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	<title type="html"><![CDATA[Forums - Bricks in Motion - Run, Punch, and camera movement test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/12627/"/>
	<updated>2011-12-13T22:50:14Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/12627/run-punch-and-camera-movement-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/254007/#p254007"/>
			<content type="html"><![CDATA[[quote=Aero_Studios][quote=RedBrick1]The punch need a bit more, "oomph" though.[/quote]
Please explain what you mean. Do you mean the reaction from the other person?[/quote]

[quote=I]I think he meant the minifig getting punched should have moved more in the direction he was getting punched in.  As in his whole body moving instead of just his head.[/quote]]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-12-13T22:50:14Z</updated>
			<id>https://bricksinmotion.com/forums/post/254007/#p254007</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253976/#p253976"/>
			<content type="html"><![CDATA[[quote=RedBrick1]The punch need a bit more, "oomph" though.[/quote]
Please explain what you mean. Do you mean the reaction from the other person?]]></content>
			<author>
				<name><![CDATA[Aero_Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4501/</uri>
			</author>
			<updated>2011-12-13T17:18:17Z</updated>
			<id>https://bricksinmotion.com/forums/post/253976/#p253976</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253914/#p253914"/>
			<content type="html"><![CDATA[Not too bad! The running animation was nice, as was the camera movement. The punch need a bit more, "oomph" though.]]></content>
			<author>
				<name><![CDATA[RedBrick1]]></name>
				<uri>https://bricksinmotion.com/forums/user/2790/</uri>
			</author>
			<updated>2011-12-13T00:11:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/253914/#p253914</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253823/#p253823"/>
			<content type="html"><![CDATA[[quote=Aero_Studios][quote=minifig051]Other than a bit of light flicker, no.[/quote]
I think you have no mixed with yes. Otherwise that doesn't sound right...[/quote]
Oh, sorry.  I must've read it as "Is there anything else wrong with it?"

I fixed it.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-12-11T22:20:38Z</updated>
			<id>https://bricksinmotion.com/forums/post/253823/#p253823</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253817/#p253817"/>
			<content type="html"><![CDATA[[quote=minifig051]Other than a bit of light flicker, no.[/quote]
I think you have no mixed with yes. Otherwise that doesn't sound right...]]></content>
			<author>
				<name><![CDATA[Aero_Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4501/</uri>
			</author>
			<updated>2011-12-11T22:15:05Z</updated>
			<id>https://bricksinmotion.com/forums/post/253817/#p253817</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253812/#p253812"/>
			<content type="html"><![CDATA[Other than a bit of light flicker, yes.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-12-11T21:56:44Z</updated>
			<id>https://bricksinmotion.com/forums/post/253812/#p253812</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253806/#p253806"/>
			<content type="html"><![CDATA[[quote=minifig051]I think he meant the minifig getting punched should have moved more in the direction he was getting punched in.  As in his whole body moving instead of just his head.

Much better than your previous attempts.  Keep practicing, you're doing great![/quote]
Thanks. Is that the only thing wrong with it?]]></content>
			<author>
				<name><![CDATA[Aero_Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4501/</uri>
			</author>
			<updated>2011-12-11T21:46:12Z</updated>
			<id>https://bricksinmotion.com/forums/post/253806/#p253806</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253805/#p253805"/>
			<content type="html"><![CDATA[I think he meant the minifig getting punched should have moved more in the direction he was getting punched in.  As in his whole body moving instead of just his head.

Much better than your previous attempts.  Keep practicing, you're doing great!]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-12-11T21:44:00Z</updated>
			<id>https://bricksinmotion.com/forums/post/253805/#p253805</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253781/#p253781"/>
			<content type="html"><![CDATA[Thanks for the feedback. By more reaction, what type of reaction do you mean?(ie, how should he react?)]]></content>
			<author>
				<name><![CDATA[Aero_Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4501/</uri>
			</author>
			<updated>2011-12-11T15:25:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/253781/#p253781</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253780/#p253780"/>
			<content type="html"><![CDATA[[quote=animationIsaac]it's cool :)  the punches looked ok but the guy who was being punched maybe could of reacted more :| but the last punch when he fell over was nice.
the running was good and nice camera! :D[/quote]

I have to agree. the guy getting punched could have reacted a little bit more like he was punched.
but it is a great film :)]]></content>
			<author>
				<name><![CDATA[blockhead]]></name>
				<uri>https://bricksinmotion.com/forums/user/124357/</uri>
			</author>
			<updated>2011-12-11T14:37:46Z</updated>
			<id>https://bricksinmotion.com/forums/post/253780/#p253780</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253777/#p253777"/>
			<content type="html"><![CDATA[Maby you could speed up the animation when he was punching 
it was really good :D]]></content>
			<author>
				<name><![CDATA[Coyote Creek Films]]></name>
				<uri>https://bricksinmotion.com/forums/user/4474/</uri>
			</author>
			<updated>2011-12-11T13:46:23Z</updated>
			<id>https://bricksinmotion.com/forums/post/253777/#p253777</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253776/#p253776"/>
			<content type="html"><![CDATA[it's cool :)  the punches looked ok but the guy who was being punched maybe could of reacted more :| but the last punch when he fell over was nice.
the running was good and nice camera! :D]]></content>
			<author>
				<name><![CDATA[animationIsaac]]></name>
				<uri>https://bricksinmotion.com/forums/user/4011/</uri>
			</author>
			<updated>2011-12-11T13:46:07Z</updated>
			<id>https://bricksinmotion.com/forums/post/253776/#p253776</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253772/#p253772"/>
			<content type="html"><![CDATA[Good test :) maybe next time try to change camera angles more if you're making action sequence. Anyways it was ok.]]></content>
			<author>
				<name><![CDATA[Leo's World]]></name>
				<email><![CDATA[larrysimmonsfilms@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/328/</uri>
			</author>
			<updated>2011-12-11T13:41:42Z</updated>
			<id>https://bricksinmotion.com/forums/post/253772/#p253772</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Run, Punch, and camera movement test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/253769/#p253769"/>
			<content type="html"><![CDATA[Hi,

[url=http://www.youtube.com/watch?v=VDqKUOckwl8]Here it is,[/url] please give feedback and explain what I can improve.

Thanks]]></content>
			<author>
				<name><![CDATA[Aero_Studios]]></name>
				<uri>https://bricksinmotion.com/forums/user/4501/</uri>
			</author>
			<updated>2011-12-11T12:51:28Z</updated>
			<id>https://bricksinmotion.com/forums/post/253769/#p253769</id>
		</entry>
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