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	<title type="html"><![CDATA[Forums - Bricks in Motion - Foley sound effects]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/16268/"/>
	<updated>2013-01-26T15:32:34Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/16268/foley-sound-effects/</id>
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			<title type="html"><![CDATA[Re: Foley sound effects]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/294911/#p294911"/>
			<content type="html"><![CDATA[I use bass drums for footsteps a lot!]]></content>
			<author>
				<name><![CDATA[HoldingOurOwn]]></name>
				<uri>https://bricksinmotion.com/forums/user/125690/</uri>
			</author>
			<updated>2013-01-26T15:32:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/294911/#p294911</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Foley sound effects]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/294501/#p294501"/>
			<content type="html"><![CDATA[I used Squid's way of making a footstep sound: lift up one leg of a minifigure and record the sound of attaching it to a baseplate by the straight leg.

I made an explosion sound by slowing down a balloon popping.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2013-01-23T21:01:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/294501/#p294501</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Foley sound effects]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/294460/#p294460"/>
			<content type="html"><![CDATA[Does anybody have suggestions on doing foley sound effects for your brickfilms? I find that you can create a much more real and natural world using Foley. 

 My problem is getting the footsteps right. I cannot seem to find any good footstep sounds from a library, and cannot seem to record good ones. If somebody has ideas on this, please share =P 

(also feel free to share other good ways to make certain sounds, such are punches, aliens, explosions, etc.)]]></content>
			<author>
				<name><![CDATA[PushOverProductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/130242/</uri>
			</author>
			<updated>2013-01-23T04:56:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/294460/#p294460</id>
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