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	<title type="html"><![CDATA[Forums - Bricks in Motion - Monkeyjam problem]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/13958/"/>
	<updated>2012-04-19T00:58:01Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/13958/monkeyjam-problem/</id>
		<entry>
			<title type="html"><![CDATA[Re: Monkeyjam problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/270847/#p270847"/>
			<content type="html"><![CDATA[Is it saying "This frame already exist in the layer directory" or something similar?
If so here is what you do, You just have to name the layer. What you do is when you create a new layer give it a different name. If you've been grabbing frames like this, Then I'm sorry to inform you that the pics you took overwrote some which might of ruined some exposure sheets. :o :(]]></content>
			<author>
				<name><![CDATA[Blue Phoenix]]></name>
				<uri>https://bricksinmotion.com/forums/user/125854/</uri>
			</author>
			<updated>2012-04-19T00:58:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/270847/#p270847</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Monkeyjam problem]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/269964/#p269964"/>
			<content type="html"><![CDATA[In monkeyjam, whenever I start an animation it tells me the frame already exists, and it is at an unused frame number. It never happened before, so what gives?]]></content>
			<author>
				<name><![CDATA[samuelzz10]]></name>
				<uri>https://bricksinmotion.com/forums/user/855/</uri>
			</author>
			<updated>2012-04-12T22:35:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/269964/#p269964</id>
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