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	<title type="html"><![CDATA[Forums - Bricks in Motion - 15 fps or 24?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/18792/"/>
	<updated>2014-03-24T21:28:45Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/18792/15-fps-or-24/</id>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/321090/#p321090"/>
			<content type="html"><![CDATA[[quote]Ease in and ease out is an animation technique, you have to do that with the actual movements of the subject.[/quote]

Oh right, I already do that to some degree.]]></content>
			<author>
				<name><![CDATA[Brickelodeon]]></name>
				<uri>https://bricksinmotion.com/forums/user/131671/</uri>
			</author>
			<updated>2014-03-24T21:28:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/321090/#p321090</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/321059/#p321059"/>
			<content type="html"><![CDATA[I'm happy with 15.  When I want something to look smooth or fast, I will switch to 30 and resume 15 when the quick shot is complete.]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2014-03-24T14:33:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/321059/#p321059</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/321044/#p321044"/>
			<content type="html"><![CDATA[Ease in and ease out is an animation technique, you have to do that with the actual movements of the subject.

Fancy Pants has an excellent tutorial for it:
[url]https://www.youtube.com/watch?v=0XrRJAiIepY[/url]]]></content>
			<author>
				<name><![CDATA[Legocloniac477]]></name>
				<uri>https://bricksinmotion.com/forums/user/124244/</uri>
			</author>
			<updated>2014-03-24T02:30:06Z</updated>
			<id>https://bricksinmotion.com/forums/post/321044/#p321044</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/321042/#p321042"/>
			<content type="html"><![CDATA[Many of you have mentioned that 15 fps looks smoother when you ease in or out. Is there a program that will do this for me? Or do I have to do it in camera.]]></content>
			<author>
				<name><![CDATA[Brickelodeon]]></name>
				<uri>https://bricksinmotion.com/forums/user/131671/</uri>
			</author>
			<updated>2014-03-24T01:55:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/321042/#p321042</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/321040/#p321040"/>
			<content type="html"><![CDATA[I think the 24FPS are too fast, and some of the 15FPS are a little too slow.]]></content>
			<author>
				<name><![CDATA[Legocloniac477]]></name>
				<uri>https://bricksinmotion.com/forums/user/124244/</uri>
			</author>
			<updated>2014-03-24T01:41:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/321040/#p321040</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320999/#p320999"/>
			<content type="html"><![CDATA[[quote] think what you really need to consider here is that all of the examples you used here are just the same animation played back at different rates, when animating in one framrerate or another, putting something that worked in one framerate into another probably won't look very good, because it wasn't animated for it.[/quote] 

That is not true. I actually animated two clips for each example. One for 15 fps. and one for 24.]]></content>
			<author>
				<name><![CDATA[Brickelodeon]]></name>
				<uri>https://bricksinmotion.com/forums/user/131671/</uri>
			</author>
			<updated>2014-03-23T16:51:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/320999/#p320999</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320985/#p320985"/>
			<content type="html"><![CDATA[Their is never anything that 15 can't do that 24 can, as applied to lego. This is shown by the incredible lego video's that are all done at 15fps.

As long as you learn how to animate correctly for 15, it will look great. But in most your 15's it looks like you are still animating for a faster frame rate, that is why they look a little jerky and slow, because of the too small of movements and not easing in and easing out. 

Also, even if you can get a smoother animation at 24 (though it is much harder to do with how small everything is), it is much more time efficient to do it at 15.]]></content>
			<author>
				<name><![CDATA[GEF]]></name>
				<uri>https://bricksinmotion.com/forums/user/130526/</uri>
			</author>
			<updated>2014-03-23T14:35:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/320985/#p320985</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320979/#p320979"/>
			<content type="html"><![CDATA[I think what you really need to consider here is that all of the examples you used here are just the same animation played back at different rates, when animating in one framrerate or another, putting something that worked in one framerate into another probably won't look very good, because it wasn't animated for it.

Simply bumping up the framerate doesn't make the animation better, remember that a lot of 2D animated films are actually animated in 12fps, but look great because of the easing and whatnot. While 24fps can technically produce a smoother image, it's a lot less convenient for lego because movements have to be so precise and it's easy to overshoot things when you're working with figures that small.

