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	<title type="html"><![CDATA[Forums - Bricks in Motion - 24 fps Live/Stop workflow test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/17275/"/>
	<updated>2013-06-25T16:53:21Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/17275/24-fps-livestop-workflow-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: 24 fps Live/Stop workflow test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/303740/#p303740"/>
			<content type="html"><![CDATA[THe animation looks good and fluid, and the live action was integrated well. The biggest problem that I saw was that the live action footage was lower in quality and the coloring was a bit off because they weren't individual stills. But it still looked really good :)]]></content>
			<author>
				<name><![CDATA[Caveman Incorporated]]></name>
				<uri>https://bricksinmotion.com/forums/user/130248/</uri>
			</author>
			<updated>2013-06-25T16:53:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/303740/#p303740</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[24 fps Live/Stop workflow test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/303679/#p303679"/>
			<content type="html"><![CDATA[Moo-Ack!

This is a super short test combining live action and stopmotion at 24 fps (well, 23.976 actually). Though it doesn't look particularly different to that which I've done before, the focus here was to get the kinks out of the workflow so I can really efficiently make the next installment of "Live Meets Stop". The animation itself is uninteresting and short, the but key point is that I was able to go from turning the light on to final video export in under an hour and a half (with all the steps mentioned in the video's description, that's a nice thing to krank out so quickly!)

[url=http://www.youtube.com/watch?v=0cApe4ICvqU&feature=youtu.be]Unlisted test video![/url]

Yes, there is rather irritating light flicker with the stopmotion bit, but this is purely because I was treating it as a test. I didn't setup proper lighting, and it was partially lit by daylight (which my moving self between the window and the set, hence being inconsistent). Even that said, I wish there was some really efficient, magical light-flicker removal tool  equivalent to the black magic capabilities of say After Effect's rotoscope tool :)]]></content>
			<author>
				<name><![CDATA[PdoubleyouC]]></name>
				<email><![CDATA[pdoubleyouc@live.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/279/</uri>
			</author>
			<updated>2013-06-24T17:43:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/303679/#p303679</id>
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