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	<title type="html"><![CDATA[Forums - Bricks in Motion - What is the Concept and Element to making a good set?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/18685/"/>
	<updated>2014-03-08T10:23:13Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/18685/what-is-the-concept-and-element-to-making-a-good-set/</id>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319679/#p319679"/>
			<content type="html"><![CDATA[Thanks for the great advice and great tips guys,

@CyberCom I am glad you like this thread, it's also very pleasant, to have great advice from people who have experience with this stuff, so hopefully it can help a lot of us out, I have also thought of this idea of using a black background, its a very clever idea, and think it would work well, I haven't used it myself thought, good luck if you do man! :) 

@Slurping Animations Thanks for the advice mate! I can relate to what your saying, as in the themes, but just making the concept of the script I was more worried about, than the actual pieices, but I have a got a few helpful tutorials, and tips which I am sure will help me out, and hopefully a lot of others as well!

@Jargon I have just watched a few of the videos for Elevator, very interesting, its a shame it won't get finished what happened?

@Squid, firstly, bro, your photos are [b]unreal[/b], their just really well put, for the scene, its got a really nice feel about each one of them, the last one feels a bit more dark, as in the theme, seeing the minifigs laying on the floor, love the darkness in the second one, and the first one is just awesome the use of rocks all over the wall just works so well for the scene I am also finding it very helpful for the way you do angles, I have done something really basic like this in the past,
 but the way you say it sounds, very efficient, especially when creating angle shots, to keep the whole thing together, but make it easier for you at the same time, which is great, Thanks for the great tips and advice will definitely use it in future films, once I have more space to work on, which I can't wait. Also I never knew you did that, as in just put the things the camera can see, and it looks like it actually works well which is really great!

@Nathan wells Thanks for the link bro, didn't realize you had a whole tutorial section just for set building, I am watching it right now, thanks man :) 


I was also hoping to get a canvas or a big poster light blue I mean you could even paint your walls a light blue color but it could get messy :lol: , for the sky, which I thought would be really nice for the set, that way you can go as far back as an angle you want and it will just look like a big blue sky.

Kind regards,
Generalned]]></content>
			<author>
				<name><![CDATA[Generalned]]></name>
				<uri>https://bricksinmotion.com/forums/user/3182/</uri>
			</author>
			<updated>2014-03-08T10:23:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/319679/#p319679</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319614/#p319614"/>
			<content type="html"><![CDATA[Whatever your sky backdrop is, it should be something really, really big, just in case you want to do more wide shots.  I use a canvas painted sky blue.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2014-03-07T16:11:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/319614/#p319614</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319613/#p319613"/>
			<content type="html"><![CDATA[[quote=HoldingOurOwn]Cybercom, I also use the BASEPLATE from this set to sometimes make sky:
[url]http://holding-our-own.tumblr.com/post/35489283587/lego-set-269-kitchen-1979-courtesy-peeron-com[/url][/quote]

That's pretty neat. I should try to buy one- although poster paper also works pretty good too.]]></content>
			<author>
				<name><![CDATA[CyberCom]]></name>
				<uri>https://bricksinmotion.com/forums/user/125912/</uri>
			</author>
			<updated>2014-03-07T16:09:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/319613/#p319613</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319610/#p319610"/>
			<content type="html"><![CDATA[[quote=HoldingOurOwn]Squid, are you sing gray bricks and a blue bulb/magenta filter, or are those ALL medium blue bricks?[/quote]

Are you talking about the scifi set I used in Sneeuwpop in the first picture?

