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	<title type="html"><![CDATA[Forums - Bricks in Motion - GlueFace for Mouthanimations]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/1487/"/>
	<updated>2009-09-21T04:10:15Z</updated>
	<generator>PunBB</generator>
	<id>https://bricksinmotion.com/forums/topic/1487/glueface-for-mouthanimations/</id>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/82953/#p82953"/>
			<content type="html"><![CDATA[I personally don't think that's a good idea, mario72. What if you don't have enough of said head? Just flip it around and use the blank side of the head, I say; don't erase your LEGO!]]></content>
			<author>
				<name><![CDATA[Littlebrick]]></name>
				<email><![CDATA[graemecallen@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/8/</uri>
			</author>
			<updated>2009-09-21T04:10:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/82953/#p82953</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/82746/#p82746"/>
			<content type="html"><![CDATA[You can, but the orig. Mouth will be visible too.
So better you rotoskope the mouth in post-pro.

The best way to work with mouth-animation ist to delete/scratched-off the mouth before you animate.]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2009-09-20T10:19:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/82746/#p82746</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/82738/#p82738"/>
			<content type="html"><![CDATA[Does the minifigs face have to be scratched off? If so I already animated a scene with a normal face in it. Can I get that face on GlueFace?]]></content>
			<author>
				<name><![CDATA[Brickcellent]]></name>
				<uri>https://bricksinmotion.com/forums/user/605/</uri>
			</author>
			<updated>2009-09-20T09:48:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/82738/#p82738</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/81409/#p81409"/>
			<content type="html"><![CDATA[Okay, I'll try it out and see if it works when I get around to it.]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2009-09-12T13:16:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/81409/#p81409</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/81397/#p81397"/>
			<content type="html"><![CDATA[No. Its not makes that you cant open other formats/stuff.
Java makes that you can run/open programs written in Java.
Java is mostly used on Linux/Unix-Sytems. 
Java is able to run on several plattforms like MAC, PC, Linux/Unix

[url]http://en.wikipedia.org/wiki/Java_%28software_platform%29[/url]
[url]http://en.wikipedia.org/wiki/Java_%28programming_language%29[/url]
[url]http://en.wikipedia.org/wiki/Virtual_machine[/url]]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2009-09-12T09:11:39Z</updated>
			<id>https://bricksinmotion.com/forums/post/81397/#p81397</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/81300/#p81300"/>
			<content type="html"><![CDATA[What does Java do? Is there anything it does, like make you unable to open other formats of stuff?]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2009-09-11T20:31:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/81300/#p81300</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/81277/#p81277"/>
			<content type="html"><![CDATA[Yes:
[url]http://bricktrick.de/index-e-glueface-1.php[/url]
Means you have to install Java]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2009-09-11T18:05:49Z</updated>
			<id>https://bricksinmotion.com/forums/post/81277/#p81277</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/81096/#p81096"/>
			<content type="html"><![CDATA[Um, when I download it onto my windows vista, it's in Java format, so I can't open it or use it. Any solutions, like ways to change it into something that my computer can read, or any other solution than having to use Javascript?]]></content>
			<author>
				<name><![CDATA[BGanimations]]></name>
				<uri>https://bricksinmotion.com/forums/user/841/</uri>
			</author>
			<updated>2009-09-10T20:50:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/81096/#p81096</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/81063/#p81063"/>
			<content type="html"><![CDATA[I made a new testvideo with one of the new mouthset "Ork/Troll", wich will be updated soon:
[url]http://www.youtube.com/watch?v=X_TkKZDANGA[/url]]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2009-09-10T18:00:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/81063/#p81063</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/68230/#p68230"/>
			<content type="html"><![CDATA[UPDATE:
There are 6 new Mouth-Sets like:
Vampir/Vampirella, skull, 2 times witches, Voldemort
online.
Get it here:
[url]http://bricktrick.de/index-e-glueface-4.php[/url]]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2009-07-29T22:24:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/68230/#p68230</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/61330/#p61330"/>
			<content type="html"><![CDATA[I have to try this.]]></content>
			<author>
				<name><![CDATA[D.J.M.]]></name>
				<uri>https://bricksinmotion.com/forums/user/200/</uri>
			</author>
			<updated>2009-07-12T12:47:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/61330/#p61330</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/53675/#p53675"/>
			<content type="html"><![CDATA[Hi martinprice2004
thanks a lot for your suggestions and ideas!
it helps a lot to see/hear what users think and wish to have included in further versions.
the vertical movement-trackball is a good idea, but mostley the figs a filmed on the horizontal shot when they talking. Anyway, there should be an option for it.
Actually GlueFace is still using the Preston Blair phoneme standard set.

