before, and, when he is discussed, we often get mixed reactions that rival last weeks brickfilming discussion - all usually ending in a premature closing of the topic. However, in this case, I think he's a perfect person to use as an example.

ForrestFire101 IS a brickfilmer by definition. And, I think that he contributes to the community by and large. And, the fact that he has a buch of subscribers, and once appeared on a Nickelodeon news segment is quite a feat. However, It doesn't specifically mean he's the best animator, director, or voice actor in all of the brickfilming world. But, it does mean that he is probably the most recognized... And that's something I think that a lot of brickfilmers strive for, even if in vain.

But, I think that this new "strive for fame" can also be a good thing. It inspires brickfilmers to make more films, as now, they can see just how many people are out there that WANT to see brickfilms. - And, even though this can lead to competitive tendencies, I think that it does more good that bad to brickfilmers. We all need passion to keep doing what we're doing, and, I truly believe that if I never got comments, or views, or subscribers, then, I might not be brickfilming today. (Which, is kind of ironic, as, I loved the "earlier" days of brickfilming more, pretty much hate youtube's setup, and, prefer to make films more for myself, than for others... But, the message is still there)

Perhaps that's why BricksInMotion.com is still thriving. Perhaps, we [i]need[/i] both sides of the spectrum; One for the support and sort of "island nesting away from the real world" as is BiM, and one for the busy and "fight to get to the top" sort of site that is Youtube. Both have spawned great brickfilmers, and, I think that both will continue for a long time, in some form or another.]]></content>
			<author>
				<name><![CDATA[Dyland]]></name>
				<email><![CDATA[thedylandproductions@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2257/</uri>
			</author>
			<updated>2014-06-12T16:10:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/325751/#p325751</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325691/#p325691"/>
			<content type="html"><![CDATA[This is a good question with so many intersecting topics and themes. You could literally write a book on this topic. However, I’d like to (try to) focus on the second part of the question: Have the quality or content of brickfilms been affected? (specifically the ‘quality’ part of the question)

You can’t really answer this question without addressing the change in the number of people who make brickfilms. Due to a number of different factors, such as YouTube, easy access to brickfilming tools, advances in technology and growth of the Lego brand, you have a lot more people making brickfilms. Echoing some of my comments from the thread on licensed themes, many of these people are young and inexperienced. In general, the works of a novice brickfilmer will not be as polished as those of an experienced brickfilmer. Thus it is my opinion that, strictly from a mathematical perspective, the percentage of quality brickfilms has decreased dramatically from the total number of brickfilms produced. However, I feel that the number of quality brickfilms has increased. The exposure provided by YouTube has attracted more and more people to take up brickfilming. I don’t believe the number of quality brickfilmers is a finite number. Thus, when the overall talent pool is bigger, you will get more quality brickfilms. 

The down side is that there is a lot more garbage to wade through to find the quality films.  It’s easy to point at a 5 fps brickfilm with a ton of lightflicker and set bumps and say “See, the quality is going downhill. It was never like this back in the day…” However, I don’t think the problem is that there are too many people making weak brickfilms, the problem is that there is no recognized stratification system for brickfilmers. 

If you’ll forgive the American-centric example, I feel that the current state of brickfilms is like baseball. In the U.S., there are approximately 5,000,000 kids playing little league baseball. That number drops to approximately 400,000 when you count the number of players in High School. It drops even further when you count the number of players in the minor leagues. Ultimately, it drops to about 800 individuals when you get to the highest level, Major League Baseball (MLB). Obviously, the difference between a little leaguer and a MLB player is like night and day. Fortunately, there are established leagues and organizations that clearly delineate the experienced professionals from the amateurs. For the casual YouTube browser, there is no such stratification for brickfilmers. You can watch an expertly crafted FancyPants video and at the end a link to a 5 fps hack job could appear as a ‘related video’ suggestion.

You’ve got many people producing brickfilms, most are lower quality due to age and experience level. Many of these people will drop the hobby and move on to different things. It’s not a bad thing that they tried their hand at brickfilming, nor should we dissuade them from trying or admonish them for making something of lower quality. However, it does present a problem for the community as a whole since no obvious lines exist between ‘professional’ and ‘amateur’. YouTube’s search algorithms and suggestion engines try to offer up results that are popular; in terms of views, likes and comments. However, ‘popular’ does not always mean ‘quality’. Thus, YouTube can give poor quality brickfilms equal, if not more, exposure, than it does to quality brickfilms. 