Personally I'd go for 15, less effort on top of the fact that you can make just as amazing animation anyway.]]></content>
			<author>
				<name><![CDATA[jstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/1081/</uri>
			</author>
			<updated>2014-03-23T13:29:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/320979/#p320979</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320978/#p320978"/>
			<content type="html"><![CDATA[For my Brickfilms, I use "mixed framerates", depending on the shot.
Most of the time, I do 15fps but there are times when I use lower ([i]i.e. walking slowly[/i]) or higher framerates ([i]i.e. fast action[/i]). This is a trick I learned from Aardman's animations ([i]Wallace and Gromit, Chicken Run, etc[/i]).

That being said, 24fps worked for the first animation you showed us, but 15fps looked better for the others.]]></content>
			<author>
				<name><![CDATA[CJAproductionsINC]]></name>
				<uri>https://bricksinmotion.com/forums/user/3531/</uri>
			</author>
			<updated>2014-03-23T13:06:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/320978/#p320978</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320975/#p320975"/>
			<content type="html"><![CDATA[24 fps you need to do the photo in one movement at least 2 times, if it is not too fast, but be careful not to make too many times otherwise it will be too slow.]]></content>
			<author>
				<name><![CDATA[Squirrels Armed Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/131734/</uri>
			</author>
			<updated>2014-03-23T12:00:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/320975/#p320975</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320973/#p320973"/>
			<content type="html"><![CDATA[Personally I only like 24 for the second one.
The others look way too fast, smooth but too fast.]]></content>
			<author>
				<name><![CDATA[Nemo]]></name>
				<uri>https://bricksinmotion.com/forums/user/131921/</uri>
			</author>
			<updated>2014-03-23T06:02:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/320973/#p320973</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320970/#p320970"/>
			<content type="html"><![CDATA[The second example is at the right speed for 24 fps, but the other two are sort of in an awkward place where there are to many frames for 15 fps, but not enough for 24, although the first example is very close to being correct at 15. You either need to increase the number of frames and go with 24, or take fewer frames and go with 15. Your animations are actually quite smooth already, or at least the intended movements are, but there are made choppy by the excessive unwanted movements of the minifigures. When the torsos wobble around like that, the eye can't track the motion well and the animation doesn't look as good. I've found that it's easier to control this wobbling when shooting at a 15 fps pace, because in general your hands will be more likely to be relaxed when you are making larger movements. Some of the movements required for 24 are so small they are hard to make without your hands getting really tense, and least when you haven't had years and years of animation experience. You'll probably have an easier time keeping everything stable at 15, and movements on a stable puppet at 15 will look way better than shaky movements at 24. Also, the work of fancypants is proof that 15 can look amazing.]]></content>
			<author>
				<name><![CDATA[backyardlegos]]></name>
				<email><![CDATA[backyardlegos@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/4579/</uri>
			</author>
			<updated>2014-03-23T02:42:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/320970/#p320970</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320969/#p320969"/>
			<content type="html"><![CDATA[I would switch to fifteen if I were you becas the size of lego is just the right for fifteen fps.  Its also a lot easier and quicker to animate. But thats just my opinion.]]></content>
			<author>
				<name><![CDATA[osomstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/130679/</uri>
			</author>
			<updated>2014-03-23T02:38:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/320969/#p320969</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320962/#p320962"/>
			<content type="html"><![CDATA[I highly disagree. The animation is excellently smooth in the 24 FPS arm movement GIF, and the 15 FPS is slower than it should be for that frame rate. In fact, all the GIFs set at 24 FPS look better than its 15 FPS counterpart. I would stick with 24 if I were you.]]></content>
			<author>
				<name><![CDATA[Mickey]]></name>
				<uri>https://bricksinmotion.com/forums/user/3007/</uri>
			</author>
			<updated>2014-03-22T21:27:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/320962/#p320962</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 fps or 24?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/320961/#p320961"/>
			<content type="html"><![CDATA[You're obviously moving way too fast for 24.

If you want to go to 24, you need to take it way slower, lots of tiny movements.

What you're doing looks just about perfect for 15, though.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2014-03-22T21:24:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/320961/#p320961</id>
		</entry>
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