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	<title type="html"><![CDATA[Forums - Bricks in Motion - Changing from 15fps to 12]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/16639/"/>
	<updated>2013-03-12T18:36:32Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/16639/changing-from-15fps-to-12/</id>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/298058/#p298058"/>
			<content type="html"><![CDATA[Good point ;)]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2013-03-12T18:36:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/298058/#p298058</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/298045/#p298045"/>
			<content type="html"><![CDATA[it's 3 frames less x the number of frames, a 20% reduction in the time required to photograph.]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2013-03-12T14:05:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/298045/#p298045</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/298005/#p298005"/>
			<content type="html"><![CDATA[Repelling Spider, I totally agree...although 15 looks good, my 12fps is more stylish...and I actually animate much quicker with it than 15 even though its only 3 frames less lol :)]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2013-03-11T16:43:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/298005/#p298005</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/298003/#p298003"/>
			<content type="html"><![CDATA[Just remember... You don't have to film the whole movie at one constant frame rate. :)]]></content>
			<author>
				<name><![CDATA[Dyland]]></name>
				<email><![CDATA[thedylandproductions@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2257/</uri>
			</author>
			<updated>2013-03-11T15:47:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/298003/#p298003</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/298002/#p298002"/>
			<content type="html"><![CDATA[When I started "animating," I would film a shot with my old video camera, pause the live footage (a feature I discovered on that camera) and then play the next frame... With this process, I would speed up the footage in the computer so that it appeared as if I had done true stop-motion. (Which, it was, but, in the form of video)

Recently, I looked back at those films, and clocked it at approximately 8 fps.

After then, I got a still-camera and would animate at what I thought to be 15, but was actually 12 fps. 

Since early 2011, I have used "true" 15 fps. However, I always have been looking to improve the look of my films... And, taking inspiration from the "look" of the films of One Brick Studios, MindGame, and Starflight Studios, I have tried to film on 2's at 24, AND digitally adding an "onionskin blur" frame between all frames: i.e. f1, f1+2, f2. In the end, I've found that the extra time spent editing in these extra frames isn't worth the oh so just barely smoother animation! At least for me.

So, I stick with 15 fps... However, for a test, or even if you're just lazy, it's fine to animate at 12 fps...

However, if you DO choose to animate at 12, I would suggest testing out the "onionskin blur" frame thing, as it makes 12 look more like 15. :)

(Onionskin blur frames can be achieved easily, in GIMP, by setting the "above" layer to 50% opacity: and saving that frame as a between “1” and “2” frame - like “1+2.png”)]]></content>
			<author>
				<name><![CDATA[Dyland]]></name>
				<email><![CDATA[thedylandproductions@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2257/</uri>
			</author>
			<updated>2013-03-11T15:40:24Z</updated>
			<id>https://bricksinmotion.com/forums/post/298002/#p298002</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297997/#p297997"/>
			<content type="html"><![CDATA[That first one was fantastic, but it would look much better with 15 FPS! ;)

Same thing on that second clip!]]></content>
			<author>
				<name><![CDATA[:S Productions]]></name>
				<uri>https://bricksinmotion.com/forums/user/126939/</uri>
			</author>
			<updated>2013-03-11T14:39:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/297997/#p297997</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297996/#p297996"/>
			<content type="html"><![CDATA[I think your test looked pretty good. 12fps would definitely be fine to use. Sure 15fps might look better however. But this 12fps does have a certain appeal in it's stylistic qualities. If going down by 3 frames saves you a lot of time, it may be worth it. However, if it really doesn't cut down on time spent animating, I don't know if it's really worth it or not.]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2013-03-11T14:20:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/297996/#p297996</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297993/#p297993"/>
			<content type="html"><![CDATA[Traditional animation studios animate 24 FPS in twos, but sometimes insert an in-between frame for certain complex or fast motions.]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2013-03-11T13:12:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/297993/#p297993</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297991/#p297991"/>
			<content type="html"><![CDATA[Thanks Squid! Yeah, I don't know, I really like the motion i can achieve with 12 and how much quicker i find it but 15 is obviously smoother...i might use a mixture, with 12 for talking and such and maybe 15 for fast motions.]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2013-03-11T06:45:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/297991/#p297991</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297975/#p297975"/>
			<content type="html"><![CDATA[Well, the animation looks really smooth, despite being lower than the usual rate.

If I were shown this in a brickfilm, I would have just assumed that it was 15.  It looks significantly better than 10 FPS.
Obviously, if you don't want to go for the extra 3 frames a second, this may work.

Though, this [i]isn't[/i] more smooth than the rest of your animation.  I'd say that 15 is still better.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2013-03-10T22:34:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/297975/#p297975</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297972/#p297972"/>
			<content type="html"><![CDATA[I thought it was 24 on twos? I don't know, I may be wrong...]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2013-03-10T21:49:58Z</updated>
			<id>https://bricksinmotion.com/forums/post/297972/#p297972</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297971/#p297971"/>
			<content type="html"><![CDATA[Nope, Aardman uses 24 FPS (same as the standard live-action frame rate).  It's one of the reasons their films take long to make.]]></content>
			<author>
				<name><![CDATA[Mr Vertigo]]></name>
				<uri>https://bricksinmotion.com/forums/user/127487/</uri>
			</author>
			<updated>2013-03-10T21:22:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/297971/#p297971</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297966/#p297966"/>
			<content type="html"><![CDATA[Guys, I like the level of smoothness i got in the tests, and i dont believe that the animation is all in the smoothness, its just the animation. Aardman use 12 and it suits them fine...i really think this'll work!]]></content>
			<author>
				<name><![CDATA[MrMingleProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130306/</uri>
			</author>
			<updated>2013-03-10T19:29:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/297966/#p297966</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297965/#p297965"/>
			<content type="html"><![CDATA[15 is better, because of smoother, but you can try.]]></content>
			<author>
				<name><![CDATA[:S Productions]]></name>
				<uri>https://bricksinmotion.com/forums/user/126939/</uri>
			</author>
			<updated>2013-03-10T19:25:50Z</updated>
			<id>https://bricksinmotion.com/forums/post/297965/#p297965</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Changing from 15fps to 12]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/297960/#p297960"/>
			<content type="html"><![CDATA[I've done my last few films at 12fps. It's not a bad framerate by any means, and can help mitigate the tedium of animating slow scenes. I don't know if I'd say I like the end result better than 15fps, but so long as you can animate well it isn't difficult to make it work.]]></content>
			<author>
				<name><![CDATA[Squash]]></name>
				<uri>https://bricksinmotion.com/forums/user/36/</uri>
			</author>
			<updated>2013-03-10T18:12:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/297960/#p297960</id>
		</entry>
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