Again, for the tl/dr crowd: 
 - Growing number of content producers increases the number of quality films
 - Downside is a lot more low quality films produced as well that can drown out the quality films
 - No easy way to separate good and bad quality brickfilms on YouTube]]></content>
			<author>
				<name><![CDATA[AlNickelsFilms]]></name>
				<uri>https://bricksinmotion.com/forums/user/3434/</uri>
			</author>
			<updated>2014-06-11T15:59:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/325691/#p325691</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325649/#p325649"/>
			<content type="html"><![CDATA[The rise of social media has changed the distribution of brickfilms worldwide. Now, not only can anyone with the right materials make one, but anyone with access to the World Wide Web can [i]watch[/i] them. With YouTube's 10-year-anniversary coming up next year, their site has helped to boost the popularity of brickfilms and spread awareness to the existence of such a filmmaking medium. LEGO bricks? Who knew?!

Now, with every pro, there is a con. It's an equal ratio. Some do say that YouTube has taken advantage of their users and members. Some brickfilmers have left YouTube, and have taken their films to share on other video-viewing sites.

So, there's another way YouTube has helped spread awareness for brickfilms, ha ha! Ha...]]></content>
			<author>
				<name><![CDATA[Mickey]]></name>
				<uri>https://bricksinmotion.com/forums/user/3007/</uri>
			</author>
			<updated>2014-06-10T15:52:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/325649/#p325649</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325591/#p325591"/>
			<content type="html"><![CDATA[I find it hard to find good vids on Youtube - it is over-saturated and audience too fickle.  I got more traffic from Reddit than BiM - and it's rating system is used far more often than Youtube which provides better feedback on how you're doing.

You don't get feedback at all on Youtube or Reddit.  For that, you need BiM.  :)]]></content>
			<author>
				<name><![CDATA[togfox]]></name>
				<uri>https://bricksinmotion.com/forums/user/132081/</uri>
			</author>
			<updated>2014-06-10T03:01:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/325591/#p325591</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325589/#p325589"/>
			<content type="html"><![CDATA[[quote=Nathan Wells]Has the rise and domination of YouTube as a unified video-sharing platform affected the way brickfilmers make, distribute and promote their films, and if so, how? Is the focus on the numbers of subscribers and views positive, negative or not an issue? Have the quality or content of brickfilms been affected?[/quote]

Absolutely.  
There's pros and cons to both, that's for sure.  The focus on the numbers to see how "good" a film is helps give people incentive.  When people are wanting people to watch and enjoy their films, they put more work into them (generally).  With how accessable YouTube is to everyone, it does give everyone a fair chance to start with nothing and you'll get what you put into it (to a point).  By that, I mean that if someone puts a lot of effort into becoming a member of communities, creating quality and original content, advertising for their films, social networking for their films, then I think they will generally do "well" (of course good and well are completely subjective here, but I think you understand my point).  If they really try, they [i]will[/i] be noticed by [i]someone[/i].  Of course, if a person does all that but their actual films/content is poorly made (even if it's the best they can do at that point) they still won't do very well.  

Because that goes both ways, it also makes it much easier to do well on YouTube by "selling out".  I don't mean you make a superhero or Star Wars brickfilm every so often, I mean you specifically do it only because you want people to like your films.  I think there's a delicate balance to what's too much.  Take my own films, for instance.  When trailers for Iron Man 3 came out, I really liked them and wanted to make a short brickfilm anyway to test out some effects in After Effects and use my new webcam.  Since I love Iron Man and already had all the sets, what better way to do all that then make a LEGO Iron Man 3 trailer?  I went ahead and did that and you know what?  I wouldn't consider myself a "sell out" in any way.  I made the trailer because I wanted to, though it did help me realize something.  With that trailer I went from somewhere around 100 subscribers to close to 500 (a mark which I've passed by now) because of the trailer.  The trailer accounts for 90% or more of all my video views.  It was a small thing I made rather quickly because I wanted to, and it did well, allowing me to get a small following at least, and has encouraged me to work harder on my personal projects.  (as it turns out, I've actually gotten about 700 subs, but lost 200 or so over the lifetime of my channel, probably because I never upload anything)

So in my case, I didn't have any problem with making the trailer.  This is where the negative side of things comes in.  It was so easy, and got so many views compared to anything else I've ever made.  What I would consider my best film, Perpetual Twilight, only has abut 2,000 views compared to the 370,000 views the Iron Man trailer has.  When people realize how much people search for popular content (whether it be a movie, song, whatever) then they begin to stop making what they would have made for themselves and start making what they think other people want, which, it usually is what they want.  Which is a negative thing, yes.  I think that films should be made because it's what you want to make because it's what you enjoy, not because you think it'll get you YouTube famous.  If you really love making superhero, LotR, or Star Wars brickfilms, then that's fine too.  If you want to make those, your choice, but you should really expand beyond those, eventually.  