That set is built from light grey bricks.  I use some daylight blue bulbs which are closer to neutral than those nasty warm bulbs usually are, but slightly on the cool side of things.  I did not colour correct enough to completely compensate for the cool hue because I feel it complements the blue details on the walls.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2014-03-07T15:56:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/319610/#p319610</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319607/#p319607"/>
			<content type="html"><![CDATA[Squid, are you sing gray bricks and a blue bulb/magenta filter, or are those ALL medium blue bricks?]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2014-03-07T15:29:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/319607/#p319607</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319606/#p319606"/>
			<content type="html"><![CDATA[Cybercom, I also use the BASEPLATE from this set to sometimes make sky:
[url]http://holding-our-own.tumblr.com/post/35489283587/lego-set-269-kitchen-1979-courtesy-peeron-com[/url]]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2014-03-07T15:24:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/319606/#p319606</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319552/#p319552"/>
			<content type="html"><![CDATA[While it sadly looks like the brickfilm "The Elevator" will never see completion, I highly, highly recommend checking out creator [url=https://www.youtube.com/user/spoclogik/videos?shelf_id=1&sort=dd&view=0]spoclogik's videos[/url]. He breaks down and previews the sets planned for the film and they are excellent and practical.]]></content>
			<author>
				<name><![CDATA[Jargon]]></name>
				<uri>https://bricksinmotion.com/forums/user/601/</uri>
			</author>
			<updated>2014-03-06T22:27:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/319552/#p319552</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319546/#p319546"/>
			<content type="html"><![CDATA[This is a good thread! :D 

I was having this question with myself due to the minimal amount of bricks to build a decent enviroment! Although one trick I learned was to put black in the background so you don't let "reality seep in". :)]]></content>
			<author>
				<name><![CDATA[CyberCom]]></name>
				<uri>https://bricksinmotion.com/forums/user/125912/</uri>
			</author>
			<updated>2014-03-06T21:09:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/319546/#p319546</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319545/#p319545"/>
			<content type="html"><![CDATA[Squid, that arena set is tanjin' awesome!]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2014-03-06T21:08:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/319545/#p319545</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319541/#p319541"/>
			<content type="html"><![CDATA[[quote=Nathan Wells]Avoid using too many primary colors unless the film is intentionally mimicking the look of a cartoon. I prefer using tan or other earthtone colors for my sets, though bright colors can work really well for some people's styles, like Squid.
[/quote]

The trick to bright colours is the correct presentation using grey.  Bright red walls are really crazy and a little bit painful visually.  The same goes for any really bright colour.

My Leprechauns in France set may be a bit of an explosion of bright colours, but I think it works very well because there is a great big wall of grey rocks which kinda balances it out.

Another technique I use for set building is the four walled arena type set:

[img]https://scontent-a-atl.xx.fbcdn.net/hphotos-ash3/t1/p480x480/936153_665675640122448_1839128355_n.jpg[/img]

There are certain situations where you have a particularly long scene with a relatively large number of different camera angles.  For this sort of scene, one cannot use a simple sitcom type setup with a missing fourth wall.  So you need to build separate walls which do not interlink with each other so as each can be easily removed to take in the action from basically any angle you want (unless it points at the ceiling).

The minimum number of walls you will need to build for this is two, such as in my picture above.  Though the room really has four walls, each opposite wall looks exactly the same on the opposite side of the room, so they can be switched out.
For the lair in Odoriferous, I had to build three walls because two of the four walls were unique, the entrance wall, and the back wall.  The side walls were both the same, though, so I only needed one of those which I could switch out from side to side depending upon the angle.

For I Am The Night, I filmed a scene last year where I went against Nathan's only build what the camera sees rule by building an opening to the street and a building on the other side of that street.

[img]https://scontent-a-atl.xx.fbcdn.net/hphotos-ash3/t1/p480x480/1380132_626418944048118_1508002423_n.jpg[/img]

It was my original belief that it would probably be seen during the fight scene, however, the way the fight scene went that never actually happened.  But I don't mind much, I like being prepared, and I did have enough bricks.
I have a liking for not planning out stuff perfectly because I enjoy thinking up some certain details as I go along.  My plans are usually relatively rough when it comes to the exact situation for fights and camera position and such, so I like to prepare myself for whatever I might want to do.

