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	<title type="html"><![CDATA[Forums - Bricks in Motion - 15 FPS Walk Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/14475/"/>
	<updated>2012-06-23T17:14:55Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/14475/15-fps-walk-test/</id>
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			<title type="html"><![CDATA[Re: 15 FPS Walk Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276513/#p276513"/>
			<content type="html"><![CDATA[Not a bad start.

The arm swinging looked kind of sporadic.  When one of the legs is at its furthest point forward, the opposite arm should be at its furthest point as well.  That means the left arm and the right leg should be synced.

I find that a 6-frame walk cycle works best for a nice medium-speed walk.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-06-23T17:14:55Z</updated>
			<id>https://bricksinmotion.com/forums/post/276513/#p276513</id>
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		<entry>
			<title type="html"><![CDATA[Re: 15 FPS Walk Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276500/#p276500"/>
			<content type="html"><![CDATA[It looks good I think. The way his body was angled, it looked like he was late to work or something. I guess if you wanted a more standard walk cycle I would add a few frames so he wouldn't look so rushed. But it's fine for fast-walking. 

BTW, you may want to consider posting this in this [url=http://www.bricksinmotion.com/forums/topic/11573/generic-walkrun-cycle-tests-thread/]thread instead[/url]. :D]]></content>
			<author>
				<name><![CDATA[topit]]></name>
				<uri>https://bricksinmotion.com/forums/user/2995/</uri>
			</author>
			<updated>2012-06-23T15:25:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/276500/#p276500</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: 15 FPS Walk Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276493/#p276493"/>
			<content type="html"><![CDATA[Not bad.
I thought it was a little fast, maybe add one or two more frames to the walk cycle.
Apart from that it was good! :)]]></content>
			<author>
				<name><![CDATA[animationIsaac]]></name>
				<uri>https://bricksinmotion.com/forums/user/4011/</uri>
			</author>
			<updated>2012-06-23T14:53:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/276493/#p276493</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[15 FPS Walk Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276481/#p276481"/>
			<content type="html"><![CDATA[Hello peoples of bricks in motions =D

Okay, so here is my test video. Please don't comment on:
-Shake (I am fully aware that this is involved in the test video)
-light flicker (It wasn't because of the camera, but the lamps differed their watt usage every now and then for some strange reason. Yeah, I need to fix that =L)

Link: [url]http://www.youtube.com/watch?v=du5LdOOXqrw&feature=youtu.be[/url]

Thanks palaroonies,
-Shadow]]></content>
			<author>
				<name><![CDATA[ShadowSupremacy]]></name>
				<uri>https://bricksinmotion.com/forums/user/4592/</uri>
			</author>
			<updated>2012-06-23T11:28:10Z</updated>
			<id>https://bricksinmotion.com/forums/post/276481/#p276481</id>
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