I think that back in pre-2006 (as you described), someone would put a lot more effort into what they wanted to make because they liked doing it.  Now, the same person would probably make something because they want to but would always kind of have YouTube in mind and want to make it big, especially beginners.  Where before, a beginner would start because they really enjoyed it whether or not people saw it, now most people begin specifically because they saw a brickfilm on YouTube once and think they could become famous, so they copy that brickfilm or base it off a licensed property (see previous discussion).  
That's why there's a multitude of young kids making a film or two at a low frame rate based off a licensed theme and then after realizing they won't get thousands of views from their video, they quit.

Because of that, I think that's why there are a good amount of brickfilmers who started back then and still continue to film, and do it very well.  Since they began when they had to make films for themselves, now they have no problem with doing that.  Even if they do make films just to get views, there still tends to be a style or feel to it because they know what they're doing, and love it.  With the nature of YouTube and how easy it is to upload films, that's why there's not nearly as many quality brickfilmers that began on YouTube and still continue to make quality films.  
At least that's pretty much what I've observed (and yes, I realize there's a ton of good, original YouTube brickfilmers too, I just think that if you look at it like a ratio, the ratio of good/bad original brickfilmers and good/bad YouTube orientated brickfilmers, there will be a much higher number of good brickfilmers that are pre-YouTube).

I guess in closing, what has changed is the times.  Are we going to change with the times or not?  I believe the brickfilming hobby has evolved a lot since it really began, especially because of YouTube.  As you can see, there are both good and bad points to be made for either side.  I barely even began to touch on most points, I just kept it to what I've really observed roughly with like one or two main points, this could seriously be a huge topic.  

Thank you for taking the time to read this, and good day.]]></content>
			<author>
				<name><![CDATA[JonnDthunDer]]></name>
				<uri>https://bricksinmotion.com/forums/user/128068/</uri>
			</author>
			<updated>2014-06-10T02:37:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/325589/#p325589</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325578/#p325578"/>
			<content type="html"><![CDATA[[quote=osomstudios] I also think it would be rather nice if there were a different site that gets as many views as youtube that would only host high quality original films.[/quote]

Yes!!!!!! We need some thing like that like you must be 15+ to join and you videos must be filmed at 15 fps 
or higher.]]></content>
			<author>
				<name><![CDATA[Galactic Films]]></name>
				<email><![CDATA[canaantmay@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/131162/</uri>
			</author>
			<updated>2014-06-09T23:56:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/325578/#p325578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325577/#p325577"/>
			<content type="html"><![CDATA[Its really hard to get your brick films noticed nowday's with all those new young animators coming along. Its not that I wouldn't encourage young brickfilmers. Its just that its really hard to get noticed with so terribly many brick films. So it ends up that us brickfilmers who make high quality brick films  usually get lost in the flood of 3 fps lord of the rings brick films. It makes me consider making a short lord of the rings film to advertise my original brick films. in closing I think its really cool that younger kids are getting into brick filming. But I also think it would be rather nice if there were a different site that gets as many views as youtube that would only host high quality original films.]]></content>
			<author>
				<name><![CDATA[osomstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/130679/</uri>
			</author>
			<updated>2014-06-09T23:45:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/325577/#p325577</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325576/#p325576"/>
			<content type="html"><![CDATA[I find the user-created promos at the end of a video both annoying and helpful.

On the one hand, today's content creators lack retrospect when they add these "Like and Subscribe" or "Click here to see more" segments to the end of their video.  Not everyone turns on annotations, not everyone views on desktop (I have Chromecast and watch on mobile, for example).  Also, years from now, when someone looks back at your work, will those annotation still work?  Will it still be a Like or Thumbs Up Button?  Will you still have a Kickstarter?  A Facebook/Twitter account?  Did you hit your 1000 subscriber by then? Look at some of the early videos that did these promo segments under a previous YouTube layout, when Myspace was popular and HQ setting was still an option.  How dated those video look now.

