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	<title type="html"><![CDATA[Forums - Bricks in Motion - Gun / Blaster Recoil?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/14380/"/>
	<updated>2012-06-11T12:20:34Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/14380/gun-blaster-recoil/</id>
		<entry>
			<title type="html"><![CDATA[Re: Gun / Blaster Recoil?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/275562/#p275562"/>
			<content type="html"><![CDATA[Great Thanks, will give those methods a go :)]]></content>
			<author>
				<name><![CDATA[DriverFilmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/123552/</uri>
			</author>
			<updated>2012-06-11T12:20:34Z</updated>
			<id>https://bricksinmotion.com/forums/post/275562/#p275562</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun / Blaster Recoil?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/275561/#p275561"/>
			<content type="html"><![CDATA[Make the person's torso bend back a little after the gunshot, so the movement isn't completely still when shooting.]]></content>
			<author>
				<name><![CDATA[Juggernaut Pictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/1880/</uri>
			</author>
			<updated>2012-06-11T11:54:51Z</updated>
			<id>https://bricksinmotion.com/forums/post/275561/#p275561</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Gun / Blaster Recoil?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/275559/#p275559"/>
			<content type="html"><![CDATA[I would suggest not moving the arm, but the gun. Tilt the gun backwards in the figure's hands for about two frames at 15fps, and then tilt it forward over the span of three frames, and see how that works for you.]]></content>
			<author>
				<name><![CDATA[Golden]]></name>
				<uri>https://bricksinmotion.com/forums/user/2110/</uri>
			</author>
			<updated>2012-06-11T11:51:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/275559/#p275559</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Gun / Blaster Recoil?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/275515/#p275515"/>
			<content type="html"><![CDATA[Hey Guys,
About to start a new video and I realised that I had an issue that i'd need some assistance with to make it look more, polished and to a certain extent more professional.

The problem i've got is I have a fair few guns and blasters being shot, and every time i've tried to use guns in videos before the recoil is very jerky and violent, this makes it look very jerky, I was wondering if anyone here had any tips to make the recoil on the guns look more realistic, or at the very least smoother?

Should I add more frames in? Or something else, any tips and advice would be much appreciated!

Thanks!]]></content>
			<author>
				<name><![CDATA[DriverFilmz]]></name>
				<uri>https://bricksinmotion.com/forums/user/123552/</uri>
			</author>
			<updated>2012-06-10T18:58:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/275515/#p275515</id>
		</entry>
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