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	<title type="html"><![CDATA[Forums - Bricks in Motion - Star Wars Blaster Effect]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/17293/"/>
	<updated>2013-06-27T21:45:36Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/17293/star-wars-blaster-effect/</id>
		<entry>
			<title type="html"><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/303901/#p303901"/>
			<content type="html"><![CDATA[Yeah you're probably right. He's meant to be looking at each gun as he shoots, aiming if you will. But like I said, it's just a test so it's not perfect :)]]></content>
			<author>
				<name><![CDATA[krizanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/264/</uri>
			</author>
			<updated>2013-06-27T21:45:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/303901/#p303901</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/303900/#p303900"/>
			<content type="html"><![CDATA[It felt like the pullback created by the guns was a bit too much.  Also, I didn't get why you had his head shaking.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2013-06-27T21:39:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/303900/#p303900</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/303899/#p303899"/>
			<content type="html"><![CDATA[Yeah the zoom was a poor execution I know. What was wrong with the animation?]]></content>
			<author>
				<name><![CDATA[krizanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/264/</uri>
			</author>
			<updated>2013-06-27T21:29:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/303899/#p303899</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Star Wars Blaster Effect]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/303897/#p303897"/>
			<content type="html"><![CDATA[The effect of the blasters was good.
It could go better without the zoom, though, and the animation itself looked a wee bit odd.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2013-06-27T21:19:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/303897/#p303897</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Star Wars Blaster Effect]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/303894/#p303894"/>
			<content type="html"><![CDATA[SO. It's been a while since I was last here, near on 2 years in fact. A lot has changed since then, but now I'm making a comeback. I've been working on a new animation (currently in pre-production) for the past month, and to get back into the swing of things, I've been doing a few animation/vfx tests. They are pretty basic, walk cycles, jumps and the likes, but I thought why not upload them and get some community feedback?! The quality of Brickfilms has definitely improved since I was here last, so I better keep up.  Anyway, without further ado, here is my Star Wars Blaster Test. Enjoy and let me know what you think! :)

[url]http://www.youtube.com/watch?v=UnlydxIIllc[/url]]]></content>
			<author>
				<name><![CDATA[krizanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/264/</uri>
			</author>
			<updated>2013-06-27T20:36:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/303894/#p303894</id>
		</entry>
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