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	<title type="html"><![CDATA[Forums - Bricks in Motion - Bevel with Maya]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/15741/"/>
	<updated>2012-11-28T00:01:53Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/15741/bevel-with-maya/</id>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289547/#p289547"/>
			<content type="html"><![CDATA[[quote=Sean]I'm assuming you cleaned up all the other faces like I described? Double check there's no errant edges hiding away. I'll have another look at this later today for you.[/quote]

I clean up everything like you said and cleaned the inside faces but it still wouldn't work.]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2012-11-28T00:01:53Z</updated>
			<id>https://bricksinmotion.com/forums/post/289547/#p289547</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289546/#p289546"/>
			<content type="html"><![CDATA[I'm assuming you cleaned up all the other faces like I described? Double check there's no errant edges hiding away. I'll have another look at this later today for you.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-11-27T23:53:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/289546/#p289546</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289537/#p289537"/>
			<content type="html"><![CDATA[Sean that helped a lot. It mostly worked. I was able to bevel the top part like you did but I would like to bevel all the outside edges. Every time I try to, it gives an error saying, "Warning: Encountered a non-manifold vertex. Cannot Bevel." I Googled this error and was not able to find a good solution to it. I tried using the Clean Up tool but it destroyed the object. Is there something I am doing wrong?]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2012-11-27T17:14:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/289537/#p289537</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289521/#p289521"/>
			<content type="html"><![CDATA[Works for me. Though the pieces are triangulated, which is going to give you grief if you don't clean them up first. These screenshots are comparing the results between the as-is piece (top) and the one where I cleaned up a few of the triangulated faces first (bottom).

[img]https://dl.dropbox.com/u/11411629/bevels.jpeg[/img]
[img]https://dl.dropbox.com/u/11411629/bevels2.jpeg[/img]

Just make sure you're in edge selection mode then select the lines I highlighted (BEFORE trying to bevel) and delete them. You want to end up with nice, uninterrupted quads. I highlighted the edge rings of these above as an example. Then just select the edge ring you want to bevel and, well, bevel it. Done.

- edit -
Adding as a note that of course I only did a basic bevel for the purpose of demonstration, when you do if play around with the segment and smoothing options as required.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-11-27T04:08:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/289521/#p289521</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289512/#p289512"/>
			<content type="html"><![CDATA[Any 3D software would do as long as you have a handle on the interface.  It sounds like you're not actually looking for a beveling solution, you're looking for a face extrusion solution.

The following steps I present assumes that Maya, 3DsMax, etc. follow similar paradigm:

[list=1]
[*]Select the face you want to extrude[/*]
[*]Apply extrusion but set the distant of extrusion to 0.  If it doesn't create new vertices and faces at 0 extrusion, then set it to a value like 1 and then move it back by -1 to it's original position.[/*]
[*]Scale the face by a small amount.  For me, a 1x1 brick has a width of 1 unit and a height of 1.2 units.  I scale the width down to 0.97 and the height down to 0.975, essentially, 0.015 from all sides.[/*]
[/list]

If everything goes accordingly, you should have 5 faces created from that one face you extruded.  It should have A rectangle in the middle and 4 trapezoids adjacent around it forming a larger rectangle. Essentially just like the sides in this pic.
[img]http://i56.tinypic.com/2vjelua.png[/img]

The only other step is to apply smoothing and hope it gives you the same result as in my tutorial.

Now if you're working with faces that are at an arbitrary angle, there should a mode where you can edit a face by its normal axis, not its global axis.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2012-11-27T01:45:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/289512/#p289512</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289509/#p289509"/>
			<content type="html"><![CDATA[I would like it to look like the first example. I have tested beveling a cube and it work just fine but the mesh will not work. I also have 3ds Max. Would that be better to use?]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2012-11-27T01:30:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/289509/#p289509</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289506/#p289506"/>
			<content type="html"><![CDATA[Well, I've taken a look and the problem is not with the meshes you provided, they can be beveled even in Blender.  Have you experiemented with simpler meshes?  Like tested the beveling on a simple cube? Also, since you've looked at my tutorial, is that what you want to do, to do Littlebrick's bevelling?