best wishes,
mario]]></content>
			<author>
				<name><![CDATA[mario72]]></name>
				<uri>https://bricksinmotion.com/forums/user/87/</uri>
			</author>
			<updated>2009-06-10T22:23:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/53675/#p53675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/50061/#p50061"/>
			<content type="html"><![CDATA[Mario
This is an excellent piece of software. I know that this took a lot of work.

I am glad to see brickfilms have now moved into the era of the talkies! Perhaps a remake of Al Jolson the Jazz singer is now on!

Just a couple of suggestions for future if you are looking for ideas.

1) The head cylinder only moves left to right. I assume that the camera has to be at about the same level as the mouth. How about adding so you can film looking down or up on a characters face? Perhaps a control like a trackerball so you can roll the mouth head up/down/left/right. Also perhaps a ghosted lego head image might make aligning the head a little easier, or a line running down the mouth image so you can align it between the eyes more easily. The line would not appear of course on the final output!

2) The mouth shapes should use the Preston Blair phoneme standard set (10 mouth shapes). From what I can see they use about six. Perhaps you should expand the standard mouth images which are supplied to cover them all. This way transposing lipsync X sheets from Papagayo would be much easier. It would also encourage other artists to stick with this format when designing additional mouth sets for your software. 

[img]http://myweb.tiscali.co.uk/martincprice/Helium_Frog/helium_frog_worklog/Preston_Blair_Phonemes.jpg[/img]]]></content>
			<author>
				<name><![CDATA[martinprice2004]]></name>
				<uri>https://bricksinmotion.com/forums/user/308/</uri>
			</author>
			<updated>2009-05-24T23:06:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/50061/#p50061</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/46797/#p46797"/>
			<content type="html"><![CDATA[Solved my problem! When I saved it as an avi before, I didn't put .avi after the title. Because in MonkeyJam you never have to type it in after the title.And I thought the saving process was just like MonkeyJam!]]></content>
			<author>
				<name><![CDATA[Sleuth5000]]></name>
				<uri>https://bricksinmotion.com/forums/user/407/</uri>
			</author>
			<updated>2009-05-10T14:22:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/46797/#p46797</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: GlueFace for Mouthanimations]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/38093/#p38093"/>
			<content type="html"><![CDATA[[quote=Director0012]When I saved my video as an avi. file, I tried to import it to Windows movie maker, Windows movie maker didn't recognize it, so I couldn't finish the video. Did I do something wrong?[/quote]
When [i]GlueFace[/i] makes a new [i].avi[/i] file, it does this by making a copy of the original [i].avi[/i] file, and then replaces the uncompressed original frame with the new composited frame.

So except for the frame data, the file format should be exactly the same as the original video.

I assume that [i]WMM[/i] could play the original video? There are tools for doing video conversion that can be used to get around this problem, but it's a pain to add something else into this toolchain. :(]]></content>
			<author>
				<name><![CDATA[dcuny]]></name>
				<uri>https://bricksinmotion.com/forums/user/513/</uri>
			</author>
			<updated>2009-04-09T17:32:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/38093/#p38093</id>
		</entry>
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