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	<title type="html"><![CDATA[Forums - Bricks in Motion - Tilt (camera movement test)]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/18359/"/>
	<updated>2014-01-09T01:38:16Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/18359/tilt-camera-movement-test/</id>
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			<title type="html"><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315434/#p315434"/>
			<content type="html"><![CDATA[[quote=1011Ev]This would be lovely if used with a backwards dollyshot. Space, anyone? :)
Nice work END.[/quote]
Thanks. I'm not sure how someone could do a backwards dolly with this method though.]]></content>
			<author>
				<name><![CDATA[END films]]></name>
				<uri>https://bricksinmotion.com/forums/user/126316/</uri>
			</author>
			<updated>2014-01-09T01:38:16Z</updated>
			<id>https://bricksinmotion.com/forums/post/315434/#p315434</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315433/#p315433"/>
			<content type="html"><![CDATA[This would be lovely if used with a backwards dollyshot. Space, anyone? :)
Nice work END.]]></content>
			<author>
				<name><![CDATA[1011Ev]]></name>
				<uri>https://bricksinmotion.com/forums/user/1787/</uri>
			</author>
			<updated>2014-01-09T01:33:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/315433/#p315433</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315251/#p315251"/>
			<content type="html"><![CDATA[[quote=Squid]I've thought of a solution which might make this work better for my camera:  Rather than moving the wedge toward the camera holder, i could move the camera to the wedge.  If the henge is placed correctly, the backwards movement might be compensated by the forward motion of the rig, thus keeping it more centralized.  I'm need to do some tests and tweaking, though.[/quote]
Glad I could inspire you :)]]></content>
			<author>
				<name><![CDATA[END films]]></name>
				<uri>https://bricksinmotion.com/forums/user/126316/</uri>
			</author>
			<updated>2014-01-06T19:01:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/315251/#p315251</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315250/#p315250"/>
			<content type="html"><![CDATA[I've thought of a solution which might make this work better for my camera:  Rather than moving the wedge toward the camera holder, i could move the camera to the wedge.  If the henge is placed correctly, the backwards movement might be compensated by the forward motion of the rig, thus keeping it more centralized.  I'm need to do some tests and tweaking, though.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2014-01-06T18:53:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/315250/#p315250</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315248/#p315248"/>
			<content type="html"><![CDATA[Awesome work! You [i]are[/i] a pioneer in brickfilm camera movement solutions. 

I'll have to use this sometime. I'll direct people to you, of course. :)]]></content>
			<author>
				<name><![CDATA[BrickStory]]></name>
				<uri>https://bricksinmotion.com/forums/user/131723/</uri>
			</author>
			<updated>2014-01-06T18:35:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/315248/#p315248</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315194/#p315194"/>
			<content type="html"><![CDATA[Just make sure you direct people to me or one of my posts when they ask "how?" :)]]></content>
			<author>
				<name><![CDATA[END films]]></name>
				<uri>https://bricksinmotion.com/forums/user/126316/</uri>
			</author>
			<updated>2014-01-06T00:43:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/315194/#p315194</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315193/#p315193"/>
			<content type="html"><![CDATA[Holy freakin crap! Dude, you are creative! A pioneer in brickfilm camera movement! If you don't mind, I might just rip you off and use this with my rig sometime! XD]]></content>
			<author>
				<name><![CDATA[GHB]]></name>
				<uri>https://bricksinmotion.com/forums/user/125681/</uri>
			</author>
			<updated>2014-01-06T00:40:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/315193/#p315193</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Tilt (camera movement test)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/315192/#p315192"/>
			<content type="html"><![CDATA[[url]http://youtu.be/mY1w-y6wre4[/url]
Made with this modified version of my dolly rig:
[img]https://pbs.twimg.com/media/BdPvZQUCYAER79y.jpg[/img]
Thoughts?]]></content>
			<author>
				<name><![CDATA[END films]]></name>
				<uri>https://bricksinmotion.com/forums/user/126316/</uri>
			</author>
			<updated>2014-01-06T00:31:03Z</updated>
			<id>https://bricksinmotion.com/forums/post/315192/#p315192</id>
		</entry>
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