In other words, do you want it to come up as this?
[img]http://i51.tinypic.com/mhttzd.png[/img]


And not like in the Maya tutorial, which appears like this?
[img]http://i51.tinypic.com/4l155t.png[/img]

If the latter, then it's strange that Maya can't do it for you.  If the former, that's a bit tedious to go through, given what you've seen of my tutorial. Unless you've mastered face extrusion and scaling.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2012-11-27T01:19:13Z</updated>
			<id>https://bricksinmotion.com/forums/post/289506/#p289506</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289505/#p289505"/>
			<content type="html"><![CDATA[[quote=Lechnology]I don't have Maya but my question is why doesn't it work?  Is it doing something like the [url=http://www.bricksinmotion.com/forums/topic/9279/ldraw-and-blender-tips-and-tricks/]beveling I demonstrated on Blender[/url]?  Are you selecting just the edges of the base part of the brick piece or are you also selecting the studs?  I'll take a look at the file via Blender but no guarantee I'll find a solution for Maya that the Internet hasn't already presented.[/quote]

Yeah in my research I found your tutorial and did my best to try to do in Maya but with no success.]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2012-11-27T01:09:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/289505/#p289505</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289504/#p289504"/>
			<content type="html"><![CDATA[I don't have Maya but my question is why doesn't it work?  Is it doing something like the [url=http://www.bricksinmotion.com/forums/topic/9279/ldraw-and-blender-tips-and-tricks/]beveling I demonstrated on Blender[/url]?  Are you selecting just the edges of the base part of the brick piece or are you also selecting the studs?  I'll take a look at the file via Blender but no guarantee I'll find a solution for Maya that the Internet hasn't already presented.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2012-11-27T01:06:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/289504/#p289504</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289500/#p289500"/>
			<content type="html"><![CDATA[[quote=Sean]What's the point of asking on a forum if you don't give all the relevant information? I find it annoying that you ask "How do I add bevel to the edges in Maya?" with no mention of LeoCAD, then snap when [i]the question you asked[/i] is answered.

Now that we've narrowed down your issue from a simple answer into a specific one, try uploading your maya file with that brick wall to have a look at, and maybe we can actually help you out.[/quote]

Here the file I am working with [url]http://aquamorphproductions.com/uploads/LEGO_Wall.obj[/url] Sorry about snapping. I should have given more infomation in the post.]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2012-11-27T01:00:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/289500/#p289500</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289488/#p289488"/>
			<content type="html"><![CDATA[What's the point of asking on a forum if you don't give all the relevant information? I find it annoying that you ask "How do I add bevel to the edges in Maya?" with no mention of LeoCAD, then snap when [i]the question you asked[/i] is answered.

Now that we've narrowed down your issue from a simple answer into a specific one, try uploading your maya file with that brick wall to have a look at, and maybe we can actually help you out.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-11-26T23:50:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/289488/#p289488</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289483/#p289483"/>
			<content type="html"><![CDATA[I always Google before posting questions on Bricks in Motion. Sean I found that link 6 days ago but it doesn't work with LEGO models from LeoCAD which is why I posted on BiM. I find it annoying that anytime someone asks a question on BiM you two very often say they should have used Google. Sometimes Google doesn't have the answers. Plus what the point of a forum if you can ask questions even if they are Googleable.]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2012-11-26T23:06:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/289483/#p289483</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289434/#p289434"/>
			<content type="html"><![CDATA[I did fifteen seconds of hard work and typed "How to bevel in maya" into google. First result shows exactly how. I'll even link it to you. [url]http://www.youtube.com/watch?v=FfjuKY1jN6Y[/url]]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-11-25T23:31:18Z</updated>
			<id>https://bricksinmotion.com/forums/post/289434/#p289434</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289431/#p289431"/>
			<content type="html"><![CDATA[So your friend Google doesn't know either? You've just been waiting 5 days for a response and didn't ask Google?]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2012-11-25T23:06:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/289431/#p289431</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Bevel with Maya]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/289428/#p289428"/>
			<content type="html"><![CDATA[I talked to ZP on Skype and he didn't know]]></content>
			<author>
				<name><![CDATA[AquaMorph]]></name>
				<uri>https://bricksinmotion.com/forums/user/996/</uri>
			</author>
			<updated>2012-11-25T22:20:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/289428/#p289428</id>
		</entry>
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