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	<title type="html"><![CDATA[Forums - Bricks in Motion - Roll Test]]></title>
	<link rel="self" href="http://bricksinmotion.com/forums/feed/atom/topic/12058/"/>
	<updated>2011-10-10T22:55:32Z</updated>
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	<id>https://bricksinmotion.com/forums/topic/12058/roll-test/</id>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246910/#p246910"/>
			<content type="html"><![CDATA[yes]]></content>
			<author>
				<name><![CDATA[Coyote Creek Films]]></name>
				<uri>https://bricksinmotion.com/forums/user/4474/</uri>
			</author>
			<updated>2011-10-10T22:55:32Z</updated>
			<id>https://bricksinmotion.com/forums/post/246910/#p246910</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246905/#p246905"/>
			<content type="html"><![CDATA[Would it be a bit better if he dived into it, like a dive roll? :DD]]></content>
			<author>
				<name><![CDATA[Edmeier Animator]]></name>
				<uri>https://bricksinmotion.com/forums/user/4006/</uri>
			</author>
			<updated>2011-10-10T22:14:59Z</updated>
			<id>https://bricksinmotion.com/forums/post/246905/#p246905</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246884/#p246884"/>
			<content type="html"><![CDATA[It doesn't look like roll. It looks like the man falls down and he receive by his head and then he get back to his feet. And get the blue tack away, it looks terrible. Don't keep my comment bad. It's only my opinion. :) But FPS was good. ;)]]></content>
			<author>
				<name><![CDATA[Lord Lajaka]]></name>
				<uri>https://bricksinmotion.com/forums/user/5002/</uri>
			</author>
			<updated>2011-10-10T18:23:33Z</updated>
			<id>https://bricksinmotion.com/forums/post/246884/#p246884</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246882/#p246882"/>
			<content type="html"><![CDATA[Less blue tack please.]]></content>
			<author>
				<name><![CDATA[JaredSM]]></name>
				<uri>https://bricksinmotion.com/forums/user/4586/</uri>
			</author>
			<updated>2011-10-10T18:11:36Z</updated>
			<id>https://bricksinmotion.com/forums/post/246882/#p246882</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246873/#p246873"/>
			<content type="html"><![CDATA[Um, how could a minifigure roll like that? That's just like making a car roll frontways.]]></content>
			<author>
				<name><![CDATA[Rusty]]></name>
				<uri>https://bricksinmotion.com/forums/user/741/</uri>
			</author>
			<updated>2011-10-10T16:31:54Z</updated>
			<id>https://bricksinmotion.com/forums/post/246873/#p246873</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246807/#p246807"/>
			<content type="html"><![CDATA[hmmm... it looked like he bent over then some clay flipped him. :eh: 
I Agree with ANP it needs some anticipation.
otherwise it isn't a bad flip but probably should have gone faster.
P.S. when would you use this. I would think masking a flip would look just as good in most scenario o_0]]></content>
			<author>
				<name><![CDATA[Coyote Creek Films]]></name>
				<uri>https://bricksinmotion.com/forums/user/4474/</uri>
			</author>
			<updated>2011-10-09T23:47:02Z</updated>
			<id>https://bricksinmotion.com/forums/post/246807/#p246807</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246801/#p246801"/>
			<content type="html"><![CDATA[The clay looks bad.

Besides that, a little slow near the middle, and it needs some anticipation and feed back. He should move his body and arms back before the roll, and move them far forward at the end, then have him bring them back too the sides.

That does for some smooth flips. [b]:[i])[/i][/b]]]></content>
			<author>
				<name><![CDATA[Squid]]></name>
				<uri>https://bricksinmotion.com/forums/user/3704/</uri>
			</author>
			<updated>2011-10-09T23:18:48Z</updated>
			<id>https://bricksinmotion.com/forums/post/246801/#p246801</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Re: Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246795/#p246795"/>
			<content type="html"><![CDATA[You wouldn't mind giving a little feedback, would you? :no:]]></content>
			<author>
				<name><![CDATA[Edmeier Animator]]></name>
				<uri>https://bricksinmotion.com/forums/user/4006/</uri>
			</author>
			<updated>2011-10-09T23:00:26Z</updated>
			<id>https://bricksinmotion.com/forums/post/246795/#p246795</id>
		</entry>
		<entry>
			<title type="html"><![CDATA[Roll Test]]></title>
			<link rel="alternate" href="https://bricksinmotion.com/forums/post/246764/#p246764"/>
			<content type="html"><![CDATA[Meh. Way too much clay.
This was made back when I had a crappy tripod, which explains the camera shake.
Enjoy...or not. :lol: 
[url]http://www.youtube.com/watch?v=1zvyev3hpA4&feature=channel_video_title[/url]]]></content>
			<author>
				<name><![CDATA[Edmeier Animator]]></name>
				<uri>https://bricksinmotion.com/forums/user/4006/</uri>
			</author>
			<updated>2011-10-09T15:30:20Z</updated>
			<id>https://bricksinmotion.com/forums/post/246764/#p246764</id>
		</entry>
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