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	<title type="html"><![CDATA[Forums - Bricks in Motion - Frame Averaging?]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/12905/"/>
	<updated>2012-01-12T23:08:33Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/12905/frame-averaging/</id>
		<entry>
			<title type="html"><![CDATA[Re: Frame Averaging?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/258721/#p258721"/>
			<content type="html"><![CDATA[Just a quick note to say Helium Frog does frame averaging by default.

I sometimes get comments that the output picture quality is good on HF, but I also get comments that Helium Frog is really slow on their computer. This is why, its capturing maybe 10 pictures then number crunching. You can set the level of frame averaging in the settings window, the choice is yours.]]></content>
			<author>
				<name><![CDATA[martinprice2004]]></name>
				<uri>https://bricksinmotion.com/forums/user/308/</uri>
			</author>
			<updated>2012-01-12T23:08:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/258721/#p258721</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frame Averaging?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257273/#p257273"/>
			<content type="html"><![CDATA[[quote=Aero_Studios]Thanks. What is it called when the current frame is layered over a semi-opaque version of the previous? I have seen Keshen do it in some of his films, along with other brickfilmers.[/quote]
Ghosting, I think.

It's usually used for motion blur, but it doesn't look a bit like motion blur.  When it's used like that, I think it just looks strange.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2012-01-01T22:46:15Z</updated>
			<id>https://bricksinmotion.com/forums/post/257273/#p257273</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frame Averaging?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257272/#p257272"/>
			<content type="html"><![CDATA[[quote=BertL]Usually when you take a picture with a digital device like a webcam, there will be a small amount of grain (or noise) that distorts the image somewhat. Here's an example of an image with grain:

This grain is pretty random on the image. If you are animating your images contain a lot of this grain, this can actually be quite distracting. The solution is frame averaging: basically, the software takes a certain amount of images of the same frame (for example, 10 images), and then blends them together to get one frame with the "average" values. Ultimately, this greatly reduces the amount of noise in your final footage, making it look much nicer.

It does appear that [url=http://www.dragonframe.com/features.php]Dragon Stop Motion supports frame averaging[/url], so by all means turn it on. You might want to experiment a bit with how many frames you want to average. Usually anything over 10 is redundant (unless your image is extremely grainy).[/quote]
Thanks. What is it called when the current frame is layered over a semi-opaque version of the previous? I have seen Keshen do it in some of his films, along with other brickfilmers.]]></content>
			<author>
				<name><![CDATA[Aero_Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4501/</uri>
			</author>
			<updated>2012-01-01T22:44:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/257272/#p257272</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Frame Averaging?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257247/#p257247"/>
			<content type="html"><![CDATA[Usually when you take a picture with a digital device like a webcam, there will be a small amount of grain (or noise) that distorts the image somewhat. Here's an example of an image with grain:

[img]http://www.plasticbag.org/images/extra/grainy_three.jpg[/img]

This grain is pretty random on the image. If you are animating your images contain a lot of this grain, this can actually be quite distracting. The solution is frame averaging: basically, the software takes a certain amount of images of the same frame (for example, 10 images), and then blends them together to get one frame with the "average" values. Ultimately, this greatly reduces the amount of noise in your final footage, making it look much nicer.

It does appear that [url=http://www.dragonframe.com/features.php]Dragon Stop Motion supports frame averaging[/url], so by all means turn it on. You might want to experiment a bit with how many frames you want to average. Usually anything over 10 is redundant (unless your image is extremely grainy).]]></content>
			<author>
				<name><![CDATA[BertL]]></name>
				<uri>https://bricksinmotion.com/forums/user/194/</uri>
			</author>
			<updated>2012-01-01T20:54:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/257247/#p257247</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Frame Averaging?]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257240/#p257240"/>
			<content type="html"><![CDATA[Hi

Can anyone please tell me what frame averaging is? I see a lot of people mention it. Is it possible to use it in Dragon Stop Motion with QCP9K?]]></content>
			<author>
				<name><![CDATA[Aero_Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4501/</uri>
			</author>
			<updated>2012-01-01T20:10:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/257240/#p257240</id>
		</entry>
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