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	<title type="html"><![CDATA[Forums - Bricks in Motion - Stormtrooper VS. Clone - fight scene test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/14609/"/>
	<updated>2012-07-20T13:37:20Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/14609/stormtrooper-vs-clone-fight-scene-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Stormtrooper VS. Clone - fight scene test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/278806/#p278806"/>
			<content type="html"><![CDATA[I agree with Rsteenoven, the easeing out/in is great, but the movements are too small.
ANP once said that you should double the length that something moves each frame. (Correct me it I'm wrong.)
So doing that should fix the almost slow-motion-like feel. 

The audio does needs improving though... :shifty:]]></content>
			<author>
				<name><![CDATA[Pritchard Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4427/</uri>
			</author>
			<updated>2012-07-20T13:37:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/278806/#p278806</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Stormtrooper VS. Clone - fight scene test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/278801/#p278801"/>
			<content type="html"><![CDATA[Nah the easing in and out isnt the problem, you need to make the whole thing faster, and bigger. To do this, you need to capture less frames, and made bolder bigger movements with your characters. Anticipation helps too, if you have a big anticipation, the force needs to be greater.

I like to throw in a smear frame in fight scenes to give the effect of fast motion..]]></content>
			<author>
				<name><![CDATA[Rsteenoven]]></name>
				<uri>https://bricksinmotion.com/forums/user/101/</uri>
			</author>
			<updated>2012-07-20T13:25:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/278801/#p278801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Stormtrooper VS. Clone - fight scene test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/278800/#p278800"/>
			<content type="html"><![CDATA[not bad it was smooth but too smooth focus on easing in and out This is crucial for fight scenes not that i'm particuarly good at them myself but I get the concept.]]></content>
			<author>
				<name><![CDATA[Knowlesproductions]]></name>
				<uri>https://bricksinmotion.com/forums/user/2971/</uri>
			</author>
			<updated>2012-07-20T13:06:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/278800/#p278800</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Stormtrooper VS. Clone - fight scene test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/277949/#p277949"/>
			<content type="html"><![CDATA[this was done to test punching and blocking, because i hadn't really done it before.

[url]https://www.youtube.com/watch?v=OmtA4Uxz3KU[/url]]]></content>
			<author>
				<name><![CDATA[allanabanana]]></name>
				<uri>https://bricksinmotion.com/forums/user/4264/</uri>
			</author>
			<updated>2012-07-10T09:42:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/277949/#p277949</id>
		</entry>
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