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	<title type="html"><![CDATA[Forums - Bricks in Motion - Zombies: The Dead Walk]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/17948/"/>
	<updated>2013-11-02T17:46:37Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/17948/zombies-the-dead-walk/</id>
		<entry>
			<title type="html"><![CDATA[Re: Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310651/#p310651"/>
			<content type="html"><![CDATA[[quote=Walter Benson]They weren't really travelling faster, exactly. My cuts and editing of time made it seem like they were going faster than they actually were, which was actually something I intended. I still see what you're saying though and I appreciate the feedback. :)[/quote]
Oh, okay. I do think the shots of the zombies aproaching were very well done and something I hadn't really seen in a Lego zombie film before.]]></content>
			<author>
				<name><![CDATA[Willco66]]></name>
				<uri>https://bricksinmotion.com/forums/user/131350/</uri>
			</author>
			<updated>2013-11-02T17:46:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/310651/#p310651</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310650/#p310650"/>
			<content type="html"><![CDATA[They weren't really travelling faster, exactly. My cuts and editing of time made it seem like they were going faster than they actually were, which was actually something I intended. I still see what you're saying though and I appreciate the feedback. :)]]></content>
			<author>
				<name><![CDATA[Walter Benson]]></name>
				<uri>https://bricksinmotion.com/forums/user/129762/</uri>
			</author>
			<updated>2013-11-02T17:43:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/310650/#p310650</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310642/#p310642"/>
			<content type="html"><![CDATA[[quote=DriverFilmz]I really liked this, found it  funny and reminds me of the argument I always use when it comes to Zombies "how's a rotting corpse supposed to catch people?!" What fps were you using? I thought it flowed extremely well! :D[/quote]
Well that's part of the slow zombie allure. It's a fear of death. It's slow, but it could appear at any time. That's why I think fast zombies are stupid.

I liked the video, although while  the zombies showing up from various places was very neat, they were obviously moving faster than they did at the end causing the joke to fall slightly flat for me.]]></content>
			<author>
				<name><![CDATA[Willco66]]></name>
				<uri>https://bricksinmotion.com/forums/user/131350/</uri>
			</author>
			<updated>2013-11-02T15:24:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/310642/#p310642</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310604/#p310604"/>
			<content type="html"><![CDATA[Thanks guys. Anything you all would've changed?]]></content>
			<author>
				<name><![CDATA[Walter Benson]]></name>
				<uri>https://bricksinmotion.com/forums/user/129762/</uri>
			</author>
			<updated>2013-11-01T18:45:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/310604/#p310604</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310597/#p310597"/>
			<content type="html"><![CDATA[Very well done!]]></content>
			<author>
				<name><![CDATA[BrickTective Productions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130440/</uri>
			</author>
			<updated>2013-11-01T15:39:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/310597/#p310597</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310573/#p310573"/>
			<content type="html"><![CDATA[Another masterpiece Mr. Benson, another masterpiece!]]></content>
			<author>
				<name><![CDATA[KingLemuel]]></name>
				<uri>https://bricksinmotion.com/forums/user/130136/</uri>
			</author>
			<updated>2013-10-31T18:33:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/310573/#p310573</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310565/#p310565"/>
			<content type="html"><![CDATA[I really liked this, found it  funny and reminds me of the argument I always use when it comes to Zombies "how's a rotting corpse supposed to catch people?!" What fps were you using? I thought it flowed extremely well! :D]]></content>
			<author>
				<name><![CDATA[DriverFilmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/123552/</uri>
			</author>
			<updated>2013-10-31T16:02:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/310565/#p310565</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Zombies: The Dead Walk]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/310561/#p310561"/>
			<content type="html"><![CDATA[[url=https://bricksinmotion.com/films/view/5273]Directory Link[/url]

[b]Zombies: The Dead Walk[/b]

[url=http://www.youtube.com/watch?v=7R1gi3aTfJ8]Boo Tube[/url]

The dead walk - and that's about it.]]></content>
			<author>
				<name><![CDATA[Walter Benson]]></name>
				<uri>https://bricksinmotion.com/forums/user/129762/</uri>
			</author>
			<updated>2013-10-31T14:42:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/310561/#p310561</id>
		</entry>
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