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	<title type="html"><![CDATA[Forums - Bricks in Motion - Finger Reflection]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/14445/"/>
	<updated>2012-06-21T22:27:29Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/14445/finger-reflection/</id>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276312/#p276312"/>
			<content type="html"><![CDATA[I had to do that until I got my new camera... 2 seconds is enough time.]]></content>
			<author>
				<name><![CDATA[rogeralans]]></name>
				<email><![CDATA[andrehuster@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/124083/</uri>
			</author>
			<updated>2012-06-21T22:27:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/276312/#p276312</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276282/#p276282"/>
			<content type="html"><![CDATA[Good thinking, Noises.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-06-21T10:19:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/276282/#p276282</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276247/#p276247"/>
			<content type="html"><![CDATA[If you can enable a timer, it could fix this.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2012-06-20T20:58:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/276247/#p276247</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276245/#p276245"/>
			<content type="html"><![CDATA[What I try to do is move the camera in such a way that it is not directly in line with your fingers, that way you can't get the reflection. . .(That is of course you can move the camera easily) Oh and if you're using a camera that you have to manually press a button on the camera to take a picture try to invest in a remote button you can use to take from a distance. . .Oh probably should have mentioned this as well, try adjusting your lighting, see if different angled light makes a difference :)]]></content>
			<author>
				<name><![CDATA[DriverFilmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/123552/</uri>
			</author>
			<updated>2012-06-20T20:34:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/276245/#p276245</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276165/#p276165"/>
			<content type="html"><![CDATA[I had the same problem that you have, just look the one of my [url=http://www.youtube.com/watch?v=w5a18H-DgUw] old films [/url]  I got a pro 9000 for 60$ of Amazon.com but I've see them for 50/55$.  I hope this helps.]]></content>
			<author>
				<name><![CDATA[Coolman Films]]></name>
				<email><![CDATA[benchap14@yahoo.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/4423/</uri>
			</author>
			<updated>2012-06-19T18:47:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/276165/#p276165</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276162/#p276162"/>
			<content type="html"><![CDATA[Now we're getting to the crux of the issue! The easiest solution would be if a stop motion program allowed you to remotely capture images with the Cybershot - off the top of my head I'm not aware of any though.

The best solution I would suggest at the moment would be to invest in a webcam so you can use remote capture with it. They're cheap (in comparison to full cameras) and will do the job. I recommend a Logitech Quickcam Pro 9000 - with some of the newer webcams ont he market now, I suspect you'll be able to pick one up for relatively cheap.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-06-19T18:31:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/276162/#p276162</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276161/#p276161"/>
			<content type="html"><![CDATA[I have a Sony Cybershot and not a webcam. It is difficult to take a shot and move fingers a away quickly without bumping the tripod or the camera.]]></content>
			<author>
				<name><![CDATA[Andrei Anichkin]]></name>
				<uri>https://bricksinmotion.com/forums/user/834/</uri>
			</author>
			<updated>2012-06-19T18:21:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/276161/#p276161</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276143/#p276143"/>
			<content type="html"><![CDATA[No, yours was sufficient enough.  I prefer to be bluntly sarcastic, personally.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2012-06-19T09:52:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/276143/#p276143</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276141/#p276141"/>
			<content type="html"><![CDATA[I thought my "too-simple-to-work" answer might hint that not enough information was given to give a helpful answer... Was I too subtle?]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-06-19T08:15:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/276141/#p276141</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276140/#p276140"/>
			<content type="html"><![CDATA[[quote=Sean]Move your fingers away whilst taking a shot.[/quote]
Assuming that you can move your finger away.  We don't know your settings so you'll need to clarify so we can give a better smart-alecky remark.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2012-06-19T07:42:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/276140/#p276140</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276139/#p276139"/>
			<content type="html"><![CDATA[Move your fingers away whilst taking a shot.]]></content>
			<author>
				<name><![CDATA[Siobhan]]></name>
				<uri>https://bricksinmotion.com/forums/user/21/</uri>
			</author>
			<updated>2012-06-19T07:27:29Z</updated>
			<id>https://bricksinmotion.com/forums/post/276139/#p276139</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Finger Reflection]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/276137/#p276137"/>
			<content type="html"><![CDATA[The only large amount of bricks I have are grey ones. They are fairly new grey ones and in every shot you can see my fingers on them. The bricks are not too glossy. Please help, I have great pre-production skills and can't utilize them due to my lack of skills of doing the actual process properly. This is really frustrating. Thanks!]]></content>
			<author>
				<name><![CDATA[Andrei Anichkin]]></name>
				<uri>https://bricksinmotion.com/forums/user/834/</uri>
			</author>
			<updated>2012-06-19T06:45:57Z</updated>
			<id>https://bricksinmotion.com/forums/post/276137/#p276137</id>
		</entry>
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