For instance, just this morning I animated a minifigure talking sideways.  And even though I have been planning this specific film for over two years, I was never at any point until today cognizant of the fact that would be animating him sideways.

Now for this shot in Sharks and Clowns, though, I did actually build only what the camera saw whilst the camera was actually pointed at it.  But it was a completely isolated shot, so I could actually do that.

[img]https://fbcdn-sphotos-f-a.akamaihd.net/hphotos-ak-prn1/t1/311924_452997841390230_959274774_n.jpg[/img]]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2014-03-06T20:29:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/319541/#p319541</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319536/#p319536"/>
			<content type="html"><![CDATA[Getting inspiration from real life helps.
That way a set (and your film) can be as believable as possible.

Also, I like looking at lego sets from the past for inspiration sometimes.]]></content>
			<author>
				<name><![CDATA[dewfilms]]></name>
				<uri>https://bricksinmotion.com/forums/user/82/</uri>
			</author>
			<updated>2014-03-06T19:33:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/319536/#p319536</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319535/#p319535"/>
			<content type="html"><![CDATA[Years ago I made a series of video tutorials for brickfilming, some of which focuses on set building. You can watch them [url=https://www.youtube.com/watch?v=iNAUPfO4HNI&list=PLE4CB91296CE2CED5&index=9]here[/url].

Even though the videos are old, I think everything I say still applies.

Other thoughts:
[list=*]
[*]Keep an eye on what other LEGO fans are building. The blog Brothers-Brick.com is good.[/*]
[*]Make sure the set matches the mood of your film. Is the scene happy or jovial? Use bright colors. If it's sad mood, gravitate toward grays and whites.[/*]
[*]Avoid using too many primary colors unless the film is intentionally mimicking the look of a cartoon. I prefer using tan or other earthtone colors for my sets, though bright colors can work really well for some people's styles, like Squid.[/*]
[*]Always give yourself enough room to manipulate characters and props inside the set. If you make the set too small or too detailed, you'll find yourself causing set and prop bumps way too often.[/*]
[/list]]]></content>
			<author>
				<name><![CDATA[Nathan Wells]]></name>
				<uri>https://bricksinmotion.com/forums/user/335/</uri>
			</author>
			<updated>2014-03-06T18:29:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/319535/#p319535</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319533/#p319533"/>
			<content type="html"><![CDATA[@Squid's method to hiding the abrupt horizon: You can use forced-perspective, which is a more creative and fairly simple technique.


Other than that: keep it compact, keep it clean.]]></content>
			<author>
				<name><![CDATA[BrickStory]]></name>
				<uri>https://bricksinmotion.com/forums/user/131723/</uri>
			</author>
			<updated>2014-03-06T15:55:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/319533/#p319533</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319532/#p319532"/>
			<content type="html"><![CDATA[A well good set you say? Many things can fit those needs; If I wanted to make a woodland area, I populate it with various things that are related to the environent. I'll be honest, when I started animating, or brickfilming say, I used minimal set design, as I thought it was more about the animation than the set design, boy was I wrong. All I can say to you is to try and fill the set with interesting little details, that may catch the viewers attention-which I need to obviously need to work on.]]></content>
			<author>
				<name><![CDATA[Slurpy]]></name>
				<uri>https://bricksinmotion.com/forums/user/125782/</uri>
			</author>
			<updated>2014-03-06T15:46:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/319532/#p319532</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: What is the Concept and Element to making a good set?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/319520/#p319520"/>
			<content type="html"><![CDATA[that's actually really smart, and very helpful thanks for that Squid, I appreciate it!]]></content>
			<author>
				<name><![CDATA[Generalned]]></name>
				<uri>https://bricksinmotion.com/forums/user/3182/</uri>
			</author>
			<updated>2014-03-06T10:00:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/319520/#p319520</id>
		</entry>
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