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	<title type="html"><![CDATA[Forums - Bricks in Motion - The Force & Out-of-Socket Arm Movements (24fps)]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/13764/"/>
	<updated>2012-03-31T08:11:15Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/13764/the-force-outofsocket-arm-movements-24fps/</id>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268605/#p268605"/>
			<content type="html"><![CDATA[I can't wait! :)]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2012-03-31T08:11:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/268605/#p268605</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268594/#p268594"/>
			<content type="html"><![CDATA[[quote=Briks]Spider, you should do this in a brickfilm for sure.[/quote]

Thanks! And I probably will, especially if I end up doing that spy film.]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2012-03-30T21:12:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/268594/#p268594</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268503/#p268503"/>
			<content type="html"><![CDATA[Spider, you should do this in a brickfilm for sure.]]></content>
			<author>
				<name><![CDATA[Briks]]></name>
				<uri>https://bricksinmotion.com/forums/user/4291/</uri>
			</author>
			<updated>2012-03-28T13:06:22Z</updated>
			<id>https://bricksinmotion.com/forums/post/268503/#p268503</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268501/#p268501"/>
			<content type="html"><![CDATA[[quote=minifig051][quote=Repelling Spider][quote=minifig051]
Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.[/quote]

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?[/quote]
Yup.

Remember?  It was on that short animation you made; The Chest (before you submitted it to the directory).[/quote]

Oh yes! I do remember that now. :) My bad! Haha]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2012-03-28T12:57:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/268501/#p268501</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268465/#p268465"/>
			<content type="html"><![CDATA[[quote=Repelling Spider][quote=minifig051]
Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.[/quote]

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?[/quote]
Yup.

Remember?  It was on that short animation you made; The Chest (before you submitted it to the directory).]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-03-27T22:39:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/268465/#p268465</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268383/#p268383"/>
			<content type="html"><![CDATA[[quote=minifig051]
Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.[/quote]

I don't remember you telling me anything about changing minifig heads, but I think I get what you are saying here. So, what you are saying is that I should move the torso itself some as I move the arm to the out-of-socket position? This way it "hides" the jarring movement?]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2012-03-27T15:47:11Z</updated>
			<id>https://bricksinmotion.com/forums/post/268383/#p268383</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268304/#p268304"/>
			<content type="html"><![CDATA[[quote=Repelling Spider][quote=Sméagol]I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.[/quote]

Good point, I may have to experiment with that. This was simply a test to try it out so I wasn't too focused on things such as that, but its something that might work quite well.[/quote]

Yeah, that's kind of like what I told you about changing minifig heads; hiding a choppy movement (in this case, the arm "popping" out of the socket because of not being able to have the arm half-in half-out) by moving a part the first thing that's moving is attached to.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-03-26T23:31:43Z</updated>
			<id>https://bricksinmotion.com/forums/post/268304/#p268304</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268255/#p268255"/>
			<content type="html"><![CDATA[[quote=mobiledeli]I think this is awesome, did you use clay? 

The point of this technique is for a joke. Somewhere about 3/5 of the way into your movie have one of the characters arms do that, it'll be a funny little bit.[/quote]

Yes I did. I like your point there, it could be used in a comical way. 


[quote=Sméagol]I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.[/quote]

Good point, I may have to experiment with that. This was simply a test to try it out so I wasn't too focused on things such as that, but its something that might work quite well.]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2012-03-26T19:00:45Z</updated>
			<id>https://bricksinmotion.com/forums/post/268255/#p268255</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268253/#p268253"/>
			<content type="html"><![CDATA[I like the animation here, but I think if it were me I'd try to use camera angles (or turn the minifig's body) so as to conceal the fact that the arm is out of the socket.]]></content>
			<author>
				<name><![CDATA[Sméagol]]></name>
				<uri>https://bricksinmotion.com/forums/user/28/</uri>
			</author>
			<updated>2012-03-26T18:34:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/268253/#p268253</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268234/#p268234"/>
			<content type="html"><![CDATA[I think this is awesome, did you use clay? 

The point of this technique is for a joke. Somewhere about 3/5 of the way into your movie have one of the characters arms do that, it'll be a funny little bit.]]></content>
			<author>
				<name><![CDATA[mobiledeli]]></name>
				<uri>https://bricksinmotion.com/forums/user/1336/</uri>
			</author>
			<updated>2012-03-26T16:40:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/268234/#p268234</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268162/#p268162"/>
			<content type="html"><![CDATA[Well if anything, this has generated some nice discussion about this technique. I'm not completely sold on it, but I still enjoy the way it looks. I guess it's all a preference thing. Some people enjoy making brickfilms that adhere strictly to the movements of a LEGO figure. I think its good though to get outside the box and the norm and try new things though. Namchild's animations always seem unique because of the different things that he tries.]]></content>
			<author>
				<name><![CDATA[Repelling Spider]]></name>
				<uri>https://bricksinmotion.com/forums/user/124535/</uri>
			</author>
			<updated>2012-03-25T22:55:41Z</updated>
			<id>https://bricksinmotion.com/forums/post/268162/#p268162</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268148/#p268148"/>
			<content type="html"><![CDATA[Well I dunno I mean when I use my powers to move things around they move pretty precisely. Whoops I wasn't supposed to reveal this. Scratch dat! :P ha ha though seriously Topitmunkeydog is right, but that's a detail that can be changed ;)]]></content>
			<author>
				<name><![CDATA[Leo's World]]></name>
				<email><![CDATA[larrysimmonsfilms@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/328/</uri>
			</author>
			<updated>2012-03-25T20:12:30Z</updated>
			<id>https://bricksinmotion.com/forums/post/268148/#p268148</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268142/#p268142"/>
			<content type="html"><![CDATA[When the dude force-lifts things I think they should wobble a bit when they're in the air. In Star Wars things don't always move that precisely when people use the force. 
:D]]></content>
			<author>
				<name><![CDATA[topit]]></name>
				<uri>https://bricksinmotion.com/forums/user/2995/</uri>
			</author>
			<updated>2012-03-25T19:48:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/268142/#p268142</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268128/#p268128"/>
			<content type="html"><![CDATA[I think it needed some bounceback (when something bouces back slightly right after what's moving gets to its furthestmost position).

About everything else, I agree with ANP.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-03-25T17:47:25Z</updated>
			<id>https://bricksinmotion.com/forums/post/268128/#p268128</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: The Force & Out-of-Socket Arm Movements (24fps)]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/268123/#p268123"/>
			<content type="html"><![CDATA[Nihice! NICE. I like it much.]]></content>
			<author>
				<name><![CDATA[Lord Lajaka]]></name>
				<uri>https://bricksinmotion.com/forums/user/5002/</uri>
			</author>
			<updated>2012-03-25T17:20:08Z</updated>
			<id>https://bricksinmotion.com/forums/post/268123/#p268123</id>
		</entry>
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