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	<title type="html"><![CDATA[Forums - Bricks in Motion - Animating in Small Sets]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/12857/"/>
	<updated>2012-01-01T21:23:32Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/12857/animating-in-small-sets/</id>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257254/#p257254"/>
			<content type="html"><![CDATA[Use a small tool such as a pencil to move the figure's arms, it can really help.]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2012-01-01T21:23:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/257254/#p257254</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257135/#p257135"/>
			<content type="html"><![CDATA[[quote=ForlornCreature]Cockpit mainly.
And that's an obvious tip.[/quote]

Do a hitchcock zoom to make the back of the cockpit seem close but yet be far away. Thus animation space in the space inbetween front window and figs.]]></content>
			<author>
				<name><![CDATA[Cartoonkid98]]></name>
				<uri>https://bricksinmotion.com/forums/user/1042/</uri>
			</author>
			<updated>2011-12-31T23:53:37Z</updated>
			<id>https://bricksinmotion.com/forums/post/257135/#p257135</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257132/#p257132"/>
			<content type="html"><![CDATA[I saw a replica of a space shuttle once.  I think I have pictures.  All someone would need to do is make what they see in Lego.

If I can find the picture, I can build a Lego version as an example.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-12-31T23:48:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/257132/#p257132</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/257051/#p257051"/>
			<content type="html"><![CDATA[Cockpit mainly.
And that's an obvious tip.]]></content>
			<author>
				<name><![CDATA[ForlornCreature]]></name>
				<uri>https://bricksinmotion.com/forums/user/1683/</uri>
			</author>
			<updated>2011-12-31T03:45:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/257051/#p257051</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256878/#p256878"/>
			<content type="html"><![CDATA[[url=http://youtu.be/CaTIZdTAZ_k]This[/url] video is a pretty helpful video on set illusions.]]></content>
			<author>
				<name><![CDATA[Juggernaut Pictures]]></name>
				<uri>https://bricksinmotion.com/forums/user/1880/</uri>
			</author>
			<updated>2011-12-29T20:09:56Z</updated>
			<id>https://bricksinmotion.com/forums/post/256878/#p256878</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256877/#p256877"/>
			<content type="html"><![CDATA[You mean like a space shuttle?

If so, the cockpit or the cargo bay?]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-12-29T20:00:09Z</updated>
			<id>https://bricksinmotion.com/forums/post/256877/#p256877</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256835/#p256835"/>
			<content type="html"><![CDATA[Thanks for the tips!
Now, to get a little more specific, has anyone seen a well done shuttle interior in lego?]]></content>
			<author>
				<name><![CDATA[ForlornCreature]]></name>
				<uri>https://bricksinmotion.com/forums/user/1683/</uri>
			</author>
			<updated>2011-12-29T05:33:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/256835/#p256835</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256677/#p256677"/>
			<content type="html"><![CDATA[[quote=Living LEGO]Having easily-removable walls helps too.[/quote]
To add to that: Hinge-based.  Pull down the wall, push it back up, instead of pulling the wall off and forcing it back on each time, risking set bumps.]]></content>
			<author>
				<name><![CDATA[Lechnology]]></name>
				<uri>https://bricksinmotion.com/forums/user/80/</uri>
			</author>
			<updated>2011-12-28T07:28:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/256677/#p256677</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256675/#p256675"/>
			<content type="html"><![CDATA[I remember Russ Jensen mentioning how he used dental tools in tight spaces. This sounds like a good idea-I've never done it myself. If you are animating a minifig in a confined space I would pick one that has some wear to it. Not brand new out of the box and not arms flopping around old. You want the sweet spot in a minifig life where you can still place arms and legs where they need to be (and they stay there) with a little less effort.

My two cents.
Have fun.
Jared]]></content>
			<author>
				<name><![CDATA[legogod]]></name>
				<uri>https://bricksinmotion.com/forums/user/617/</uri>
			</author>
			<updated>2011-12-28T07:13:01Z</updated>
			<id>https://bricksinmotion.com/forums/post/256675/#p256675</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256665/#p256665"/>
			<content type="html"><![CDATA[Having easily-removable walls helps too.]]></content>
			<author>
				<name><![CDATA[Living LEGO]]></name>
				<uri>https://bricksinmotion.com/forums/user/495/</uri>
			</author>
			<updated>2011-12-28T05:05:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/256665/#p256665</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256663/#p256663"/>
			<content type="html"><![CDATA[Illusions can be a good way of simplifying the task and creating the look of confined space. If you add objects in the foreground, you can create the illusion of tight space without there being any.]]></content>
			<author>
				<name><![CDATA[RealBrick]]></name>
				<uri>https://bricksinmotion.com/forums/user/766/</uri>
			</author>
			<updated>2011-12-28T04:49:21Z</updated>
			<id>https://bricksinmotion.com/forums/post/256663/#p256663</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Animating in Small Sets]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/256662/#p256662"/>
			<content type="html"><![CDATA[Any tips on how to manage animating in confined spaces, where things can be bumped easily? I'm guessing the first step is to make the set as solid as possible, but any other tips?]]></content>
			<author>
				<name><![CDATA[ForlornCreature]]></name>
				<uri>https://bricksinmotion.com/forums/user/1683/</uri>
			</author>
			<updated>2011-12-28T04:47:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/256662/#p256662</id>
		</entry>
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