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	<title type="html"><![CDATA[Forums - Bricks in Motion - 360 Spin "Camera" Rotation]]></title>
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	<updated>2012-12-20T15:13:04Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/15898/360-spin-camera-rotation/</id>
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			<title type="html"><![CDATA[Re: 360 Spin "Camera" Rotation]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/290931/#p290931"/>
			<content type="html"><![CDATA[That was pretty good. I like the momentum incorporated when ending the spin. :yes:]]></content>
			<author>
				<name><![CDATA[Caveman Incorporated]]></name>
				<uri>https://bricksinmotion.com/forums/user/130248/</uri>
			</author>
			<updated>2012-12-20T15:13:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/290931/#p290931</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[360 Spin "Camera" Rotation]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/290923/#p290923"/>
			<content type="html"><![CDATA[So I tried a 360 spin, matrix style camera move and this is what I got:
[url]https://vimeo.com/55996980[/url]

Instead of actually moving the camera, I put the set on a rotating tile, which worked much easier.
Thoughts?]]></content>
			<author>
				<name><![CDATA[Olsonstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/254/</uri>
			</author>
			<updated>2012-12-20T06:20:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/290923/#p290923</id>
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