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	<title type="html"><![CDATA[Forums - Bricks in Motion - Lego Detective Scene HD Remastered and redone!]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/16401/"/>
	<updated>2013-02-11T02:28:24Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/16401/lego-detective-scene-hd-remastered-and-redone/</id>
		<entry>
			<title type="html"><![CDATA[Re: Lego Detective Scene HD Remastered and redone!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/296143/#p296143"/>
			<content type="html"><![CDATA[[quote]Did you see this video I made for you a few months ago? It demonstrates easing in and out. Note the spacing (how much the arm moves from frame to frame).[/quote]

[quote]the arm jumping back and forth rapidly was intentially as I thought at the time that was
easing in and out, now I relise what it is, as I got a reply, from holdingourown explaining,
it better so I appreciated that, and will work on that next time.[/quote]

Yes! Now I know exactly what you talking about! The arm jumping up and down I totally agree with you, , but I will do it right as you suggested the very next time! I actually just finished another short, and was wondering if you'd see it once I upload it, to WIP in a just a bit, I made a lego man fall down and its masked my first attempt but was quite pleased, hope to hear what you think, also has some animation of what you were saying for easing in and out, short but I think its enough for what you were saying, also I put you in the credits, as I appreciate your help!

Kind regards, Generalned]]></content>
			<author>
				<name><![CDATA[Generalned]]></name>
				<uri>https://bricksinmotion.com/forums/user/3182/</uri>
			</author>
			<updated>2013-02-11T02:28:24Z</updated>
			<id>https://bricksinmotion.com/forums/post/296143/#p296143</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Detective Scene HD Remastered and redone!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/296137/#p296137"/>
			<content type="html"><![CDATA[[quote=Generalned]Hey there minifig051 thanks for your reply, I appreciate it, I'll try your method
for anything I use sound effects in next time, so for example if I was to animate
a sword clanging to another sword, would I put the sound effect just after the swords
touch? So as they are pulling away?[/quote]

Yes.
Try it and see how it comes out. (I never did it myself, but I read a book that said to do it like that.)

[quote]With the dialog what did you mean hold the frames were the minifig had both arms at the
side do you mean the hands just staying down? And if so would  that be for the whole time?[/quote]

Yes.
But not the whole time. What you want is having the minifig not always moving, but not standing still all the time either. You want a combination.

[quote]the arm jumping back and forth rapidly was intentially as I thought at the time that was
easing in and out, now I relise what it is, as I got a reply, from holdingourown explaining, 
it better so I appreciated that, and will work on that next time.[/quote]

Did you see [url=http://www.youtube.com/watch?v=6QQGgwQsYeU]this video[/url] I made for you a few months ago? It demonstrates easing in and out. Note the spacing (how much the arm moves from frame to frame).]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2013-02-10T23:02:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/296137/#p296137</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Detective Scene HD Remastered and redone!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/296089/#p296089"/>
			<content type="html"><![CDATA[Hey there minifig051 thanks for your reply, I appreciate it, I'll try your method
for anything I use sound effects in next time, so for example if I was to animate
a sword clanging to another sword, would I put the sound effect just after the swords
touch? So as they are pulling away?

With the dialog what did you mean hold the frames were the minifig had both arms at the
side do you mean the hands just staying down? And if so would  that be for the whole time?
the arm jumping back and forth rapidly was intentially as I thought at the time that was
easing in and out, now I relise what it is, as I got a reply, from holdingourown explaining, 
it better so I appreciated that, and will work on that next time.

Haha the bumbing the guy, when the policeman was talking was infact intential as well, I wasn't
bumping him or moving him on accident, I wanted people to notice he was slightly moving so
it looked more realistic, as to him standing still the whole time, however as you noticed, he moved
quite alot and fast to, that was my mistake, and the only way I could have fixed that would
have been to redo all the shots. 
But I will fix that up in the next animation, but thanks for noticing!
Thanks for your reply and useful tips I really appreciate it, and will keep it in mind on my next
film!
Thanks for watching!

Kind regards, Generalned]]></content>
			<author>
				<name><![CDATA[Generalned]]></name>
				<uri>https://bricksinmotion.com/forums/user/3182/</uri>
			</author>
			<updated>2013-02-10T12:04:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/296089/#p296089</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lego Detective Scene HD Remastered and redone!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/296054/#p296054"/>
			<content type="html"><![CDATA[Okay, that was better.

The hammer striking sounds seemed off-sync. For some reason, it works better if the sound is placed one frame after anything strikes something and bounces off fast.

I see you still need to work on the dialog animation.
Instead of slowing down the entire clip to match the length of the entire line, hold the frames where the minifig had both arms at his sides. The way you have it now, it seems like the frames are getting mixed up at some points. Some movements the easing is fine, but others there's no easing or the arm jumps back and forth rapidly.

Also, I see you're accidentally bumping the guy when the policeman is talking. Try to avoid going near things that you don't want to move that aren't secure while animating.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2013-02-09T21:07:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/296054/#p296054</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lego Detective Scene HD Remastered and redone!]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/296014/#p296014"/>
			<content type="html"><![CDATA[Here is the HD version of the original film I posted of Lego detective scene, the original had problems
with quality half way through the problem due to rendering and image issues, I took my time and redid the
whole film in post production, I really hope you guys enjoy, and see the full potential, or at least more
of it now with great quality, thanks guys!

Let me know what you think!

LINK: [url]http://www.youtube.com/watch?v=QF2nXENzZfM[/url]

kind regards generalned]]></content>
			<author>
				<name><![CDATA[Generalned]]></name>
				<uri>https://bricksinmotion.com/forums/user/3182/</uri>
			</author>
			<updated>2013-02-09T08:42:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/296014/#p296014</id>
		</entry>
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