<?xml version="1.0" encoding="utf-8"?>
<feed xmlns="http://www.w3.org/2005/Atom">
	<title type="html"><![CDATA[Forums - Bricks in Motion - Fist Fight (Test Shot)]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/16152/"/>
	<updated>2013-01-09T19:34:00Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/16152/fist-fight-test-shot/</id>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293343/#p293343"/>
			<content type="html"><![CDATA[I actually really enjoyed it repelling spider, It's nice to see your moving onto new challenges, however I enjoy all your films as they are even if they don't got the action, as you make great stories anyhow,
However I am looking forward to your action short ;)]]></content>
			<author>
				<name><![CDATA[Generalned]]></name>
				<uri>https://bricksinmotion.com/forums/user/3182/</uri>
			</author>
			<updated>2013-01-09T19:34:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/293343/#p293343</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293339/#p293339"/>
			<content type="html"><![CDATA[Needs some power behind those punches! Her "finishing hit" looked like she used the force on the guy :lol: 
Other then that I liked it ;)]]></content>
			<author>
				<name><![CDATA[Treeby]]></name>
				<uri>https://bricksinmotion.com/forums/user/130521/</uri>
			</author>
			<updated>2013-01-09T19:17:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/293339/#p293339</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293297/#p293297"/>
			<content type="html"><![CDATA[Felt like a slapfight, not a fistfight. Exaggerate.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2013-01-09T02:56:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/293297/#p293297</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293293/#p293293"/>
			<content type="html"><![CDATA[I think when you do the shaky cam movement, you should follow the punches, it seemed a bit all over the place.  But the animation was good!  Add some cinematography and it would look photo-fantastic.]]></content>
			<author>
				<name><![CDATA[Binding Brick]]></name>
				<email><![CDATA[harrypound54@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/2739/</uri>
			</author>
			<updated>2013-01-09T02:30:31Z</updated>
			<id>https://bricksinmotion.com/forums/post/293293/#p293293</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293291/#p293291"/>
			<content type="html"><![CDATA[[quote=minifig051]To add to the advice, here's some tips on how to make punches have more force:
[quote=I]Don't have a contact frame. If you leave it implied, the hit appears to have more force to it. Also, don't ease out (the easing at the start of the movement) on the person being affected. This also helps with adding more force.[/quote][/quote]

Nice tips, thanks, minifig! :) Both of those sound like great ways to do it and I'll have to remember those when I come to animating a fight sequence for the film.]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2013-01-09T02:19:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/293291/#p293291</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293283/#p293283"/>
			<content type="html"><![CDATA[To add to the advice, here's some tips on how to make punches have more force:
[quote=I]Don't have a contact frame. If you leave it implied, the hit appears to have more force to it. Also, don't ease out (the easing at the start of the movement) on the person being affected. This also helps with adding more force.[/quote]]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2013-01-08T22:51:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/293283/#p293283</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293257/#p293257"/>
			<content type="html"><![CDATA[So I really need to be doing more build up for punches and such. Thanks for the tips guys! I think once I apply all of this it'll look even better. I'm pleased I got this far though, my previous attempts were down right awful and hideous. I'm hoping to have an action short film out by next week perhaps, mainly because School is about to start back and I'd like to get one more film done before then. (not that I'll be stopping making films during school of course)]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2013-01-08T18:00:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/293257/#p293257</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293255/#p293255"/>
			<content type="html"><![CDATA[As MouseDroid already told you, the fists could use more momentum. I also noticed there's no anticipation when they throw punches: they need to "charge" the fist, and you can do that by moving the arm in the opposite direction, that way you can make it go faster, so it looks like it hits harder. The more you exaggerate the anticipation, the more it feels powerful. At least, that's the way I see it.

I think their reactions could be improved too: they should move more.

About the shaky cam: yeah, it's well done (althougn I'm not really a fan of shaky cameras).]]></content>
			<author>
				<name><![CDATA[MPfist0]]></name>
				<uri>https://bricksinmotion.com/forums/user/452/</uri>
			</author>
			<updated>2013-01-08T17:26:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/293255/#p293255</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293252/#p293252"/>
			<content type="html"><![CDATA[Like I said on YouTube, I thought that the punches needed some more force.
The felt a bit weak, and more like silly fake cartoon fighting as a gag of some sort.

Try adding more movement to the punches, adding lots of shoulder movement by having the figures rotate on the studs is a good way to go.
When I make punches, I also like to make the figures move forward on the ground a little bit to add even more force.

Also, watching Mindgame's "Profession" frame by frame can be very enlightening on brickfilming fist fights.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2013-01-08T17:13:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/293252/#p293252</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293251/#p293251"/>
			<content type="html"><![CDATA[[quote=funmiproductions]Nice. How did you do the shaky camera?[/quote]

Shaky cam was done using After Effects. It can still use some work though, as others have pointed out. I'm beginning production on my action short film now, so I hope it all turns out good.]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2013-01-08T16:39:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/293251/#p293251</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293249/#p293249"/>
			<content type="html"><![CDATA[Animation was smooth and neat, so you nailed that quite well I'd say. Just work on the camera shake, like what MouseDroid said. :)]]></content>
			<author>
				<name><![CDATA[D.J.M.]]></name>
				<uri>https://bricksinmotion.com/forums/user/200/</uri>
			</author>
			<updated>2013-01-08T16:32:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/293249/#p293249</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293248/#p293248"/>
			<content type="html"><![CDATA[Nice. How did you do the shaky camera?]]></content>
			<author>
				<name><![CDATA[funmiproductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/2854/</uri>
			</author>
			<updated>2013-01-08T16:02:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/293248/#p293248</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293245/#p293245"/>
			<content type="html"><![CDATA[Thanks for all the comments and suggestions, guys! I'll definitely be taking them into account when I start production on the short film. Which should hopefully be today. :)]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2013-01-08T14:27:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/293245/#p293245</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293243/#p293243"/>
			<content type="html"><![CDATA[Girl won yeah! XD That doesn't mean that I'm a girl.]]></content>
			<author>
				<name><![CDATA[:S Productions]]></name>
				<uri>https://bricksinmotion.com/forums/user/126939/</uri>
			</author>
			<updated>2013-01-08T13:02:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/293243/#p293243</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Fist Fight (Test Shot)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/293234/#p293234"/>
			<content type="html"><![CDATA[As with all of your animations, splendid lighting! The scene looked good, but the camera shake was a bit unnatural, perhaps a little overpowering, but like Mouse Droid Productions said [quote]the camera should always be reacting to the action. So the camera would be maybe a frame or two behind.[/quote] The motion was rather sporadic and random, good for panning action shots, but for static camera use I would use Mouse Droid Production's advice. As far as the animation, very nice work! :)]]></content>
			<author>
				<name><![CDATA[Caveman Incorporated]]></name>
				<uri>https://bricksinmotion.com/forums/user/130248/</uri>
			</author>
			<updated>2013-01-08T05:01:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/293234/#p293234</id>
		</entry>
</feed>