On the other hand, without some of these promo segments, I may not have found other interest clips from the user, or even videos that I missed because I didn't see it appear in my subscriptions.  The suggested videos on the side are still images.  The promo segments at the end fo a video can be videos.

I believe content should be separate from promotion, i.e. let your story stand by itself, ask for subscription separately.  Your PSAs and call-to-arms content can be changed, updated and adapted to each iteration of the YouTube layout or whatever video host you use.  Your animation, your story, your work of art, should not be affected by the platform you're putting it on.  

Unfortunately, not everyone can hold on to such principles in a competitive environment.  You do what you got to do.

During my stint with Blip.tv, I'd upload Preview videos to YouTube for content I've uploaded to Blip.tv.  Nathan here put up a trailer leading up to his [b]Five Years Later[/b] release.  While this clips did not ask people to Like/Comment/Subscribe, they also didn't affect the content.  The promo and the content are two standalone entities.  One is not attached to the other on one file.  To me, this is a better approach than asking for feedback at the end of every video.  Imagine TV shows and Movies doing that.  This is not a culture I want to take part of (and I have considered it from time to time).  Maybe links to other videos or social media pages, but not to ask for Likes and subscriptions.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2014-06-09T23:43:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/325576/#p325576</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325566/#p325566"/>
			<content type="html"><![CDATA[Yes it has effected things, because the is now we have what Jabba the Hutt would call "Bantha Fodder". Now any can make their own brickfilms (which is awesome), but because of the lesser quality brickfilms you never know if you are about to watch a good brickfilm or some 5 year olds 3 fps brickfilm. Yes I know that all brickfilmers don't start out making Force Unleashed quality brickfilms, but to many of those 5 year olds who make 3 fps brickfilms will after a few years (or weeks) never come back to it because they were not committed to making better videos. 

And one last thing is because most people use YouTube to make really short videos, there are not really any brickfilms that have good, long stories. Look at the Magic Portal, a long brickfilm with a good story. Since YouTube, no one really takes the time to make a long brickfilm.]]></content>
			<author>
				<name><![CDATA[Galactic Films]]></name>
				<email><![CDATA[canaantmay@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/131162/</uri>
			</author>
			<updated>2014-06-09T21:46:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/325566/#p325566</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325565/#p325565"/>
			<content type="html"><![CDATA[Sorry for derailing the topic a bit, guys. I've had a long day of two exams, and having spent the last week organising a Marvel brickfilm crossover, and the last few months writing one Marvel brickfilm, that comment was not what I needed to see, but sorry if I came across as rude.

Nice to know you keep up with the series PushOver :D]]></content>
			<author>
				<name><![CDATA[jampot]]></name>
				<uri>https://bricksinmotion.com/forums/user/189/</uri>
			</author>
			<updated>2014-06-09T21:32:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/325565/#p325565</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325557/#p325557"/>
			<content type="html"><![CDATA[Actually, I think the eventual endpoint of last week's topic was an interesting and natural progression. 

And of course YouTube has drastically reshaped the brickfilming landscape. The drive to obtain views, subscribers and revenue has made itself very apparent. Pandering to/manipulating popular culture and various trends is a smart and successful strategy when implemented well. These can grow massive audiences, who in turn attempt to emulate the films and eventually we end up with an inundation of poor quality, generic shiz. 

The real problem lies in that original or unique content loses favour to the metric !@#$ ton of poor attempts (and gets buried along the way).]]></content>
			<author>
				<name><![CDATA[Carousel]]></name>
				<uri>https://bricksinmotion.com/forums/user/125877/</uri>
			</author>
			<updated>2014-06-09T20:45:03Z</updated>
			<id>https://bricksinmotion.com/forums/post/325557/#p325557</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Brickfilming Discussion Week 6: Please Like, Comment and Subscribe]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/325553/#p325553"/>
			<content type="html"><![CDATA[I'd like to remind everyone that if you are interested in discussing the use of IPs such as Marvel in brickfilms, please see [url=http://www.bricksinmotion.com/forums/topic/19084/brickfilming-discussion-week-3-brickfilms-with-licensed-themes//]this topic[/url] instead. I understand there will be overlap in discussions, but I would like to avoid a repeat of last week's derailment of the discussion topic.]]></content>
			<author>
				<name><![CDATA[Nathan Wells]]></name>
				<uri>https://bricksinmotion.com/forums/user/335/</uri>
			</author>
			<updated>2014-06-09T19:01:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/325553/#p325553</id>
		</entry>
</feed>
