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	<title type="html"><![CDATA[Forums - Bricks in Motion - Making a small set seem large]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/12259/"/>
	<updated>2011-11-02T22:35:19Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/12259/making-a-small-set-seem-large/</id>
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			<title type="html"><![CDATA[Re: Making a small set seem large]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/249718/#p249718"/>
			<content type="html"><![CDATA[[quote=AnnoyingNoisesProductions][quote=minifig051]Here's a few basics: Everything that's in focus, build minfig scale. When you have anything that's at a smaller scale in focus, it becomes obvious that it's small. That means smaller models can be used for out-of-focus things. For those, don't show any studs. It's harder to tell if a blurred object is big or small if it doesn't have studs.
[/quote]

Changing the aperture settings can also make your picture have more or less depth. I think it's smaller numbered settings that'll give a more narrow focus range, which would be optimal for that method.[/quote]
Yes, a narrow focus range is good for that sort of thing. Even though the aperture can't be changed on a Logitech 9000 webcam, fortunately it already has a narrow focus range.

I though I read somewhere that the smaller the number, the smaller the aperture and greater the focus range. I don't know, I better go check the D-SLR thread (where I think I saw that posted).]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-11-02T22:35:19Z</updated>
			<id>https://bricksinmotion.com/forums/post/249718/#p249718</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Making a small set seem large]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/249625/#p249625"/>
			<content type="html"><![CDATA[[quote=minifig051]Here's a few basics: Everything that's in focus, build minfig scale. When you have anything that's at a smaller scale in focus, it becomes obvious that it's small. That means smaller models can be used for out-of-focus things. For those, don't show any studs. It's harder to tell if a blurred object is big or small if it doesn't have studs.
[/quote]

Changing the aperture settings can also make your picture have more or less depth. I think it's smaller numbered settings that'll give a more narrow focus range, which would be optimal for that method.]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2011-11-01T21:56:04Z</updated>
			<id>https://bricksinmotion.com/forums/post/249625/#p249625</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Making a small set seem large]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/249624/#p249624"/>
			<content type="html"><![CDATA[Here's a few basics: Everything that's in focus, build minfig scale. When you have anything that's at a smaller scale in focus, it becomes obvious that it's small. That means smaller models can be used for out-of-focus things. For those, don't show any studs. It's harder to tell if a blurred object is big or small if it doesn't have studs.

I have no idea what "Battlefield three" is, but if it involves having the thing in the distance in focus, the only good way to do this is make a huge model or do it in CGI. For those options, you need to have a lot of Lego and space or be good at CG stuff (or find someone that is). If you don't have any of those things, I'd skip the big exspansive shots.]]></content>
			<author>
				<name><![CDATA[minifig051]]></name>
				<uri>https://bricksinmotion.com/forums/user/2879/</uri>
			</author>
			<updated>2011-11-01T21:48:47Z</updated>
			<id>https://bricksinmotion.com/forums/post/249624/#p249624</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Making a small set seem large]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/249578/#p249578"/>
			<content type="html"><![CDATA[Get yourself a black background and put some green trees and a small building in front of it. put objects like cars, rocks or whatever around the perimeter of the set. This will make it seem there is more beyond these objects, but you are focusing within them. 
I hope that helps a bit! 

[b]JTP[/b]]]></content>
			<author>
				<name><![CDATA[J.TProductions]]></name>
				<email><![CDATA[jtpfilms@gmail.com]]></email>
				<uri>https://bricksinmotion.com/forums/user/891/</uri>
			</author>
			<updated>2011-11-01T12:46:27Z</updated>
			<id>https://bricksinmotion.com/forums/post/249578/#p249578</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Making a small set seem large]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/249576/#p249576"/>
			<content type="html"><![CDATA[I want to try to give a sense of a large scale field, in my case something like a Battlefield three map. Any ideas?]]></content>
			<author>
				<name><![CDATA[ForlornCreature]]></name>
				<uri>https://bricksinmotion.com/forums/user/1683/</uri>
			</author>
			<updated>2011-11-01T11:51:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/249576/#p249576</id>
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