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	<title type="html"><![CDATA[Forums - Bricks in Motion - Lightsaber Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/15513/"/>
	<updated>2012-10-20T20:13:05Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/15513/lightsaber-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Lightsaber Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/286971/#p286971"/>
			<content type="html"><![CDATA[Very nicely done, other then the already suggested blur and widen effect it looked great!]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2012-10-20T20:13:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/286971/#p286971</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lightsaber Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/286962/#p286962"/>
			<content type="html"><![CDATA[Thanks. Yeah, I noticed that myself, and I did widen them slightly, but I guess it needs to be wider and more noticeable.
Gosh, all of my heroes are replying :)]]></content>
			<author>
				<name><![CDATA[thedoorwaystudio]]></name>
				<uri>https://bricksinmotion.com/forums/user/129883/</uri>
			</author>
			<updated>2012-10-20T19:30:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/286962/#p286962</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lightsaber Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/286954/#p286954"/>
			<content type="html"><![CDATA[Pretty good man! The only thing, if I were to get picky, would be that when the blade moves fast, lightsabers tend to blur and widen, you know what I mean?
Like this: [url]http://fc01.deviantart.net/images/i/2002/31/4/f/Red_Lightsaber_Swing.jpg[/url]

Otherwise, it looks great!]]></content>
			<author>
				<name><![CDATA[Olsonstudios]]></name>
				<uri>https://bricksinmotion.com/forums/user/254/</uri>
			</author>
			<updated>2012-10-20T17:42:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/286954/#p286954</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lightsaber Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/286947/#p286947"/>
			<content type="html"><![CDATA[Yeah, I realized that right after I posted the initial post :lol: Thanks so much for responding! Your animations are some of the best around!]]></content>
			<author>
				<name><![CDATA[thedoorwaystudio]]></name>
				<uri>https://bricksinmotion.com/forums/user/129883/</uri>
			</author>
			<updated>2012-10-20T16:24:52Z</updated>
			<id>https://bricksinmotion.com/forums/post/286947/#p286947</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Lightsaber Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/286943/#p286943"/>
			<content type="html"><![CDATA[You may want to post a link to the video so we can see. :)

EDIT: Ah nevermind, you added one. It looks pretty good. The blade was tracked on quite well and it looks fairly realistic. Good job!]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2012-10-20T16:05:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/286943/#p286943</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Lightsaber Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/286942/#p286942"/>
			<content type="html"><![CDATA[I tried a (very) short test with a light-saber. It took forever to draw all the blades frame by frame. Feedback is welcome.

[url]http://www.flickr.com/photos/thedoorwaystudio/8039529639/in/photostream[/url]]]></content>
			<author>
				<name><![CDATA[thedoorwaystudio]]></name>
				<uri>https://bricksinmotion.com/forums/user/129883/</uri>
			</author>
			<updated>2012-10-20T16:04:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/286942/#p286942</id>
		</entry>
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